ActionScript 3.0 :: Getting Event.COMPLETE In Loop?
Sep 13, 2009
I'm having an issue with a Loader() loading the correct file I need. I've racked my brain and cannot figure out what I'm missing.I have a loop running with a new Loader() each iteration and adding a COMPLETE listener to load the file.
ActionScript Code:
for(var i:uint = 0; i<4; i++)
{
[code]...
As you can see I'm adding the child itemLoader right away, but want it in my addImage function. The problem is I cannot seem to pass any kind of variable with it, telling it "when image 4 is loaded, add image 4". Because the Event comes through, it's the loaderInfo, not the Loader(). The loop finishes before the COMPLETE is finished, and it always seems to add the very last image for each one (last iteration of loop).how to add the image once it's loaded?
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Code:
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Sep 15, 2010
ok this seems to look like it should work.. but for some reason the Event.COMPLETE listener for the loader is not getting fired..
does anyone see something that I missed..
i put in trace statements in to see where its not getting to..
I verified this so far..
- the constructor function does appear to add the even listener to the loader.
- Unit3DPreview.load() function gets called (from the parent class) and receives the _path string properly..
- the loader does have an Event.COMPLETE listener at the time of the loader.load() call..
- the renderAnimation listener function never gets fired off.. even though the listener has been added..
there is no IO error.. the image is in the correct location.. I know this because if I remove it .. I get an IO error..
one thing is that there is an instance of this class already placed inside a library symbol that is associated to another class that passes a bunch of data .. the preview image path being one part of it.
not sure if having it be already existing vs me creating it via code would make a difference .. that is something I have not tried yet.
[Code].....
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this only happens when I'm running from my local web server. The external swf get loaded just fine and I get the progress event, but just not the complete event.
Here are the three events I listen for currently
myLoader.contentLoaderInfo.addEventListener(Event. COMPLETE, OnGameLoaded);
myLoader.contentLoaderInfo.addEventListener(Progre ssEvent.PROGRESS, OnGameLoadProgress);
[code].....
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