Professional :: PHP Echo To Retrieve Value From Complete Event In AS3
Oct 17, 2010
I'm working on a project that requires me to communicate with a database. I am using PHP and mySQL with flash on the front end. My problem is that in order get variables back from PHP I have to double them or atleast double the first 2. So this doesn't work:
$loginResult .= " " ;
$loginResult .= "wasSuccessful=" . $wasSuccesful . "&" ;
echo $loginResult ;
But this does:
$loginResult .= " " ;
$loginResult .= "wasSuccessful=" . $wasSuccesful . "&" ;
$loginResult .= "wasSuccessful=" . $wasSuccesful . "&" ;
echo $loginResult ;
And I only get one result.
i'm loading in multiple images using the same loader using a for loop. what i'm trying to figure out is how can i tell when the first 4 images are loaded. is there away to attach and index to each loader and then get it from the event in the on complete function? below is the code i'm using:
I have confirmed to my satisfaction that the following code never triggers the Event.COMPLETE of var loader:
var loader:URLLoader = new URLLoader(); var req:URLRequest = new URLRequest(contact_url); var variables:URLVariables = new URLVariables(); loader.dataFormat = URLLoaderDataFormat.VARIABLES; req.method = URLRequestMethod.POST; [Code] .....
However, it does in fact send the emails it is designed to send! Why doesn't it complete when in fact the work is done?
I made a test where I download a file using URLLoader - something like this:
[Code]....
in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?
I am working with Flash CS 4 with AS 3.0. I use the following code to hook into Loading complete for mystage:this.loaderInfo.addEventListener(Event.COMPLETE, loaderComplete);The code works properly in IE 8.0 (Windows 7) and Chrome. I have Flash Player 10 installed and the movie is targeted for Flash Player 9. The movies are showing a random behavior on FireFox 3.5.3.The website is under construction. The top bar contains 7 small & 1 big flash movie. View the page first in IE or Chrome. Then see it in FF. The labels from the flashvars are not being picked up properly. The load Complete function is not working properly.
I am working with videoChat application.Videos are good to display to all.But the voice getting problem.If I speek using microphone(included with headphone set)the voice is echoed.How to cancell it.Presently is there any solution to resolve it, bcz since this is a bug as reported.Any third party softwares are available to work with echo.
I have made my application in CS4 using as3.0. In my application there is one browse btn that upload image/picture on my application. It upload the image on Event.Complete event. This thing work in window's OS perfectly but in Mac it open a window on the click of browse but wont upload the image in my application.
I'm trying to feed data from SQL database to FLEX, using php script in the middle. I see the data in body of message in the Network Monitor and in "Variable" window during debug, but i cant retrieve them to XML.
Below (event.message.toString())
(mx.messaging.messages::AcknowledgeMessage)#0 body = "<?xml version="1.0" encoding="UTF-8"?> <articles> <node><id>2</id>
Let me start by mentioning that I am using a program called "Koolmoves" that outputs AS3 compliant flash for player 9-10.
For some reason my filereference is not recieving COMPLETE event. Every works fine and file is uploaded etc, and I see the byte total match up in my progress event. but never get the complete event, I also tried the uploadCompleteData event as well and have tried with the PHP code sending a response and also without.
I'm sure some users on this forum will be aware that AddThis are dropping the Clearspring Launchpad, so I'm writing a new API to get ready for the changeover. Part of that is a base UI that will create buttons for social network sharing destinations. At the moment, AddThis contain all the icons in a single long strip that is 16x3520 pixels in size [URL]...
What I'm trying to do is load this into a utility class, but the Event.COMPLETE event never fires, and if the Loader class that loads it is added to the stage, the bitmap is never shown. I thought it was maybe a dimensions issue, but what is curious is that if I place the PNG on a Flash stage and export as a SWF, it loads no problem. If I dump it out as a JPEG, no problem. Its ONLY when the file is a PNG that there are problems trying to load it. I even tried dropping it out as a 24-bit PNG (the original is 8) but that had no effect.
It doesn't work because "updateNumCsrLoaded" is firing 6 times (twice per image) instead of 3. I could just change the if statement to "if (numCsrLoaded == 6)" but this is not
I'm having an issue with a Loader() loading the correct file I need. I've racked my brain and cannot figure out what I'm missing.I have a loop running with a new Loader() each iteration and adding a COMPLETE listener to load the file.
As you can see I'm adding the child itemLoader right away, but want it in my addImage function. The problem is I cannot seem to pass any kind of variable with it, telling it "when image 4 is loaded, add image 4". Because the Event comes through, it's the loaderInfo, not the Loader(). The loop finishes before the COMPLETE is finished, and it always seems to add the very last image for each one (last iteration of loop).how to add the image once it's loaded?
