Arrays :: Flash As3 Best Way To Create Multidimensional Array?
May 13, 2011
I have an array of movie clips (representing band members) which have various properties, among them them a property which tells where the band member went to after they left their current band. For those who formed a new group, I want to create an array. Within that array, I want to group all the ones that left for the same group into secondary arrays. So, if you had five band members and 2 of them left for group X and 3 left for group Y. What's the best way to do this? This is, roughly, my code:
[Code]...
Alternatively I suppose if I could do without a multidimensional array and just loop through all the members and say - for those members whose group is the same, perform this function, with the name of that same group passed as the parameter for the function. I guess the trouble I'm having is identifying who's the same.
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Sep 26, 2011
Long story short: I want to search a multidimensional array in AS3 for (in this example) the location of 6 strings - all of which are stored in another unrelared array. Long story long: Once I get the locations (in the multidimensional array) of each string, i then know where it's located, and can access other atributes of that object - so if i found the string "box3" is located in element [5] of my multidimensional array, i can now target: multiArray[5][3] to return the 4th item stored (keeping in mind we're starting from 0, so 3 is the 4th position).
I can get this to work once, but I'm trying to set up a for loop based on the length of my basic string storage array - this array holds (in this example) 6 instance name strings - each time my for loop loops, i need to run a search in my multdimensional array for the next consecutive instance name. Then, once I've located all of them (and store the results in a new temporary array) I can dig around in each location for the info I need.
[Code]...
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Nov 29, 2010
I am creating a menu buttons with the use of array. A reference link is given below. --
grandmother.increating such associative buttons with array (actionscript 2).
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Oct 25, 2009
I have problems defining indexed array with actionscript. The task is following. I have a board of point objects. I need to store them into one array, so I can access each point using simply it x,y coordinates. for example to get point one I want to be able use points[1][1], etc. I read the doc here [URL], and realized that I don't understand how to initialize array for my needs. (Especially when it can contain from 10 to 15 rows and columns, so it will be quite hard to use following notation: masterTaskList[0] = ["wash dishes", "take out trash"];, as suggested in docs.) What I am doing is:
[Code]....
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Sep 17, 2009
I don't know why i am having problems in creating a multidimensional array (an array similar to jagged array in C language or Java) Is it possible to create an array like this in actionsript when used for Flex application??? I tried many methods like creating a simple array and adding other arrays to that or using loops etc. I don't want to add or push the whole array but something like adding one by one variable to a matrix like the one we do in C.
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Apr 18, 2005
I't trying to create a multidimensional array of the following kind:
let's say we have a list of cities: Rome, Paris, London and a list of neighborhoods for each(i.e: rn1,rn2,...for Rome) How can I create one array that holds all that information like:
var travel = new Array()
//and the travel array hold information like:
Rome(rn1,rn2,rn3),Paris(pn1,pn2),London(ln1,ln2,ln 3,ln4)
so later I could access travel[0] = Rome, travel[1] = Paris and...
travel[0][0] = rn1
travel[1][1] = pn2
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Dec 16, 2004
I am trying to get the length of arrays within an array, here is my example (MX 2004):
[Code]...
I get an output of of 3. the number of variables within the first array, this is not what I had expedted.
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Mar 18, 2006
I'm trying to create a multidimensional array that will act as a sort of Archive.
I have 3 different values that are assigned to a single-dimensional array. This array, called currentarray, is very dynamic and changes often. But now I want to create a whole new array while saving the information from the first array, and then I want to be able to switch in between both arrays, loading them up, changing them, saving the information into the Archive array.
So basically, the Archive array must eventually look something like this:
archivearray = [[item1, item2, item3], [item1, item2, item3]]
Since I want to shorten the code as much as possible, I made it so that Item3 in the archivearray is the position of that group of items. In English, that means that the Archive array would be like this:
archivearray = [[item1, item2, 0], [item1, item2, 1]]
Still with me? Good. So my code right now is this:
archivearray[currentarray[2]] = currentarray
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May 11, 2004
How do I create an array of 30x30 elements? I have tried
Code:
p = [[0],[0]];
but it doesn't seem to work..
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Mar 1, 2009
I need to create a multidimensional array with a certain number of rows/columns from variables that store the number of rows/columns. For example say I have:
var r:int = 5;
var c:int = 10;
I want a multidimensional array that has 5 rows and 10 columns, every space within the array filled with the value 0.
