ActionScript 3.0 :: Multidimensional Arrays - When Test The Movie , The Output Panel Displays NaN Instead Of 117.89?

May 16, 2011

I'm just beginning to learn AS3 and I've been reading Colin Moock's Essential ActionScript 3.0.(I've been doing some exercises on how to randomly choose elements from arrays). All of the book's example codes that I've tried so far (in FLASH CS5) seem to work pretty well. But I'm having a bit of problem with the example code below which is found in chapter 11 (Arrays):

var row1:Array = [6, 2.99]; // Quantity 6, Price 2.99
var row2:Array = [4, 9.99]; // Quantity 4, Price 9.99
var row3:Array = [1, 59.99]; // Quantity 1, Price 59.99[code]....

When I test the movie the output panel displays NaN instead of 117.89.

View 2 Replies


Similar Posts:


ActionScript 2.0 :: Test The Movie The Trace Part Displays In The Output Without Clicking On My_button?

Mar 4, 2008

For some reason when i test the movie the trace part displays in the output without me even clicking on my_button?

PHP Code:

my_button.onPress = function() {       _root.clicked = true; } if (clicked == true;) {       trace("clicked is true"); } 

View 4 Replies

Professional :: Banner.fla Fail To Open In Test Movie Panel?

Aug 25, 2011

This is an example of a problem I'm having with some fla files not testing. I posted this problem earlier this week but didn't know how to upload the file to the server to be looked at. This is the link to the file that I figured out how to upload

View 3 Replies

ActionScript 3.0 :: Get The Output Panel In Flash Or The Console Panel?

Jun 26, 2009

Does anyone knows of a way to get the output panel in flash or the console panel in flex builder or flash builder, to format the "traces" with html or any thing else? for example:

trace( <b>brett</b> ); and to get that to appear in bold in the console window or the output window?

View 0 Replies

Media Server :: Test My Movie - When I Press The Stop Button The Output Window Shows Me An Error Of "#1009 ?

Jul 17, 2011

I'm running FMS 4 Dev on my win XP SP3 machine, also running flash cs5 professional on same machine. I get the server admin screen to come up and it says it's running. I'm using a tut book on FMS and trying to run the first script in the book. It's long but I'll add the script at the bottom so you can see what i'm doing. In the server app folder I placed another folder called vid2 with nothing in it just like the book told me to do. I wrote the script line for line out of the book. When I test my movie it lays out my video window and buttons. It diplays my ugly mug on the screen. when I press the record button it does nothing. when i press the stop button the output window shows me an error of "#1009 can't access properties or methods of a null object". I assume that this is telling me I do not have a net connection.
 
when I types in the example it had an IP address in the code.How do I know the correct IP addy to my dev server? If I'm doing development and testing on the same machine do I even need to know this?  2) How will what I'm doing now differ from leasing space from an FMS provider?

the script:
 
package{        import fl.controls.Button;    import fl.controls.TextInput;    import flash.display.Sprite;    import flash.net.NetConnection;    import flash.net.NetStream;    import flash.events.NetStatusEvent;    import flash.events.MouseEvent; [code].....

View 2 Replies

ActionScript 3.0 :: Multidimensional Array - Output Only One Black MovieClip

Nov 18, 2009

I am trying to create a 3x3 array. When I run my code the output is only one black_mc which is the very first one and the rest doesn't appear. Can someone point it out to me my error pls.

var black_mc:Black ;var white_mc:White ;
var tile:Array = new Array(new Array(black_mc,white_mc,black_mc),
new Array(white_mc,black_mc,white_mc),
new Array(black_mc,white_mc,black_mc));
for(var i:int=0; i<3; i++){
[Code] .....

View 12 Replies

ActionScript 2.0 :: Getting Values Out Of Multidimensional Arrays?

May 17, 2009

In my example I have established root items (item1,item2,item3 and item4) and sub-items underneath them, and I can easily access the values at the sub-level, but I can't figure out how to output the values on the root level, if I use treemenu[0] it doesn't output "item 1" but the values on the sublevel, how can I point to the actual value on the root level? so it would output for example "item 1"?

