How can I reorganise the code below so the trace commands output i for each element in the photourls array and not just the last element? In a 6 element array, the trace(i); line outputs 5,5,5,5,5,5 rather than 0,1,2,3,4,5.
3 buttons are called to the stage, and each button has an eventlistener that listens for a Click event. A switch statement is used to trace the clicks, but the only message i get is from the "default message"?[code]...
when handling data, i always have to write the following:
var dataSourceRequest:URLRequest = new URLRequest("/path/file.xml"); var dataSourceLoader:URLLoader = new URLLoader(dataSourceRequest); dataSourceLoader.addEventListener(Event.COMPLETE, handleDataSource);
while i can understand the usefulness of these 2 objects and event listener being separate, since they often work with each other i'd like to know if there is a method that will combine them all? the closest i can get is this, but it's a bit pointless/nesting:
var dataSourceLoader:URLLoader = new URLLoader(new URLRequest("/path/file.xml")); dataSourceLoader.addEventListener(Event.COMPLETE, handleDataSource);
what i'd really love would be something that automatically combines the URLRequest, URLLoader and completed event listener like this:
var dataSource:Whatever = new Whatever("/path/file.xml", handleDataSource);
I have a queue of messages that I would like to send to a URL and I would like to remove messages from that queue only after I am sure they have been successfully sent. To do this I need to know in the COMPLETE event for the URLLoader exactly what data was sent so that I can remove the correct message from the queue.That is if I have something like this.
var urlRequest:URLRequest = new URLRequest(targetUrl); var urlLoader:URLLoader = new URLLoader(); urlLoader.dataFormat = URLLoaderDataFormat.TEXT;
I was wondering if it was possible to use a for (or for each) loop to trace the properties of an event to the output window. I know I can trace the event in one go, like this:
As you see from the code above I have a loop that loads images on each pass using the same loader. This works, however, it is looping too quick (I believe) and as such the "addBook" function that handles pushing these into an array is pushing them into the array in the wrong order. Two questions: (1) Am I approaching this incorrectly? (2) If not, is there a way to listen to the loader event so the loop proceeds only after the load of that image is complete?
I'm having an issue with a Loader() loading the correct file I need. I've racked my brain and cannot figure out what I'm missing.I have a loop running with a new Loader() each iteration and adding a COMPLETE listener to load the file.
As you can see I'm adding the child itemLoader right away, but want it in my addImage function. The problem is I cannot seem to pass any kind of variable with it, telling it "when image 4 is loaded, add image 4". Because the Event comes through, it's the loaderInfo, not the Loader(). The loop finishes before the COMPLETE is finished, and it always seems to add the very last image for each one (last iteration of loop).how to add the image once it's loaded?
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
I'm developing an applications which I've got running on a server on my linux desktop. Due to the shortcomings of Flash on Linux (read: too hard) I'm developing the (small) flash portion of the app in Windows, which means there's a lot of frustrating back and forth. Now I'm trying to capture the output of the flash portion using flash tracer and that is proving very difficult also. Is there any other way I could monitor the output of trace on linux?
I'm teaching myself ActionScript and the book I'm reading just got into input text capabilities. The book shows me how to link input text to a variable and output that text to the output window using trace. My question is: how can I display the text that the user input onto the actual movie. For example... if I wanted the visitor to type their name into the input text box and click Submit and then a phrase shows up with their name such as "Hold on Name, my site will be done soon." How do I reference that variable and have it actually display in my movie?
I have an application that writes traces with a timestamp when certain items are clicked or accessed. I need to write these to a text log file so that they can be accessed remotely.. The device the app runs on doesn't have a web server and doesn't run the flash debug player, os is xp. How can I send these traces to a text file? I noticed Arthropod writes to an html file, but I need to do this automatically without interaction.
I made a test where I download a file using URLLoader - something like this:
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in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?
I have an AS3 swf which users can upload jpg images to my EC2 instances which sit behind and Elastic Load Balancer. The jpg images are converted into bytearray data and sent using URLLoader.load(URLRequest)I make 2 calls when uploading, one to upload a large version, then another to upload a thumbnail version. A PHP script to which the bytearray data is uploaded converts this to a file using file_put_contents($destination,$GLOBALS["HTTP_RAW_POST_DATA"])Is it possible to combine these two requests into a single request which contains both the bytearray data for the large and thumbnail images and 'split' the HTTP_RAW_POST_DATA to create 2 files at the server. This would be better than uploading the bytearray for the large version then using something like ImageMagick to resize the resulting image into a thumbnail which I realise is another option.
I'm new to flash but I have over 15 years in software and 20 in IT.In everything I have worked with so far in Flash I've used trace( message ) to put a message in the output window. Then it just stopped.
I've never had this happen before and it's stumped me...yesterday the output panel stopped outputting traces ie. 'trace("hello"); is not working! The Omit Traces in teh Publish Settings is not ticked...I'm wondering whether i have accidentally pushed a short cut key which stops this functioning?
I'm trying to trace the output of one value in my XML file: Code: <advertList> <ad> <name>AD0</name> <picture>ad0.jpg</picture> <caption>This is Ad0</caption> [Code] .....
It's giving me the Error TypeError: Error #1010: A term is undefined and has no properties. at Function/<anonymous>() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
I'm working through some tutorials from my instructor to eventually build a simple e-com website for a state park. Basically, I'm using the two as3 files shown below and trying to get "bob" in my output with an array function and trace. Load store function is intentionally coded out. When I test project, nothing comes up in output, and I have no errors.
Main012.as: package { import flash.display.MovieClip; public class Main012 extends MovieClip { public function Main012() { [Code] .....
I am not sure even what to call this but if I have set a text field value and other various values with functions in AS3 to where I can trace the values in the output panel. How do I then capture that data to be sent to fields in a shopping cart? Make sense?
I am extremely new to as3 and just have started coding in as3. I have the following code in a001.as file Code: package { import flash.display.Sprite; public class FirstCode extends Sprite { public function FirstCode() { trace("yes"); }}} It seems extremely simple and I feel very positive that there is no error in this code.
And this line in a001.fla Code: import as3.a001; The .as file is in as3 folder so I think the import should work fine. The one (and only) problem (that could arise) is that the trace leaves nothing in the output window. I tried various other codes instead of this but to no avail. None work. Its just a blank screen. By the way I have Flash CS4.
Now i am learning Oops concepts.... It going welll..... but i have doubt in some places....
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I put this script in Brick.as file. Actionscript Code: import com.adobe.ooas3.Brick;var firstBrick:Brick = new Brick(); I put this script in my_flash.fla file. I got the out put from this example file. I am clear with this. Because the class name and function name are same. But,
[Cdoe]....
In the above script the class name and function name are different.... What script should i put in the fla file to get the output?
How do you send the output of a function to a dynamic text field on the stage instead of the output panel?I have used trace(); but that just sends the value to the output panel.