Flash :: Loaded Object Is Apparently Null After ContentLoaderInfo's Event.complete Function Has Run?
Aug 24, 2011
I am having an issue with a class I'm working on. I currently load an image as a bitmap and store its data into regState:BitmapData so that I may make new instances of that image later on. When I test if I can use the loaded data at a later time with my newBitmapIntance() function, it says that regState is null. I'm lost as to why this is the case, since it works flawlessly to create an instance of itself in my loadContent() function.
Class so far For reference:
package {
import flash.display.MovieClip;
[code].....
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Aug 24, 2011
I am having an issue with a class I'm working on. I currently load an image as a bitmap and store its data into regState:BitmapData so that I may make new instances of that image later on. When I test if I can use the loaded data at a later time with my newBitmapIntance() function, it says that regState is null. I'm lost as to why this is the case, since it works flawlessly to create an instance of itself in my loadContent() function. Any way I can successfully hold on to my loaded bitmapdata for later use?
My class so far for reference:
Code:
package{
import flash.display.MovieClip;
import flash.events.Event;
[Code].....
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Nov 10, 2009
I've one loader which load a png file. I used contentLoaderInfo to intercept COMPLETE event like this:
loader.contentLoaderInfo.addEventListener(Event.Complete, handler); The problem is that at the complete event I want to push this object into an array, like this:
function handler(e:event){
var array:Array = new Array();
array.push(e.target);
}
E.target is the reference to the contentInfoloader, while I need the reference to the loader itself. How can i resolve this issue?
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Jan 18, 2011
I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems
[Code]....
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May 7, 2008
I have an array of loaders loading .jpgs. After the Event.COMPLETE fires, I trace the content at the current page and it tells me the content is null, BUT on testing the images appear just fine. Here's my code:
Code:
for (var i:uint = 0; i<pages.length; i++){
pages[i].contentLoaderInfo.addEventListener( Event.COMPLETE, loadImg, false, 0, true );
[code].....
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Oct 5, 2010
I basically have rectangles which I want to replace with images I load through XML references. The rectangle instance names are from image0-imageNumberWhatever. I've got everything working, the only thing I can't seem to do is once each image is loaded, it fades in instead of randomly appearing. Below is my code:
Code: Select allimport flash.net.URLLoader;
import flash.net.URLRequest;
import flash.events.Event;
[code].....
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Jan 20, 2012
I have created a class named XMLclass and inside that class there is a function named returnFillColor.The function looks like this:
Code:
public function returnFillColor(XMLchild:uint):String{
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
[code]....
When i call this function from my main class, it returns nothing because the XML wasn't done loading. I've double-checked this by adding addEventListener(Event.COMPLETE) outside the function.Is there any way to return data from the xml-file with just one function?(like adding event.Complete to the returnFillColor-function)
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Jul 17, 2009
I've got a system that loads in little avatar images. When the avatar is loaded in I resize it to 24x24.
Here's some ActionScript Code:
var urlReq:URLRequest = new URLRequest( String(playerInfo.vector.scalar.(@id == "AvatarURL")) );
var ldr:Loader = new Loader();
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, resizeAvatar);
ldr.load(urlReq);
avatar.addChild(ldr);
container.addChild(avatar);
Here is the resizeAvatar function...
ActionScript Code:
// Resizes the avatar to fit correctly
public function resizeAvatar( e:Event ):void {
e.target.content.width = 24;
e.target.content.height = 24;
e.target.content.smoothing = true;
}
Now I'm using the e.target.content item because as far as I can see that's the only way to get at a way or resizing the image dynamically (using an Array isn't an option). Here's the funny part, the above code works perfectly in the Flash IDE but when on a live site that Event.COMPLETE is not calling!? The image is loading in but it never gets resized.
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Jul 29, 2009
I have a swf that uses a Loader to load in another swf. I want to wait until the child swf is loaded until I display it, so I have an event listener for when it's complete. The problem is that the child swf has its own children, so it comes back as being complete before its children (the grandchildren) are loaded, and therefore is being displayed while things still are popping up.
I was wondering if anyone knew of a way to make sure that the children of the child are loaded before returning as complete.I was thinking I could add listeners on all the children that then increment a variable until it is equal to an expected number (number of loaders) and then run a function on the parent to display itself, but that seems like a last resort solution.