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Jan 21, 2011
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array();
var slideShowDataArray:Array = new Array();
slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
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May 17, 2009
In my example I have established root items (item1,item2,item3 and item4) and sub-items underneath them, and I can easily access the values at the sub-level, but I can't figure out how to output the values on the root level, if I use treemenu[0] it doesn't output "item 1" but the values on the sublevel, how can I point to the actual value on the root level? so it would output for example "item 1"?
Code:
var treemenu:Array = new Array(new Array());
treemenu.push("Item 1");
[code]....
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Jul 6, 2010
I have this array
Code:
_global.itemsSelected[1][0]=20;
_global.itemsSelected[1][1]=60;
_global.itemsSelected[1][2]=10;
[Code]....
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Feb 3, 2010
i need to compare two multidimensional arrays against each other
var aa:Array = new Array(1,2,3);
var bb:Array = new Array(1,2,3);
if(aa == bb){
trace("same")
}
dose not seam to worke, even in a 1d array :/
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Jan 31, 2010
I am new to flash programming and am trying to create an empty 2D array.I have the Code:
ActionScript Code:
var squareList:Array = new Array(new Array());
Init();
[code]........
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Apr 27, 2010
I do not understand how to pass an array to PHP! I have a number of multidimensional arrays that I would like to pass over.
Example:
array1 -
character[0][0] = "dog";
character[0][1] = "cat";
character[1][0] = "dog";
character[1][1] = "frog";
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Mar 10, 2011
Below you can see this rotation-towards-mouse experiment I wanted to try out. I made a tilemap using a 2D array and my objective was to get all the "hands" pointing towards the mouse. I almost got it working in the sense that all of the "hands" are rotating but they are all rotating the same way, namely they all rotate exactly like the last hand - i.e. the last object in the array.You can try it with this code to see what I mean. You just need two movieclips in the library, one called Hand(preferably not a circle) and the other called Ball but it can be anything.
I actually tried using similar code involving a drag-and-drop function and that worked fine. I could move around each tile separately but for this to work it seems I have to add the listener differently. At least that's my theory but I haven't found the correct way.his is probably super-simple but my googling and trial-and-error'ing haven't turned up anything yet
ActionScript Code:
var hand:Hand;
var tileMap:Array = new Array();
[code]....
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Sep 13, 2006
what i owuld like to do is ceate flash collections
name:value
name2:vale2
similar to collection in cfml and hash tables in vb.net is this possible or do i have to create multi dimensional arrays?
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Jan 15, 2010
I'm pretty sure this is a common requirement but a bit of googling hasn't provided me with a satisfactory answer so far.Basically, I need to shuffle a 2d array of Points (co-ordinates) so that they are still the same co-ordinates, but stored in a different order.
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Mar 28, 2009
I have to create a function that creates an array of arrays. I have to be able to add elements to the array, delete elements and extract elements? the elements will be arrays. How to I do that, or it is possible?
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May 12, 2009
So I'm coding a maze in Flash using ActionScript 2.0. I'm using a 2D array and with that I will give each point a value, either 1 or 2. I then plan to use modulo and an if else statement to pull a brick movie clip from my library. Here's what I've coded so far with the 2D array. This is my first time using this array and I'm unsure wwether I have coded this correctly. how do I use this array now to assign the values of 0 and 1?
[Code]...
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Jan 20, 2010
I am reading a set of latitude & Longitude Coordinates that define a polygone area. They are keyed to an area ID and I retrieve them from a SQL database. So for example, Area ID 153 might have 20 coordinates and area ID 77 might have 11 coordinates. I wish to save these in a 2-D array indexed by the area ID, and where each coordinate pair is combined into one Google LatLng object. At a later point I wish to retrieve just one row i.e. the set of coordinates for one area, and send them to a function that accepts an array of coordinates and draws the polygon on a map. Here's what I have:
private var coordsFromSql:ArrayCollection = new ArrayCollection();
var polyArray:Array = new Array();
for each(var item:COORDINATES in coordsFromSql)
[code].....
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Aug 15, 2004
This works:
[code]...
But when I try to generate an empty array with two variable dimensions using
[code]...
I get a 1x10 array. What am I doing wrong? Is this wrong:
[code]...
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Jul 1, 2011
TL;DR version: how do I add more values to the 0th row of an array?[If that's too vague, read on.]What I'm trying to do currently is make a tilemap engine. I have an multidimensional array that is sifted through when the program begins that determines what type of tile is added to the stage which was then put in its appropriate place. These tiles scroll when the player moves.
