Actionscript 3 :: Load A File Without Waiting For COMPLETE Event?
Feb 5, 2011
Certainly it is not the best practice, but I need to load a file and get its contents within the same function call. That is calling the urlLoader.load function and then waiting (say with an while(true)) for the contents to load.
I am stuck with the fact that flash will not trigger events nor continue with the file loading until the current thread finishes. Is there any way to allow flash to make the file contents available without exiting the current method call.
On a side note, I know this is not a good thing to do. This is only for easing a process in a local environment in which I need the file contents without waiting for an event. If I let the process continue other events already queued will fire and becomes a mess. Sadly refactoring the code to wait altogether would be too much effort.
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[code].....
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Nov 23, 2011
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Sep 16, 2011
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public class LoaderTest extends MovieClip {
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var loader:Loader;[code].....
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Oct 5, 2010
[Code]....
As you see from the code above I have a loop that loads images on each pass using the same loader. This works, however, it is looping too quick (I believe) and as such the "addBook" function that handles pushing these into an array is pushing them into the array in the wrong order. Two questions: (1) Am I approaching this incorrectly? (2) If not, is there a way to listen to the loader event so the loop proceeds only after the load of that image is complete?
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Mar 19, 2009
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Mar 9, 2011
I have no experience with Object Oriented Programming, so I wonder about the following:
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[Code]...
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Jun 14, 2011
I made a test where I download a file using URLLoader - something like this:
[Code]....
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Feb 17, 2011
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[Code]....
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Dec 23, 2009
I've got a file upload that's working just fine except for the fact that the Event.COMPLETE event seems to take way longer than it should to fire. The Progress event is firing just fine and filling up the progress bar, and on top of that the entire file arrives on the server just fine, and way before the complete event fires. I've read I need to echo something back from the server, but I have no idea what that should be.
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Feb 3, 2010
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ActionScript Code:
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[Code].....
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// image types
[code].....
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Sep 11, 2010
stop();
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
[Code]....
load the swf once the flv is done playing? I think I'm just not loading the swf right because the flv plays correctly.
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Feb 24, 2009
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AS3 Code (pb1 and pb2 are buttons)
PHP Code:
import flash.display.Sprite;
import flash.events.*;
import flash.net.FileReference;
[Code].....
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Sep 21, 2009
Can anyone see why my event.Complete isn't firing
[Code]...
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private function loadCursors():void
{
for(var i:Number = 0;i < csrPathArr.length; i++)
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[Code]....
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ActionScript Code:
for(var i:uint = 0; i<4; i++)
{
[code]...
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[Code]...
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ActionScript Code:
private function downloadCompleteHandler(event:Event):void {
_s.removeEventListener(Event.COMPLETE, downloadCompleteHandler); // Clean up
_s.removeEventListener(ProgressEvent.PROGRESS, preloaderBar); // Clean up
[Code]...
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Oct 4, 2010
I have a tween called fadin_Tween_1 and would like to create an eventListener for for COMPLET.
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Jan 7, 2012
I have an interesting issue I'm trying to solve. I have a url that will give me back either a 403 or a 500, depending upon certain criteria that I control. When I put the url directly into the address bar, I get the error, but I also get the Response XML as I'm expecting. However, when I use myLoader.load(new URLRequest("[my_url]")), my IOErrorEvent.IO_ERROR eventHandler fires off and I also don't get the Response XML. Is there a way I can get that Response XML by modifying the params I'm using for load? If not, what is the best way to accomplish my goal?
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loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
completeHandler);
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[code]......
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How can I detect that a loading event is complete. Also to handle error if loading fails.
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