Sorting Multidimensional Arrays With No Identifiers?
Jul 6, 2010I have this array
Code:
_global.itemsSelected[1][0]=20;
_global.itemsSelected[1][1]=60;
_global.itemsSelected[1][2]=10;
[Code]....
I have this array
Code:
_global.itemsSelected[1][0]=20;
_global.itemsSelected[1][1]=60;
_global.itemsSelected[1][2]=10;
[Code]....
I have an array of objects (the first member of each object is a string which records the object's name) The other members of the objects contain various numerical information. I need to sort each category of information and display the names next to their related information in correct numerical order:
ie. AName 4235
AnotherOne 3962
OneMore 1576
Can anyone suggest some code which would do this? I checked out .sort and .onSort, built in methods of array but I can't get my head round it.There are thirteen objects in my array. The fourth element (population) needs to be sorted.
[Code]...
I have a multidimensional array that looks like this:[code]what I am trying to do is sort the mc.names into order based on what the value of Tracker[mc.name][0] is. (if that makes sense)I am looking at the : SampleArray.sortOn("0",Array.NUMERIC); but it doesnt seem to work as I had hoped, so im not sure if im doing something wrong or just not understanding how it works etc.I just need the mc.name's to be reordered into the numerical order from the numbers in the[0] and keep the right mc.name with the numbers.
View 4 RepliesI wondering anyone can help me in need to sort the parent elements of a dynamically populated multidimensional array on the elements I have highlighted red:[code]
View 1 RepliesI need a sort function that will read data from an array and sort it by the date - first to last. The date format is (03.11.01) which seems to make it a bit more complex to sort.
Here is my code for loading data into flash via loadVars:
Code:
Concert_file = new LoadVars();
Concert_fileURL = "http://www.domain.com/concert_data.txt";
Concert_file.load(Concert_fileURL);
[Code].....
I have tried many things and no real results to show. I get lost at the Multidimensional Array part being loaded from loadVars. I see myself parseing the date out of the array and then run the custom sort, but...
I need a sort function that will read data from an array and sort it by the date - first to last. The date format is (03.11.01) which seems to make it a bit more complex to sort. Here is my code for loading data into flash via loadVars:
Code:
Concert_file = new LoadVars();
Concert_fileURL = "http://www.domain.com/concert_data.txt";
Concert_file.load(Concert_fileURL);[code].....
I have tried many things and no real results to show. I get lost at the Multidimensional Array part being loaded from loadVars. I see myself parseing the date out of the array and then run the custom sort, but...
In my example I have established root items (item1,item2,item3 and item4) and sub-items underneath them, and I can easily access the values at the sub-level, but I can't figure out how to output the values on the root level, if I use treemenu[0] it doesn't output "item 1" but the values on the sublevel, how can I point to the actual value on the root level? so it would output for example "item 1"?
Code:
var treemenu:Array = new Array(new Array());
treemenu.push("Item 1");
[code]....
i need to compare two multidimensional arrays against each other
var aa:Array = new Array(1,2,3);
var bb:Array = new Array(1,2,3);
if(aa == bb){
trace("same")
}
dose not seam to worke, even in a 1d array :/
I am new to flash programming and am trying to create an empty 2D array.I have the Code:
ActionScript Code:
var squareList:Array = new Array(new Array());
Init();
[code]........
I do not understand how to pass an array to PHP! I have a number of multidimensional arrays that I would like to pass over.
Example:
array1 -
character[0][0] = "dog";
character[0][1] = "cat";
character[1][0] = "dog";
character[1][1] = "frog";
Below you can see this rotation-towards-mouse experiment I wanted to try out. I made a tilemap using a 2D array and my objective was to get all the "hands" pointing towards the mouse. I almost got it working in the sense that all of the "hands" are rotating but they are all rotating the same way, namely they all rotate exactly like the last hand - i.e. the last object in the array.You can try it with this code to see what I mean. You just need two movieclips in the library, one called Hand(preferably not a circle) and the other called Ball but it can be anything.
I actually tried using similar code involving a drag-and-drop function and that worked fine. I could move around each tile separately but for this to work it seems I have to add the listener differently. At least that's my theory but I haven't found the correct way.his is probably super-simple but my googling and trial-and-error'ing haven't turned up anything yet
ActionScript Code:
var hand:Hand;
var tileMap:Array = new Array();
[code]....
what i owuld like to do is ceate flash collections
name:value
name2:vale2
similar to collection in cfml and hash tables in vb.net is this possible or do i have to create multi dimensional arrays?
I'm pretty sure this is a common requirement but a bit of googling hasn't provided me with a satisfactory answer so far.Basically, I need to shuffle a 2d array of Points (co-ordinates) so that they are still the same co-ordinates, but stored in a different order.
