This code works fine in my IDE but when I test it in a browser, the Event.COMPLETE function appears to trigger twice. I put a throw error command in to make it show up in Flash debug Player and the error gets thrown twice. I've even done a string search through the code to see if I've added more than one listener but no luck.
ActionScript Code:
private function downloadCompleteHandler(event:Event):void {
_s.removeEventListener(Event.COMPLETE, downloadCompleteHandler); // Clean up
_s.removeEventListener(ProgressEvent.PROGRESS, preloaderBar); // Clean up
My flash app (as3, flash9) needs to load images from multiple servers.
When running the site on localhost, the loading of images works, regardless of which address it was loaded from. I can load it from
[URL]
But what does NOT work is to have a "Event.COMPLETE" triggered from the Loader that I use, if the Url of the image is not the same address as the one where I load the flash file from. The image loads and displays, but no COMPLETE or even an ioError event is triggered.
I made a test where I download a file using URLLoader - something like this:
[Code]....
in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?
I'm using OSMF v.95 to handle my video playback. When my streaming videos finish, the following error is triggered:"NetStream.Play.StreamNotFound"I want to be able to re-play the videoor scrub back, but the stream is unusable after that error.I've tested against a few different streams - here is one:
how to do this, but I was wondering if there is a way to do the following without setting up an event listener for each textfield...
I have a bunch of input textfields on the stage (50+).
I want flash to gotoAndStop at frame 5 whenever ANY of the text fields have something typed in them.
Possible to do without setting up 50 event listeners? Is it possible to just set up one event listener that is trigerred when any input field on the stage is changed?
I am trying to build a simple application. The first phase is selecting to upload a file from the user desktop or from the site's gallery.
The question is if the user chose to upload from the gallery, say, go to an PHP page gallery, choose a photo and then redirected to the Flash app. How would you trigger the Flash up to know there was an image chosen and it should load it?
Does PHP send a variable or create an XML based on a choice and pass it via Flash variable, or does it need JavaScript to tell Flash that if the Flash var is not empty run this function?
My code is contained in a movie clip that plays an animation on roll over and reverses the animation on roll off. The reverse uses a timer that backs up a frame on the each time event. It works for the most part.
Problem: I tried to use watchTimer.stop(); to end the timer. But the eventListener that tracks timer events keeps triggering which I don't want.
Code: var watchTimer:Timer = new Timer(30); this.addEventListener(MouseEvent.MOUSE_OVER, foldUp); this.addEventListener(MouseEvent.MOUSE_OUT, foldDown);[code]....
the code below is placed on one frame of the main timeline...it works, but apparently continually triggers the "gotoAndPlay" action over and over again. How can an ENTER_FRAME event be made to play a moive clip such as "staged_kiss_mc" only once?
The playhead on the main timeline rests in this single frame for a while; it would be great if "staged_kiss_mc" were to only play once, when the playhead first enters this frame, rather than apparently repeating continually...is there code to stop this repetition?
I am trying to write a custom class for image loading.
public function imageLoader(url:String, mc:MovieClip):void { loader = new Loader(); loader.load(new URLRequest(url));
[Code]....
I ll get the events in these listeners in the loadImage class. But i want to trigger a function in the calling class or root or stage, when these loader events are fired.
I'm attempting to use a custom event and cant figure out what I'm doing wrong.The event just doesn't seem to be either triggering or received.I borrowed the code from the internet, but I only know enough about custom events to sort of figure out what the code is doing.I have a movieclip inside of another movieclip.I need to close the child movieclip when a button on the child mc is pressed.I'm attempting to listen for a custom "close button clicked" event on the parent mc.[code]again...the event just never happens.I never see the output of the trace in the parent movieclip.I do see the output of the trace "OK button pressed" from the child movieclip though.
I've a MovieClip named "Player" that contains three MovieClips (one on each frame): "Idle", "Walk", and "Attack". Idle and Walk are working as intended�when Player is on the appropriate frame, the animation cycles constantly; however, I am having trouble with my Attack animation.I want the Attack animation to only play through completely one time then throw an event so I can resume either the Idle or Walk animation. Is there an event that fires at the end of a MovieClip's timeline, or is there a better way to do this?