I'm dynamically creating instances of a loader in a loop, adding a complete listener to it, and loading it. For some reason the complete function is not called. Is this syntax wrong?
This code works fine in my IDE but when I test it in a browser, the Event.COMPLETE function appears to trigger twice. I put a throw error command in to make it show up in Flash debug Player and the error gets thrown twice. I've even done a string search through the code to see if I've added more than one listener but no luck.
ActionScript Code: private function downloadCompleteHandler(event:Event):void { _s.removeEventListener(Event.COMPLETE, downloadCompleteHandler); // Clean up _s.removeEventListener(ProgressEvent.PROGRESS, preloaderBar); // Clean up
I have an interesting issue I'm trying to solve. I have a url that will give me back either a 403 or a 500, depending upon certain criteria that I control. When I put the url directly into the address bar, I get the error, but I also get the Response XML as I'm expecting. However, when I use myLoader.load(new URLRequest("[my_url]")), my IOErrorEvent.IO_ERROR eventHandler fires off and I also don't get the Response XML. Is there a way I can get that Response XML by modifying the params I'm using for load? If not, what is the best way to accomplish my goal?
I don't seem to get the dispatch event working when i use atween. I tried before an dispatch Event andthat worked great. My working example:For example i have a class called LoadImageAnd inside this class i have:
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); private function completeHandler(event:Event):void {
I am trying to build my first AS 3.0 project using examples from O'relliy. I have loaded an FLV using the NetStream class. I added an Event Listener find out when the video has finished playing, probably not the right method. After the video finishes, I'd like to load a static image and a replay button. What should I use to trigger these things to load? What should I use to load them?
I have a swf that uses a Loader to load in another swf. I want to wait until the child swf is loaded until I display it, so I have an event listener for when it's complete. The problem is that the child swf has its own children, so it comes back as being complete before its children (the grandchildren) are loaded, and therefore is being displayed while things still are popping up.
I was wondering if anyone knew of a way to make sure that the children of the child are loaded before returning as complete.I was thinking I could add listeners on all the children that then increment a variable until it is equal to an expected number (number of loaders) and then run a function on the parent to display itself, but that seems like a last resort solution.
I'm loading flv in swf using FLV player component using as 3.0. When I'm testing it online, sometimes flv triggers complete event before getting finished.
Below is my code. import fl.video.*; var f:FLVPlayback=new FLVPlayback(); f.source="video1.flv"; var vidWidth=990; var vidHeight=480; [Code] .....
I created an image uploader for an app I am working on. I first used php for the server side script, and everything worked fine. I found out afterwards I had to use .net, so I created new serverside scripts. The problem I am having is that my event.COMPLETE listener is never firing. I can receive data back using a DATAEVENT listener, but then it stops at this error: Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
Here is how I am sending my file. var fileRefReq:URLRequest = new URLRequest(FILE_UPLOAD_TEMP); var fileReqVars:URLVariables = new URLVariables(); fileReqVars.subdir = "Temp"; fileRefReq.data = fileReqVars; fileRefReq.method = URLRequestMethod.POST; fileRef.upload(fileRefReq);
The file definitely gets uploaded to the first TEMP directory, but then it breaks with the above error.
TransitionManager.start(babyPreloader,{type:Fade, direction:Transition.OUT, duration:0.5, easing:Regular.easeOut}); var tempPreloader:DisplayObject = babyPreloader as DisplayObject; this.removeChild(tempPreloader);
But since this does not wait for the transition to complete. I cannot see the transition happening. Is there a way to have a even listener for transition complete?
I'm an experienced AS developer, but this is something very basic about flex that I can't figure out. In the class below, I'm not sure why the function imageLoaded would not be executed when the image loads a url. Is there a race condition happening here? The application is completely loaded by the time this object is created and setPicture is called. How can I get the Event.COMPLETE event to fire properly in this case?The line and Log.info functions are conveniences for me, and they definitely work. Here's my MXML definition:
I'm trying to get a loader working in a flex web application, but it isn't responding to the complete event. Is there a change I should make to the code here, or some way that I can handle an error event to get more information?
var loader:Loader = new Loader(); loader.cacheAsBitmap = true; var request:URLRequest = new URLRequest("logo.png");
This was working just fine, then flash crashed last night, and now the first event listener keeps firing over and over, endlessly... Even if I remove the listener right there in the function being called...
Edit: Argh, somehow, I must have added a second frame to the timeline (which I have hidden because I'm not using it) so flash was looping the 2 frames over and over...
Code: var xmlLoader:URLLoader = new URLLoader() xmlLoader.addEventListener(Event.COMPLETE, LoadXML_complete) xmlLoader.load(new URLRequest("filename.xml"))