Code:
var treemenu:Array = new Array(new Array());
treemenu.push("Item 1");

[code]....

View 2 Replies

Sorting Multidimensional Arrays With No Identifiers?

Jul 6, 2010

I have this array

Code:
_global.itemsSelected[1][0]=20;
_global.itemsSelected[1][1]=60;
_global.itemsSelected[1][2]=10;

[Code]....

View 2 Replies

ActionScript 3.0 :: Compare Two Multidimensional Arrays Against Each Other?

Feb 3, 2010

i need to compare two multidimensional arrays against each other
 
var aa:Array = new Array(1,2,3);
var bb:Array = new Array(1,2,3);
if(aa == bb){
trace("same")
}
 
dose not seam to worke, even in a 1d array :/

View 3 Replies

ActionScript 3.0 :: Initializing Multidimensional Arrays?

Jan 31, 2010

I am new to flash programming and am trying to create an empty 2D array.I have the Code:

ActionScript Code:
var squareList:Array = new Array(new Array());
Init();

[code]........

View 1 Replies

ActionScript 3.0 :: How To Pass Multidimensional Arrays To PHP

Apr 27, 2010

I do not understand how to pass an array to PHP! I have a number of multidimensional arrays that I would like to pass over.

Example:
array1 -
character[0][0] = "dog";
character[0][1] = "cat";
character[1][0] = "dog";
character[1][1] = "frog";

View 0 Replies

ActionScript 3.0 :: Referancing In Multidimensional Arrays?

Mar 10, 2011

Below you can see this rotation-towards-mouse experiment I wanted to try out. I made a tilemap using a 2D array and my objective was to get all the "hands" pointing towards the mouse. I almost got it working in the sense that all of the "hands" are rotating but they are all rotating the same way, namely they all rotate exactly like the last hand - i.e. the last object in the array.You can try it with this code to see what I mean. You just need two movieclips in the library, one called Hand(preferably not a circle) and the other called Ball but it can be anything.

I actually tried using similar code involving a drag-and-drop function and that worked fine. I could move around each tile separately but for this to work it seems I have to add the listener differently. At least that's my theory but I haven't found the correct way.his is probably super-simple but my googling and trial-and-error'ing haven't turned up anything yet

ActionScript Code:
var hand:Hand;
var tileMap:Array = new Array();

[code]....

View 1 Replies

ActionScript 2.0 :: Creating The Multidimensional Arrays?

Sep 13, 2006

what i owuld like to do is ceate flash collections

name:value
name2:vale2

similar to collection in cfml and hash tables in vb.net is this possible or do i have to create multi dimensional arrays?

View 1 Replies

ActionScript 3.0 :: Shuffling Multidimensional Arrays?

Jan 15, 2010

I'm pretty sure this is a common requirement but a bit of googling hasn't provided me with a satisfactory answer so far.Basically, I need to shuffle a 2d array of Points (co-ordinates) so that they are still the same co-ordinates, but stored in a different order.

View 1 Replies

Flash :: Player Plug-in That Displays Output Window?

Jul 24, 2009

I remember reading about a Flash Player plugin which shows the output window when errors occur but can't remember the link or where I read about itDoes this exist or have I made it up?! Would like to use it if it does as could be useful when testing out Flash compostions on the web

View 2 Replies

ActionScript 2.0 :: CS3 Multidimensional Arrays - Assign The Values Of 0 And 1?

May 12, 2009

So I'm coding a maze in Flash using ActionScript 2.0. I'm using a 2D array and with that I will give each point a value, either 1 or 2. I then plan to use modulo and an if else statement to pull a brick movie clip from my library. Here's what I've coded so far with the 2D array. This is my first time using this array and I'm unsure wwether I have coded this correctly. how do I use this array now to assign the values of 0 and 1?

[Code]...

View 2 Replies

ActionScript :: Push To Multidimensional Arrays And Later Retrieve Just One 'row'?