I have a file that loads in several flvs.At certain points during the flvs, I need to trigger events on other timelines.Right now, I have them set up as listeners using enterFrame to detect playheadTime.This works, but is too hard on the CPU that is running the file.Is there something similar to VideoEvent.COMPLETE that could trigger events at other specific points in the flv?
I am trying to make a link from a SWF open an html page and trigger an event to bring up another SWF within a Shadowbox javascript application. My code is as follows: truth is the instance of the button.
i have some dynamic text fields getting data from XML. I can hilite their links with rendering as html and using css without a problem. What I want to do ise, triggering some events with them in rollover states, such as popping small information windows... I've made a thorough search for asfunction on the net & kirupa, but asfunction triggers on click, which doesn't really help. Another solution i have in mind is detecting what word is cursor on and taking acting through this, and found a .fla file mentioned in forums that does this, but again, it needed to click on the word (it used selection method, therefore textfield needed to be selectable). Yet another approach could be dynamically creating transparent buttons over the links, but i don't have the slightest idea how to get the x & y coordinates of a text string on screen. It's easy to get the location of the text field, but how can we get the exact loc of string in it? It was possible in director as far as i remember, but don't know about flash..
if I type any thing in textarea, then this colorize() function is called twice. How can I stop this one that both event should not be triggered together.
I have made my application in CS4 using as3.0. In my application there is one browse btn that upload image/picture on my application. It upload the image on Event.Complete event. This thing work in window's OS perfectly but in Mac it open a window on the click of browse but wont upload the image in my application.
The Following code seems to only be working when i have editable="true" on the Advanced Data Grid. But I don't want it it be editable.
The docs don't say anything about it needing to be editable, and i dont see why it should need to be.
[URL]
a_data_list.addEventListener(AdvancedDataGridEvent.ITEM_FOCUS_IN, clickedRow); public function clickedRow(event:AdvancedDataGridEvent):void { trace("datagrid line was clicked"); }
Let me start by mentioning that I am using a program called "Koolmoves" that outputs AS3 compliant flash for player 9-10.
For some reason my filereference is not recieving COMPLETE event. Every works fine and file is uploaded etc, and I see the byte total match up in my progress event. but never get the complete event, I also tried the uploadCompleteData event as well and have tried with the PHP code sending a response and also without.
I'm sure some users on this forum will be aware that AddThis are dropping the Clearspring Launchpad, so I'm writing a new API to get ready for the changeover. Part of that is a base UI that will create buttons for social network sharing destinations. At the moment, AddThis contain all the icons in a single long strip that is 16x3520 pixels in size [URL]...
What I'm trying to do is load this into a utility class, but the Event.COMPLETE event never fires, and if the Loader class that loads it is added to the stage, the bitmap is never shown. I thought it was maybe a dimensions issue, but what is curious is that if I place the PNG on a Flash stage and export as a SWF, it loads no problem. If I dump it out as a JPEG, no problem. Its ONLY when the file is a PNG that there are problems trying to load it. I even tried dropping it out as a 24-bit PNG (the original is 8) but that had no effect.
It doesn't work because "updateNumCsrLoaded" is firing 6 times (twice per image) instead of 3. I could just change the if statement to "if (numCsrLoaded == 6)" but this is not
I'm having an issue with a Loader() loading the correct file I need. I've racked my brain and cannot figure out what I'm missing.I have a loop running with a new Loader() each iteration and adding a COMPLETE listener to load the file.
As you can see I'm adding the child itemLoader right away, but want it in my addImage function. The problem is I cannot seem to pass any kind of variable with it, telling it "when image 4 is loaded, add image 4". Because the Event comes through, it's the loaderInfo, not the Loader(). The loop finishes before the COMPLETE is finished, and it always seems to add the very last image for each one (last iteration of loop).how to add the image once it's loaded?
I'm dynamically creating instances of a loader in a loop, adding a complete listener to it, and loading it. For some reason the complete function is not called. Is this syntax wrong?