View 1 RepliesSo I'm coding a maze in Flash using ActionScript 2.0. I'm using a 2D array and with that I will give each point a value, either 1 or 2. I then plan to use modulo and an if else statement to pull a brick movie clip from my library. Here's what I've coded so far with the 2D array. This is my first time using this array and I'm unsure wwether I have coded this correctly. how do I use this array now to assign the values of 0 and 1?
[Code]...
I am reading a set of latitude & Longitude Coordinates that define a polygone area. They are keyed to an area ID and I retrieve them from a SQL database. So for example, Area ID 153 might have 20 coordinates and area ID 77 might have 11 coordinates. I wish to save these in a 2-D array indexed by the area ID, and where each coordinate pair is combined into one Google LatLng object. At a later point I wish to retrieve just one row i.e. the set of coordinates for one area, and send them to a function that accepts an array of coordinates and draws the polygon on a map. Here's what I have:
private var coordsFromSql:ArrayCollection = new ArrayCollection();
var polyArray:Array = new Array();
for each(var item:COORDINATES in coordsFromSql)
[code].....
I have an array of movie clips (representing band members) which have various properties, among them them a property which tells where the band member went to after they left their current band. For those who formed a new group, I want to create an array. Within that array, I want to group all the ones that left for the same group into secondary arrays. So, if you had five band members and 2 of them left for group X and 3 left for group Y. What's the best way to do this? This is, roughly, my code:
[Code]...
Alternatively I suppose if I could do without a multidimensional array and just loop through all the members and say - for those members whose group is the same, perform this function, with the name of that same group passed as the parameter for the function. I guess the trouble I'm having is identifying who's the same.
I am creating a menu buttons with the use of array. A reference link is given below. --
grandmother.increating such associative buttons with array (actionscript 2).
This works:
[code]...
But when I try to generate an empty array with two variable dimensions using
[code]...
I get a 1x10 array. What am I doing wrong? Is this wrong:
[code]...
TL;DR version: how do I add more values to the 0th row of an array?[If that's too vague, read on.]What I'm trying to do currently is make a tilemap engine. I have an multidimensional array that is sifted through when the program begins that determines what type of tile is added to the stage which was then put in its appropriate place. These tiles scroll when the player moves.
Now, the problem is, I expect to make huge maps. Putting a large amount of children (tiles) on the stage makes the program incredibly laggy, so to fix this I created another multidimensional array that held the values of the tiles that are currently in the field of vision of the player.
the values in the new array shifts and moves along with the player, gets the children that will be left behind and deletes them. To keep things short, the player would not notice the addition and removal of the tiles, because the tiles are added at the position where the player is currently moving and the tiles that are removed are removed where the player is moving away from.
The issue I am having lies with moving up and down. The addition and removal of tiles follows a very strict process:
1. shift the array that holds tiles in the player's range of vision so that new tile values can be added.
2. add children (tiles), assign their names, add the name to the appropriate place in the array and move the child (tile) to the appropriate place on the stage.
3. Delete the tiles left behind.
4. Remove the names of the children that were deleted from the array.
To move up, I would have to unshift the array (so that all the rows move down one), add the names of the new children(tiles) that will appear directly above the range of view, then delete the children that are named in the last row of the array and pop the last value in the array (which, since this is a multidimensional array, is not one value, but the entire last row of children names). The problem is, after I unshift the array and add a new row with only a single value in it, I can't add more values into the row!
(the name of the array that holds the names of the children in the player's range of view is containmentUnit.)
I have tried these,
Code:
containmentUnit[0].push("test");
Code:
containmentUnit[0].splice(0, 0, "test");
but it always comes out the same way-- with an error message that reads:
TypeError: Error #1006: value is not a function.
at storage/update()
how I could add some values to that first row?
This works:
Code:
var game:Array =[
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[Code]...
I get a 1x10 array. Is this wrong:
Code:
for(v=0;v!=vlength;v++){
game[v]=new Array(hlength);
}
Ow eh im using Flash MX2k4 v7.2
I'm trying to bring XML nodes into an array so I can sort them in alphabetical order, then display the data in some textfields in a movieclip.I've managed to get the XML displaying fine in the movieclips and all the data in the arrays, but the problem is I'm not sure where to use name.sort();. Right now you can see I have it at the start of the loop that places all the data in, but it will only sort as it populates and hence becomes pointless.Is there a way to add all the data into an array, sort it, THEN display all the data in my movieClips?My XML looks like this:
PHP Code:
<example><item><name>Zack</name><donation>99</donation><message>Zacks msg</message></item><item><name>John</name><donation>70</donation><message>Johns msg</message></item><item><
[code]......
I may be confusing myself as I seem to do this whenever working with multi-D arrays... but perhaps you guys can set me back on the right track. I'm working on a flash application that is kind of a game. It's a memory test consisting of 10 blocks, it is very similar to the one shown in the video below.... but there are some differences where this one wouldn't for my situation. (apparently I can't link) The title on youtube is Spatial Span... it will be the first result if you search for "Spatial Span" The difference is that there are 2 sets to every level and you only need to get 1 correct to move onto the next level.