Jan 20, 2010

I am reading a set of latitude & Longitude Coordinates that define a polygone area. They are keyed to an area ID and I retrieve them from a SQL database. So for example, Area ID 153 might have 20 coordinates and area ID 77 might have 11 coordinates. I wish to save these in a 2-D array indexed by the area ID, and where each coordinate pair is combined into one Google LatLng object. At a later point I wish to retrieve just one row i.e. the set of coordinates for one area, and send them to a function that accepts an array of coordinates and draws the polygon on a map. Here's what I have:

private var coordsFromSql:ArrayCollection = new ArrayCollection();
var polyArray:Array = new Array();
for each(var item:COORDINATES in coordsFromSql)

[code].....

View 2 Replies

Arrays :: Flash As3 Best Way To Create Multidimensional Array?

May 13, 2011

I have an array of movie clips (representing band members) which have various properties, among them them a property which tells where the band member went to after they left their current band. For those who formed a new group, I want to create an array. Within that array, I want to group all the ones that left for the same group into secondary arrays. So, if you had five band members and 2 of them left for group X and 3 left for group Y. What's the best way to do this? This is, roughly, my code:

[Code]...

Alternatively I suppose if I could do without a multidimensional array and just loop through all the members and say - for those members whose group is the same, perform this function, with the name of that same group passed as the parameter for the function. I guess the trouble I'm having is identifying who's the same.

View 2 Replies

ActionScript 2.0 :: Create Multidimensional Buttons With Arrays?

Nov 29, 2010

I am creating a menu buttons with the use of array. A reference link is given below. --
grandmother.increating such associative buttons with array (actionscript 2).

View 0 Replies

ActionScript 2.0 :: Generating Empty Multidimensional Arrays?

Aug 15, 2004

This works:

[code]...

But when I try to generate an empty array with two variable dimensions using

[code]...

I get a 1x10 array. What am I doing wrong? Is this wrong:

[code]...

View 1 Replies

ActionScript 3.0 :: Inserting New Values Into Multidimensional Arrays?

Jul 1, 2011

TL;DR version: how do I add more values to the 0th row of an array?[If that's too vague, read on.]What I'm trying to do currently is make a tilemap engine. I have an multidimensional array that is sifted through when the program begins that determines what type of tile is added to the stage which was then put in its appropriate place. These tiles scroll when the player moves.

Now, the problem is, I expect to make huge maps. Putting a large amount of children (tiles) on the stage makes the program incredibly laggy, so to fix this I created another multidimensional array that held the values of the tiles that are currently in the field of vision of the player.

the values in the new array shifts and moves along with the player, gets the children that will be left behind and deletes them. To keep things short, the player would not notice the addition and removal of the tiles, because the tiles are added at the position where the player is currently moving and the tiles that are removed are removed where the player is moving away from.

The issue I am having lies with moving up and down. The addition and removal of tiles follows a very strict process:

1. shift the array that holds tiles in the player's range of vision so that new tile values can be added.

2. add children (tiles), assign their names, add the name to the appropriate place in the array and move the child (tile) to the appropriate place on the stage.

3. Delete the tiles left behind.

4. Remove the names of the children that were deleted from the array.

To move up, I would have to unshift the array (so that all the rows move down one), add the names of the new children(tiles) that will appear directly above the range of view, then delete the children that are named in the last row of the array and pop the last value in the array (which, since this is a multidimensional array, is not one value, but the entire last row of children names). The problem is, after I unshift the array and add a new row with only a single value in it, I can't add more values into the row!

(the name of the array that holds the names of the children in the player's range of view is containmentUnit.)

I have tried these,

Code:
containmentUnit[0].push("test");

Code:
containmentUnit[0].splice(0, 0, "test");

but it always comes out the same way-- with an error message that reads:

TypeError: Error #1006: value is not a function.
at storage/update()

how I could add some values to that first row?

View 4 Replies

ActionScript 2.0 :: Generating Empty Multidimensional Arrays

Aug 15, 2004

This works:

Code:
var game:Array =[
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],

[Code]...