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Jun 5, 2009
I've got a loader that I put an event listener on for Event.COMPLETE. I then add it as child of the stage and call the load method. The swf it's loading appears on the stage, but the Event.COMPLETE listener is never called. I can attach a MouseEvent.CLICK event to the loader and that works just fine.
[Code]...
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Nov 30, 2008
My class is dispatching 2 events. One event is captured by another class, and the second event not.I have 2 classes. Class1 creates an object of Class2 and calls a function to load an xml. When xml is loaded class2 dispatches a Complete event. This event is listened by Class1 and then it calls another function of Class2. When the second function executes completely Class2 dispatches second event. Now the problem starts. Class1 is not able to capture this second event. Whereas while dispatchEvent is called from class2, it return true as a notification that the event is dispatched successfully.
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Nov 22, 2008
The preloader I usually use executes an addChild(loadedMovie)statement in response to an Event.COMPLETE event from the loaded swf's contentLoaderInfo object (a common approach, I believe.) The problem with this (as many of us know) is that the loaded swf starts running before the Event.COMPLETE event gets thrown, which means that once the child is added, it is already a few frames into its timeline. What I need is a way for the loaded swf not to start playing til its COMPLETE event gets thrown.
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Sep 13, 2010
I have two SWFs on an HTML page. One loads fine and the other (loaded externally) apparently fails.
I get this from the server:
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
I get this when testing it locally in Safari:
Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
I don't really understand where the hick-up is... because my paths are actually quite simple. All my flash files on the website are located in the same folder. The first one loads in fine, but the one being loaded into it does not. When viewing the SWF by itself, everything checks out as well.
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Jul 22, 2010
I am experiencing an interesting problem...I have a URLLoader instance with a Event.COMPLETED listener. I can reproduce behavior such that when the listener is called, there is a discrepancy in the amount of loaded data.
[Code]...
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Jul 18, 2010
I am attempting to build a generic XMLLoader class with a static LOAD method, with the intent to use it as follows...
private var _data:XML = XMLLoader.LOAD("path/to/xml_file.xml");
Then I could use it in any client and go-to-town with e4x.
The general problem I am having is with the URLLoader's COMPLETE event, which necessarily calls a different function to set the XML data.This is preventing me from being able to return the XML from the LOAD method, since the data is being set outside that function. Obviously I need to wait for the COMPLETE event in order to make sure the data is available.
I though, perhaps, I could create and return a _waitForData function, which recursively calls itself until the _data is set, then returns the data. But it seems redundant (since Event.COMPLETE is doing that anyway), and the way I tried it generates a stack overflow error.[code]...
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Feb 6, 2011
I am running a loop to pull thumbs into a containing movieclip from an xml list. What I want to do is have the thumb's parent movieclip fade in after they are done loading, but I can't figure out how to reference the parent once it's loaded.My code(which currently doesn't work the way I want it):
var vsThumb:articleBox;
var currentarticleX:Number = 0;
var articleLinkURL:String;
[code].....
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Feb 21, 2011
So, I'm trying to load resources, add them to a dictionary, and have a drawing method search through that dictionary and draw based on certain predicates. I have a function that iterates through an Vector of Strings, calling on an instance of Loader to load them instantiated as a URLRequest.
private function loadImages(urls:Vector.<String>):void
{
var loader:Loader = new Loader();
[Code].....
So the issue is: Only the first images in my Vector are drawing. Upon further inspection, I found that the completeHandler was only being called once (I put a trace in the complete handler to check). However, the Loader is invoking load everytime the loop iterates. I tried instantiating separate loaders for each resource, just to see if it would work, but I had no luck with that. Do I need to make separate loaders and event handlers? Or am I just not using Loader correctly?
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Mar 3, 2010
I am trying to create an event listener to check that a function has completed before the next action is run. In simple terms I have a module that is opened and closed via two functions... module_open() and module_close().Each function has tween elements that must complete before the next element is processed... i.e the next function, etc.This is the code I have ( have attempted to create an event listener but I seem doing something wrong. I am not even sure that it is possible to create an event listener that checks for a function finishing before calling the next function.
Code:
function onAbout(event:Event):void {
module_close()
module_close.addEventListener(Event.COMPLETE, onClose_Complete);
[code]....