Now, the problem is, I expect to make huge maps. Putting a large amount of children (tiles) on the stage makes the program incredibly laggy, so to fix this I created another multidimensional array that held the values of the tiles that are currently in the field of vision of the player.
the values in the new array shifts and moves along with the player, gets the children that will be left behind and deletes them. To keep things short, the player would not notice the addition and removal of the tiles, because the tiles are added at the position where the player is currently moving and the tiles that are removed are removed where the player is moving away from.
The issue I am having lies with moving up and down. The addition and removal of tiles follows a very strict process:
1. shift the array that holds tiles in the player's range of vision so that new tile values can be added.
2. add children (tiles), assign their names, add the name to the appropriate place in the array and move the child (tile) to the appropriate place on the stage.
3. Delete the tiles left behind.
4. Remove the names of the children that were deleted from the array.
To move up, I would have to unshift the array (so that all the rows move down one), add the names of the new children(tiles) that will appear directly above the range of view, then delete the children that are named in the last row of the array and pop the last value in the array (which, since this is a multidimensional array, is not one value, but the entire last row of children names). The problem is, after I unshift the array and add a new row with only a single value in it, I can't add more values into the row!
(the name of the array that holds the names of the children in the player's range of view is containmentUnit.)
I have tried these,
Code:
containmentUnit[0].push("test");
Code:
containmentUnit[0].splice(0, 0, "test");
but it always comes out the same way-- with an error message that reads:
TypeError: Error #1006: value is not a function.
at storage/update()
how I could add some values to that first row?
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Aug 15, 2004
This works:
Code:
var game:Array =[
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[Code]...
I get a 1x10 array. Is this wrong:
Code:
for(v=0;v!=vlength;v++){
game[v]=new Array(hlength);
}
Ow eh im using Flash MX2k4 v7.2
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Jun 17, 2010
i need to dynamically create arrays with variable array names.
for example, something like this:
for (var n=0 ; n < nodeContainer.length ; n++) {
nodeObj = nodeContainer[n];
var name:String = nodeObj.nodeID;
[Code]....
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Aug 17, 2011
I am trying to loop through a list of images and then add them to list box with a itemRenderer
public function createDataProvider():ArrayList
{
var a:Array = new Array();
[code].....
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Sep 27, 2011
I may be confusing myself as I seem to do this whenever working with multi-D arrays... but perhaps you guys can set me back on the right track. I'm working on a flash application that is kind of a game. It's a memory test consisting of 10 blocks, it is very similar to the one shown in the video below.... but there are some differences where this one wouldn't for my situation. (apparently I can't link) The title on youtube is Spatial Span... it will be the first result if you search for "Spatial Span" The difference is that there are 2 sets to every level and you only need to get 1 correct to move onto the next level.
[Code]....
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Feb 6, 2010
I have some working code that I created in C and ported over to the PSP. I decided that I wanted to work with it in flash and ported it over to AS3.0. It took me a bit to get used to the graphics commands but over the course of a few days I managed to get the code typed in. I compiled it and watched my baby come to life in a new environment. But there was something wrong, everything looked correct but felt wrong. I looked closer and saw what the problem was. The maze is not being displayed like how I put it in.First let me give you some visuals to look at.
[Code]...
When I run the program this is how flash displays the mazeThe starting position is the bottom left corner. Which in flash terms is 13,1. Why oh why is flash rotating and then inverting the map? If row = 13 and col = 1, then [row-1][col] should equal 12,1. I've broken it down and analyzed it till my brain hurt... I can not find any reason for this bizarre behavior... All the program does is interpret the 1's and 0's to know where to place a wall. If the square has a 1 then a wall goes there, if not then its open and the player can walk there. I look at the surrounding squares and then draw what I see... no rotating and no inverting is done.I remind you that the code works as intended in C. So I don't think its a coding issue.
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Jun 19, 2011
I have two two-dimensional arrays, and this line of code:
openListParents[compWith] = openList[olID];
Does it work? Yes. However, openListParents[compWith] becomes openList[olID], but I want openListParents[compWith] to be the value of openList[olID]. This is what I get when I press CTRL+ALT+V:
[Code].....
This is because openList might change, and I want the value of that openListParents in the array to be the value of the openList at the time when the code is run.
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