I get a 1x10 array. Is this wrong:

Code:
for(v=0;v!=vlength;v++){
game[v]=new Array(hlength);
}

Ow eh im using Flash MX2k4 v7.2

View 1 Replies

ActionScript 3.0 :: Using Multidimensional Arrays - Correct Move Onto The Next Level

Sep 27, 2011

I may be confusing myself as I seem to do this whenever working with multi-D arrays... but perhaps you guys can set me back on the right track. I'm working on a flash application that is kind of a game. It's a memory test consisting of 10 blocks, it is very similar to the one shown in the video below.... but there are some differences where this one wouldn't for my situation. (apparently I can't link) The title on youtube is Spatial Span... it will be the first result if you search for "Spatial Span" The difference is that there are 2 sets to every level and you only need to get 1 correct to move onto the next level.

[Code]....

View 0 Replies

ActionScript 3.0 :: Multidimensional Arrays - Maze Is Not Being Displayed Correctly?

Feb 6, 2010

I have some working code that I created in C and ported over to the PSP. I decided that I wanted to work with it in flash and ported it over to AS3.0. It took me a bit to get used to the graphics commands but over the course of a few days I managed to get the code typed in. I compiled it and watched my baby come to life in a new environment. But there was something wrong, everything looked correct but felt wrong. I looked closer and saw what the problem was. The maze is not being displayed like how I put it in.First let me give you some visuals to look at.

[Code]...

When I run the program this is how flash displays the mazeThe starting position is the bottom left corner. Which in flash terms is 13,1. Why oh why is flash rotating and then inverting the map? If row = 13 and col = 1, then [row-1][col] should equal 12,1. I've broken it down and analyzed it till my brain hurt... I can not find any reason for this bizarre behavior... All the program does is interpret the 1's and 0's to know where to place a wall. If the square has a 1 then a wall goes there, if not then its open and the player can walk there. I look at the surrounding squares and then draw what I see... no rotating and no inverting is done.I remind you that the code works as intended in C. So I don't think its a coding issue.

View 10 Replies

Actionscript :: Flex - Defining Indexed Array - Using Multidimensional Arrays

Oct 25, 2009

I have problems defining indexed array with actionscript. The task is following. I have a board of point objects. I need to store them into one array, so I can access each point using simply it x,y coordinates. for example to get point one I want to be able use points[1][1], etc. I read the doc here [URL], and realized that I don't understand how to initialize array for my needs. (Especially when it can contain from 10 to 15 rows and columns, so it will be quite hard to use following notation: masterTaskList[0] = ["wash dishes", "take out trash"];, as suggested in docs.) What I am doing is:

[Code]....

View 3 Replies

ActionScript 3.0 :: No Trace In Output Panel?

Jul 27, 2010

I've never had this happen before and it's stumped me...yesterday the output panel stopped outputting traces ie. 'trace("hello"); is not working! The Omit Traces in teh Publish Settings is not ticked...I'm wondering whether i have accidentally pushed a short cut key which stops this functioning?

View 1 Replies

Any Way To Disable Output Panel In Flash?

Oct 17, 2006

If there's a way to disable the Output panel in Flash? I've tried turning off most of the Warnings section in the prefs, but apparently that doesn't affect the Output panel.

View 3 Replies

ActionScript 3.0 :: Trace Name Of Function To Output Panel?

Jan 10, 2010

I don't have any practical need for this but just for learning purposes, is it possible and how to trace the name of the function to the Output panel?

View 6 Replies

Professional :: Stop The Output Panel From Displaying?

Jun 21, 2010

in CS5 (ancd CS3-4) how do I stop the "Output" panel from showing up automatically each time I test the movie using the Command+Enter keys? I know I have an error but it's a network error which does not effect my clip.

View 1 Replies

ActionScript 3.0 :: No Values Being Display In Output Panel

Oct 2, 2009

i am using FlashDevelop and i have created 2 very simple classes, [code]When i create an instance of the Vehicle class in my VehicleOnly.as file and send the values to my constructor, and run the appplication, it does not show any output to my Output panel.[code]

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved