ActionScript 3.0 :: Trace Name Of Function To Output Panel?
Jan 10, 2010I don't have any practical need for this but just for learning purposes, is it possible and how to trace the name of the function to the Output panel?
View 6 RepliesI don't have any practical need for this but just for learning purposes, is it possible and how to trace the name of the function to the Output panel?
View 6 RepliesI've never had this happen before and it's stumped me...yesterday the output panel stopped outputting traces ie. 'trace("hello"); is not working! The Omit Traces in teh Publish Settings is not ticked...I'm wondering whether i have accidentally pushed a short cut key which stops this functioning?
View 1 RepliesI've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
Is it possible to clear the output panel after a function is completed?
View 7 RepliesI'm working through some tutorials from my instructor to eventually build a simple e-com website for a state park. Basically, I'm using the two as3 files shown below and trying to get "bob" in my output with an array function and trace. Load store function is intentionally coded out. When I test project, nothing comes up in output, and I have no errors.
Main012.as:
package {
import flash.display.MovieClip;
public class Main012 extends MovieClip {
public function Main012() {
[Code] .....
How do you send the output of a function to a dynamic text field on the stage instead of the output panel?I have used trace(); but that just sends the value to the output panel.
View 3 RepliesDoes anyone knows of a way to get the output panel in flash or the console panel in flex builder or flash builder, to format the "traces" with html or any thing else? for example:
trace( <b>brett</b> ); and to get that to appear in bold in the console window or the output window?
I'm quite new to AS3 (coming from php/c#) and like it very much. My problem: trace doesn't output anything in the Output window anymore?!
View 2 RepliesI'm quite new to AS3 (coming from php/c#) and like it very much.My problem: trace doesn't output anything in the Output window anymore?!
View 3 RepliesI'm teaching myself ActionScript and the book I'm reading just got into input text capabilities. The book shows me how to link input text to a variable and output that text to the output window using trace. My question is: how can I display the text that the user input onto the actual movie. For example... if I wanted the visitor to type their name into the input text box and click Submit and then a phrase shows up with their name such as "Hold on Name, my site will be done soon." How do I reference that variable and have it actually display in my movie?
View 5 RepliesIf there's a way to disable the Output panel in Flash? I've tried turning off most of the Warnings section in the prefs, but apparently that doesn't affect the Output panel.
View 3 Repliesin CS5 (ancd CS3-4) how do I stop the "Output" panel from showing up automatically each time I test the movie using the Command+Enter keys? I know I have an error but it's a network error which does not effect my clip.
View 1 Repliesi am using FlashDevelop and i have created 2 very simple classes, [code]When i create an instance of the Vehicle class in my VehicleOnly.as file and send the values to my constructor, and run the appplication, it does not show any output to my Output panel.[code]
View 4 RepliesI'm new to flash but I have over 15 years in software and 20 in IT.In everything I have worked with so far in Flash I've used trace( message ) to put a message in the output window. Then it just stopped.
View 4 RepliesWhen I trace something in flashcs5, font size in the output panel is very big. Is there somewhere where I can set preferences for this panel? In other version of flash it was a lot smaller and readable.
View 1 RepliesHow to disable output panel while running app in background for debugging I use trace commands to keep track of what happens, but this is super annoying when trying to run the application in the background as the output window keep popping up thus obscuring everything else on the screen. Is there a way to prevent the output from popping up like that?
View 1 RepliesHow to disable output panel while running app in background
for debugging I use trace commands to keep track of what happens, but this is super annoying when trying to run the application in the background as the output window keeps popping up thus obscuring everything else on the screen. Is there a way to prevent the output from popping up like that? Some setting in the publish menu or other?
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I'm trying to trace the output of one value in my XML file:
Code:
<advertList>
<ad>
<name>AD0</name>
<picture>ad0.jpg</picture>
<caption>This is Ad0</caption>
[Code] .....
It's giving me the Error
TypeError: Error #1010: A term is undefined and has no properties.
at Function/<anonymous>()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
Lets say i want to have a communication console for my game user, to communicate to them what is happeiong in terms of their game, particularly, anything that i have traced in my code? is it possible to have these traces output as dynamic text that opens up in another window, adjacent and smaller to the swf that has the game?