[Code]....
I have some working code that I created in C and ported over to the PSP. I decided that I wanted to work with it in flash and ported it over to AS3.0. It took me a bit to get used to the graphics commands but over the course of a few days I managed to get the code typed in. I compiled it and watched my baby come to life in a new environment. But there was something wrong, everything looked correct but felt wrong. I looked closer and saw what the problem was. The maze is not being displayed like how I put it in.First let me give you some visuals to look at.
[Code]...
When I run the program this is how flash displays the mazeThe starting position is the bottom left corner. Which in flash terms is 13,1. Why oh why is flash rotating and then inverting the map? If row = 13 and col = 1, then [row-1][col] should equal 12,1. I've broken it down and analyzed it till my brain hurt... I can not find any reason for this bizarre behavior... All the program does is interpret the 1's and 0's to know where to place a wall. If the square has a 1 then a wall goes there, if not then its open and the player can walk there. I look at the surrounding squares and then draw what I see... no rotating and no inverting is done.I remind you that the code works as intended in C. So I don't think its a coding issue.
I have problems defining indexed array with actionscript. The task is following. I have a board of point objects. I need to store them into one array, so I can access each point using simply it x,y coordinates. for example to get point one I want to be able use points[1][1], etc. I read the doc here [URL], and realized that I don't understand how to initialize array for my needs. (Especially when it can contain from 10 to 15 rows and columns, so it will be quite hard to use following notation: masterTaskList[0] = ["wash dishes", "take out trash"];, as suggested in docs.) What I am doing is:
[Code]....
I just have another really quick question about Arrays, this time about Sorting them. I have just re- written my code to work for matching values from 2 arrays and then adding them to the screen.
however it seems as my matching is way off, it matches the items that are at the same index, which is not always the case
The output for the matches, which should be side by sideis as follows (which is incorrect) Therfore i am trying to find values at diffrent index levels
DunlopbabolatWilsonwilsonHeaddunlopAdidasheadBabolatslazengerSlazegerprincePrincevolklVolkladidas
I tried to sort the Array, but it seems as though the array, cannot be sorted the way i want it. I simply wanted to sort it Acending, but changing it to lowecase would not do what i needed it to do.
This is the code, matchInfo function should do all the work
package {
import flash.display.*;
import fl.transitions.*;
import fl.transitions.easing.*;
[Code]....
How would I go about sorting an array of nested arrays, based on the contents of one of the nested arrays elements?
var nestedArray1:Array = new Array(0,0,1);
var nestedArray2:Array = new Array(0,0,9);
var nestedArray3:Array = new Array(0,0,7);
[code].....
I'm just beginning to learn AS3 and I've been reading Colin Moock's Essential ActionScript 3.0.(I've been doing some exercises on how to randomly choose elements from arrays). All of the book's example codes that I've tried so far (in FLASH CS5) seem to work pretty well. But I'm having a bit of problem with the example code below which is found in chapter 11 (Arrays):
var row1:Array = [6, 2.99]; // Quantity 6, Price 2.99
var row2:Array = [4, 9.99]; // Quantity 4, Price 9.99
var row3:Array = [1, 59.99]; // Quantity 1, Price 59.99[code]....
When I test the movie the output panel displays NaN instead of 117.89.
I'm having a hard time wrapping my head around this problem. I have 2 unsorted arrays that need to be compared, array2 must contain all elements of array1 and array2 can any number of extra elements without affecting the result. I don't see any benefits from sorting the arrays and comparing the string values as array2 can have extra information causing noise.
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I need to sort an arraycollection. the problem is that my array is combined from two diffrent arrays, in one the age field is called "AGE", and in the other the age is called "MYAGE".
Now I need to sort the combined array according to age but I got two fields with diffrent names. I can go through the array and change all "MYAGE" to "AGE" but i was wondering if theres maybe a way to sort the array in its current status?
I'm not quite sure how to do this - I'm building an admin interface to sort the order of a series of flash slides into a dynamic presentation. The admin interface pulls the slides from xml and displays each as a thumbnail. The thumbnails, when dragged, reorder themselves in the array appropriately. The problem is, I want the actual array of slides to reorganize itself accordingly. My code is this:
function onThumbPress( e:MouseEvent ):void {
e.target.startDrag();
} function onThumbRelease( e:MouseEvent ):void {
e.currentTarget.stopDrag();
sortSlides();
[Code] .....
So what I want to do is take the change in the array (say 0 moves in front of 1 in project_thumbs_array) - and make sure that my other array (project_clips_array) moves item 0 in front of 1 as well. I thought something like this might work but it doesn't:
project_clips_array.sortOn ('project_thumbs_array.x',Array.NUMERIC);