Flash :: Loaded Object Is Apparently Null After ContentLoaderInfo's Event.complete Function Has Run?

Aug 24, 2011

I am having an issue with a class I'm working on. I currently load an image as a bitmap and store its data into regState:BitmapData so that I may make new instances of that image later on. When I test if I can use the loaded data at a later time with my newBitmapIntance() function, it says that regState is null. I'm lost as to why this is the case, since it works flawlessly to create an instance of itself in my loadContent() function.

Class so far For reference:
package {
import flash.display.MovieClip;

[code].....

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ActionScript 3.0 :: Loaded Object Is Apparently Null After Its Stored?

Aug 24, 2011

I am having an issue with a class I'm working on. I currently load an image as a bitmap and store its data into regState:BitmapData so that I may make new instances of that image later on. When I test if I can use the loaded data at a later time with my newBitmapIntance() function, it says that regState is null. I'm lost as to why this is the case, since it works flawlessly to create an instance of itself in my loadContent() function. Any way I can successfully hold on to my loaded bitmapdata for later use?

My class so far for reference:

Code:

package{
import flash.display.MovieClip;
import flash.events.Event;

[Code].....

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[code].....

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[Code]...

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[Code].....

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[Code]...

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[Code]...

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