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Apr 10, 2010
Sound object. Event complete doesn't work
function init() {
this.soundsArray[i-1].addEventListener(Event.COMPLETE, completeSoundHandler);
this.soundsArray[i-1].play();
this.blHit=false;
} function completeSoundHandler():void {
[Code] .....
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Aug 3, 2010
i am trying to return an XML object, but having issues. The object is only created via an Event.complete function. I need to return the XML created from my loadXML function via my grabXMLfromFile function.
Code:
function grabXMLFromFile(attrPathToXML:String):XML {
var fileUrl:String = attrPathToXML;
var myUrlRequest:URLRequest = new URLRequest(fileUrl);
[Code].....
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Aug 19, 2009
i'm loading in multiple images using the same loader using a for loop. what i'm trying to figure out is how can i tell when the first 4 images are loaded. is there away to attach and index to each loader and then get it from the event in the on complete function? below is the code i'm using:
[Code]...
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Feb 22, 2011
I have an object which is assigned a number of properties:
var project_array:Array = [];
var slideObject:Object = {
project_title : myXML.projects.project[i].title.toUpperCase(),
[Code].....
but I'm not quite sure where to place this. If I place it outside of the object constructor, I get "term is undefined", I guess because it doesn't know what project_clips_array is - but if I declare project_clips_array in the constructor, it appears to need to be defined, i.e. I can't create a blank property. But I can't place it in the constructor either, because it doesn't seem to allow me to run a function within an object constructor. What is the proper syntax or arrangement of code for executing this function to get the array within the object?
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Mar 9, 2011
I have no experience with Object Oriented Programming, so I wonder about the following:
1) Will the code past the .LOAD line (in red) be executed only after the image completes loading?
2) Can I nest several listeners as seeing in my code below?
[Code]...
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Jun 14, 2011
I made a test where I download a file using URLLoader - something like this:
[Code]....
in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
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Feb 17, 2011
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?
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Oct 20, 2007
How do I access the object of an event? Can't quite figure it out. This is what's happening.
object.contentLoaderInfo(Event.INIT, someFunction);
private function someFunction(e:Event):void{
trace(e.target);
}
Output = [object LoaderInfo]
I want to access the parent of the object, but I'm hitting a dead end.
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Mar 6, 2009
I am loading images dynamically from the web into my swf. I use a loader class and add an Event Listener to the loader so it will add the image to the stage when done.
Code:
for (var i:int = 0; i < number; i++){
var poodleLoader = new Loader();
poodleLoader.load(new URLRequest(urls[i]));
poodleLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, showPoodle);
}
But what I do not manage to do is referring from the Event.COMPLETE-event to the loader object in my showPoodle-function. How do I refer to it? I was thinking addChild(e.target.parent.data) but it tells me the contentLoaderInfo has no parent?
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Dec 17, 2011
Below is my AS3 code:
[Code]...
If I run add('movie123'). How do I get the string 'movie123' in the enter_frame_handler function? UPDATE This forum post (Click Here) describes the issues I am having but doesn't provide the solution I am looking for. Luckily @kapep provided a simple solution that solved the issue.
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Jul 18, 2010
the script i wrote is working fine. but the script attached to the flash player which i have no control over is throwing a script error (im using IE8).how can i fix this? if i run it locally there is no error.
'null' is null or not an object
try { document.getElementById("").SetReturnValue(__flash__toXML(function() { return document.location.hostname; }()) ); } catch (e) { document.getElementById("").SetReturnValue("<undefined/>"); }
but this is from flash script and i dont have control over it. it just say JScript - script block.
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Jan 20, 2011
Lately I've found myself constantly writing removeEventListeners everywhere, which makes code quite messy. I know it's a best practice and such, but in general it has no sense. Garbage collector should handle such a simple task by itself, shouldn't it? Is it that hard to remove all listeners automatically when object is set to null?
So I just want to be sure if that's the case. Does setting an object to null, automatically remove all attached event listeners? In my case scenario is like this - I create an object and attach bunch of event listeners to it, then after a while I need to re-initialize this object. Of course setting this object to null is much easier then unbinding every listener by hand. And on most part listeners are anonymous functions, which means that it's not possible without code refactoring. When I simply re-initialize a variable with new I do not get duplicate listeners and such, but I'm not sure that it's previous value, along with all the listeners gets garbage-collected. Is it?
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