ActionScript 3.0 :: Assign Value To Loader And Retrieve From Event.COMPLETE Function?
Aug 19, 2009
i'm loading in multiple images using the same loader using a for loop. what i'm trying to figure out is how can i tell when the first 4 images are loaded. is there away to attach and index to each loader and then get it from the event in the on complete function? below is the code i'm using:
So, I'm trying to load resources, add them to a dictionary, and have a drawing method search through that dictionary and draw based on certain predicates. I have a function that iterates through an Vector of Strings, calling on an instance of Loader to load them instantiated as a URLRequest.
private function loadImages(urls:Vector.<String>):void { var loader:Loader = new Loader();
[Code].....
So the issue is: Only the first images in my Vector are drawing. Upon further inspection, I found that the completeHandler was only being called once (I put a trace in the complete handler to check). However, the Loader is invoking load everytime the loop iterates. I tried instantiating separate loaders for each resource, just to see if it would work, but I had no luck with that. Do I need to make separate loaders and event handlers? Or am I just not using Loader correctly?
I'm working on a project that requires me to communicate with a database. I am using PHP and mySQL with flash on the front end. My problem is that in order get variables back from PHP I have to double them or atleast double the first 2. So this doesn't work: $loginResult .= " " ; $loginResult .= "wasSuccessful=" . $wasSuccesful . "&" ; echo $loginResult ;
But this does: $loginResult .= " " ; $loginResult .= "wasSuccessful=" . $wasSuccesful . "&" ; $loginResult .= "wasSuccessful=" . $wasSuccesful . "&" ; echo $loginResult ; And I only get one result.
I'm trying to get a loader working in a flex web application, but it isn't responding to the complete event. Is there a change I should make to the code here, or some way that I can handle an error event to get more information?
var loader:Loader = new Loader(); loader.cacheAsBitmap = true; var request:URLRequest = new URLRequest("logo.png");
I'm loading in a jpeg and sometimes the Event.COMPLETE is never fired. I have a ProgressEvent that traces out the bytesTotal and bytesLoaded... and it goes all the way up until the bytesTotal equals bytesLoaded... but randomly, the Event.COMPLETE is never fired!
I've got a loader that I put an event listener on for Event.COMPLETE. I then add it as child of the stage and call the load method. The swf it's loading appears on the stage, but the Event.COMPLETE listener is never called. I can attach a MouseEvent.CLICK event to the loader and that works just fine.
I've one loader which load a png file. I used contentLoaderInfo to intercept COMPLETE event like this:
loader.contentLoaderInfo.addEventListener(Event.Complete, handler); The problem is that at the complete event I want to push this object into an array, like this:
function handler(e:event){ var array:Array = new Array(); array.push(e.target); }
E.target is the reference to the contentInfoloader, while I need the reference to the loader itself. How can i resolve this issue?
I have confirmed to my satisfaction that the following code never triggers the Event.COMPLETE of var loader:
var loader:URLLoader = new URLLoader(); var req:URLRequest = new URLRequest(contact_url); var variables:URLVariables = new URLVariables(); loader.dataFormat = URLLoaderDataFormat.VARIABLES; req.method = URLRequestMethod.POST; [Code] .....
However, it does in fact send the emails it is designed to send! Why doesn't it complete when in fact the work is done?
I've got a custom Thumbnail class that reads in an image path, a label, and an index. The class simply loads the image and and onComplete it pulls the bitmap out of loader.content, assigns it to a public variable and then dispatches an event saying its completed.
I use these thumbnails in a thumbnail gallery and I don't build the gallery in until all thumbnails are loaded and ready. The problem is the COMPLETE event doesn't always fire for every thumbnail, therefore not allowing the gallery to build.
I used a ProgressEvent.PROGRESS to make sure the files were being loaded, and found that when the loads failed the loader still loaded the totalBytes.
I've also tried Event.INIT and its the same issue.
INIT and COMPLETE just don't seem to be either caught or dispatched.
Code: public class Thumbnail extends Sprite { /****************************************************************************************** * VARIABLES
I have a Loader class which I'm using to load an image:
Code: var request:URLRequest = new URLRequest('https://some website path to .png'); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, error); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
[Code].....
The code above works when I run it from FlashDevelop but fails when it runs from a website. The domain is protected by a crossdomain file which allows the website I'm calling it from. I've tried other https requests to the same domain using URLLoader and those work fine. This code never calls Event.COMPLETE or IO_ERROR and no alert error comes up.
