ActionScript 3.0 :: No Trace In Output Panel?

Jul 27, 2010

I've never had this happen before and it's stumped me...yesterday the output panel stopped outputting traces ie. 'trace("hello"); is not working! The Omit Traces in teh Publish Settings is not ticked...I'm wondering whether i have accidentally pushed a short cut key which stops this functioning?

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[Code]...

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ActionScript 2.0 :: Saving Information From The Output Panel To A Text File?

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[URL]

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I'm working through some tutorials from my instructor to eventually build a simple e-com website for a state park. Basically, I'm using the two as3 files shown below and trying to get "bob" in my output with an array function and trace. Load store function is intentionally coded out. When I test project, nothing comes up in output, and I have no errors.

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[Code] .....

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why this works

[Code]...

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ActionScript 2.0 :: Type Of Variable In The Output With The Trace()?

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ActionScript 3.0 :: Trace Leaving Nothing In Output Window

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I am extremely new to as3 and just have started coding in as3. I have the following code in a001.as file
Code:
package {
import flash.display.Sprite;
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trace("yes");
}}}
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And this line in a001.fla
Code:
import as3.a001;
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ActionScript 3.0 :: Play And Mute MovieClip In Timeline - Error In Output Panel

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I have a play and mute/unmute MC in a timeline instanced as "btn_playMute." The movie clip contains two frames. Each frame contains a button and some AS3. Here's the goal: When the flash loads, a video starts playing with the volume turned all the way down. This video continues, and loops when it gets to the end, ensuring that the volume is all the way down. I'm doing this as such:

HTML Code:
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HTML Code:
Play Button Clicked
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I'm just beginning to learn AS3 and I've been reading Colin Moock's Essential ActionScript 3.0.(I've been doing some exercises on how to randomly choose elements from arrays). All of the book's example codes that I've tried so far (in FLASH CS5) seem to work pretty well. But I'm having a bit of problem with the example code below which is found in chapter 11 (Arrays):

var row1:Array = [6, 2.99]; // Quantity 6, Price 2.99
var row2:Array = [4, 9.99]; // Quantity 4, Price 9.99
var row3:Array = [1, 59.99]; // Quantity 1, Price 59.99[code]....

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ActionScript 3.0 :: Oops Trace Class - Put In The Fla File To Get The Output?

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Now i am learning Oops concepts.... It going welll..... but i have doubt in some places....

[Code]....

I put this script in Brick.as file. Actionscript Code: import com.adobe.ooas3.Brick;var firstBrick:Brick = new Brick(); I put this script in my_flash.fla file. I got the out put from this example file. I am clear with this. Because the class name and function name are same. But,

[Cdoe]....

In the above script the class name and function name are different.... What script should i put in the fla file to get the output?

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How do you send the output of a function to a dynamic text field on the stage instead of the output panel?I have used trace(); but that just sends the value to the output panel.

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ActionScript 3.0 :: Showing Trace From Output Window On Stage?

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I am currently developing a flash application that would allow a user to control a movieclip on the stage using 2 keyboard inputs (like turning 2 knobs in order to align something).I have it set up that on the 2 keyboard inputs, the movieclip moves.What I am looking at doing is using trace statements that I use to track the position of the movieclip, which is just a simple black dot, and having the values of the trace statement show up on screen in 2 dynamic text fields, after being rounded to the nearest whole integer. The dot is in the movieclip entitled mCoordPlane.My script is below:

stop();
mAligned.visible=false;mNotAligned.visible=false;
var letterK:Boolean=false;var letterJ:Boolean=false;var letterD:Boolean=false;var letterF:Boolean=false;[code]......

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