View 1 RepliesI am trying to save information that I have displaying in my output panel to a .txt fille. I have tried this tutorial here: [URL] but it is not working for me.
I have the output panel displaying information such as:
PHP Code:
[URL]
I need to somehow save this information to a text file so I can forward it onto my email. Or if anyone knows a way to forward information from the output panel to your email
I am not sure even what to call this but if I have set a text field value and other various values with functions in AS3 to where I can trace the values in the output panel. How do I then capture that data to be sent to fields in a shopping cart? Make sense?
View 4 RepliesThey are showing up in the flashlog, and eclipse LogWatcher, but not Flash CS4's OUTPUT window.
View 1 RepliesI'm developing an applications which I've got running on a server on my linux desktop. Due to the shortcomings of Flash on Linux (read: too hard) I'm developing the (small) flash portion of the app in Windows, which means there's a lot of frustrating back and forth. Now I'm trying to capture the output of the flash portion using flash tracer and that is proving very difficult also. Is there any other way I could monitor the output of trace on linux?
View 6 Replieswhy this works
[Code]...
i need to know the type of variable in the output with the trace(), so it could be something like so
[AS]var outputVar:String = new String();
outputVar = "this is a string";
trace (outputVar == String);[/AS]
well, i thought this was possible, but something must be wrong...
I am extremely new to as3 and just have started coding in as3. I have the following code in a001.as file
Code:
package {
import flash.display.Sprite;
public class FirstCode extends Sprite {
public function FirstCode() {
trace("yes");
}}}
It seems extremely simple and I feel very positive that there is no error in this code.
And this line in a001.fla
Code:
import as3.a001;
The .as file is in as3 folder so I think the import should work fine. The one (and only) problem (that could arise) is that the trace leaves nothing in the output window. I tried various other codes instead of this but to no avail. None work. Its just a blank screen. By the way I have Flash CS4.
I have a play and mute/unmute MC in a timeline instanced as "btn_playMute." The movie clip contains two frames. Each frame contains a button and some AS3. Here's the goal: When the flash loads, a video starts playing with the volume turned all the way down. This video continues, and loops when it gets to the end, ensuring that the volume is all the way down. I'm doing this as such:
HTML Code:
import fl.video.VideoEvent;
videoPlayer.volume = 0;
videoPlayer.source = "dieSort.f4v";
videoPlayer.addEventListener(VideoEvent.COMPLETE,rewindAndMute);
function rewindAndMute(videoEventObject:VideoEvent):void {
[Code] .....
The problem is that when I click the button the first time, which restarts the video with the volume up, I get the following error in the Output panel:
HTML Code:
Play Button Clicked
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Semigen_fla::btn_playMute_1/frame2()[Semigen_fla.btn_playMute_1::frame2:3]
at flash.display::MovieClip/gotoAndStop()
at Semigen_fla::btn_playMute_1/playHandler()[Semigen_fla.btn_playMute_1::frame1:9]
Any reason why my control MC is not changing states properly from "rewind and unmute" to "mute"?
I'm just beginning to learn AS3 and I've been reading Colin Moock's Essential ActionScript 3.0.(I've been doing some exercises on how to randomly choose elements from arrays). All of the book's example codes that I've tried so far (in FLASH CS5) seem to work pretty well. But I'm having a bit of problem with the example code below which is found in chapter 11 (Arrays):
var row1:Array = [6, 2.99]; // Quantity 6, Price 2.99
var row2:Array = [4, 9.99]; // Quantity 4, Price 9.99
var row3:Array = [1, 59.99]; // Quantity 1, Price 59.99[code]....
When I test the movie the output panel displays NaN instead of 117.89.
Now i am learning Oops concepts.... It going welll..... but i have doubt in some places....
[Code]....
I put this script in Brick.as file. Actionscript Code: import com.adobe.ooas3.Brick;var firstBrick:Brick = new Brick(); I put this script in my_flash.fla file. I got the out put from this example file. I am clear with this. Because the class name and function name are same. But,
[Cdoe]....
In the above script the class name and function name are different.... What script should i put in the fla file to get the output?