I have an array of loaders loading .jpgs. After the Event.COMPLETE fires, I trace the content at the current page and it tells me the content is null, BUT on testing the images appear just fine. Here's my code:
I was having an issue with a Flash AS3 SWF Preloader stalling in Google Chrome only, Mac or PC, when JavaScript is disabled. It's fine with JavaScript. I diagnosed that the contentLoaderInfo Event.COMPLETE was not being fired. The successful workaround was to use the ProgressEvent.PROGRESS to check when the bytesLoaded >= bytesTotal. This worked OK in a relatively simple Flash application, however I also have an MP3 player, using a loaded XML file, MP3s, a thumbnail and other images. I am reluctant to plunge into the same workaround without first asking the question - when the bytesLoaded >= bytesTotal IS THIS THE SAME AS Event.COMPLETE? Or could I be faced with an error when trying to access either the event.target.data or event.target.content (depending on using loader or URLLoader class as required) to get the object in question?
I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems
As you see from the code above I have a loop that loads images on each pass using the same loader. This works, however, it is looping too quick (I believe) and as such the "addBook" function that handles pushing these into an array is pushing them into the array in the wrong order. Two questions: (1) Am I approaching this incorrectly? (2) If not, is there a way to listen to the loader event so the loop proceeds only after the load of that image is complete?
I am attempting to build a generic XMLLoader class with a static LOAD method, with the intent to use it as follows...
private var _data:XML = XMLLoader.LOAD("path/to/xml_file.xml");
Then I could use it in any client and go-to-town with e4x.
The general problem I am having is with the URLLoader's COMPLETE event, which necessarily calls a different function to set the XML data.This is preventing me from being able to return the XML from the LOAD method, since the data is being set outside that function. Obviously I need to wait for the COMPLETE event in order to make sure the data is available.
I though, perhaps, I could create and return a _waitForData function, which recursively calls itself until the _data is set, then returns the data. But it seems redundant (since Event.COMPLETE is doing that anyway), and the way I tried it generates a stack overflow error.[code]...
I am running a loop to pull thumbs into a containing movieclip from an xml list. What I want to do is have the thumb's parent movieclip fade in after they are done loading, but I can't figure out how to reference the parent once it's loaded.My code(which currently doesn't work the way I want it):
var vsThumb:articleBox; var currentarticleX:Number = 0; var articleLinkURL:String;
I am trying to create an event listener to check that a function has completed before the next action is run. In simple terms I have a module that is opened and closed via two functions... module_open() and module_close().Each function has tween elements that must complete before the next element is processed... i.e the next function, etc.This is the code I have ( have attempted to create an event listener but I seem doing something wrong. I am not even sure that it is possible to create an event listener that checks for a function finishing before calling the next function.
Code: function onAbout(event:Event):void { module_close() module_close.addEventListener(Event.COMPLETE, onClose_Complete);
I have created a class named XMLclass and inside that class there is a function named returnFillColor.The function looks like this:
Code: public function returnFillColor(XMLchild:uint):String{ var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML();
[code]....
When i call this function from my main class, it returns nothing because the XML wasn't done loading. I've double-checked this by adding addEventListener(Event.COMPLETE) outside the function.Is there any way to return data from the xml-file with just one function?(like adding event.Complete to the returnFillColor-function)
i am trying to return an XML object, but having issues. The object is only created via an Event.complete function. I need to return the XML created from my loadXML function via my grabXMLfromFile function.
Code: function grabXMLFromFile(attrPathToXML:String):XML { var fileUrl:String = attrPathToXML; var myUrlRequest:URLRequest = new URLRequest(fileUrl);
I am having an issue with a class I'm working on. I currently load an image as a bitmap and store its data into regState:BitmapData so that I may make new instances of that image later on. When I test if I can use the loaded data at a later time with my newBitmapIntance() function, it says that regState is null. I'm lost as to why this is the case, since it works flawlessly to create an instance of itself in my loadContent() function.
Class so far For reference: package { import flash.display.MovieClip;
I made a test where I download a file using URLLoader - something like this:
[Code]....
in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?
I've got a variable that gets incremented by 1 every five seconds. I want to be able to, (on the click of a button), grab the current value of that variable and assign that specific value to another variable.
So basically I want to pass a variable by it's value and not it's reference. How do I do that?
I'm having troubles with a external movieclip(chat), using a loader to call it. I ve a Role Game and when i make click over a button, it calls this external chat and all it's ok with him but the login button.. This chat, has their own classes and packages ( really I'm reclying a code of Gil Beyruth, multiplayer game) and when I play just the chat ( localhost/chat.swf) works ok... but when I open it from my main movie ( localhost/game.swf) by means a Loader, the login button( chat) appears disabled.
I am working on Flash,Php site.Currently the Flash Developer calles my page called createJPG.php and sends me an image data.I recieve this data and create JPG from the Data.
What i want is, when the Flash developer send me data he can show a loader and when create JPG process is complete he can hide the loader.For this i want to pass him variable with value 1 as soon as the CreateJPG process is complete...
When the content loads I display it. When the content fails to load I display a default message. This works locally fine. I can load the image or unplug my internet connection and get the default message. But on remote systems that I am testing, it seems like the Loader is timing out, and displays neither the content or the default message.