ActionScript 3.0 :: Loaded Swf Not To Start Playing Til Its Complete Event Gets Thrown?
Nov 22, 2008
The preloader I usually use executes an addChild(loadedMovie)statement in response to an Event.COMPLETE event from the loaded swf's contentLoaderInfo object (a common approach, I believe.) The problem with this (as many of us know) is that the loaded swf starts running before the Event.COMPLETE event gets thrown, which means that once the child is added, it is already a few frames into its timeline. What I need is a way for the loaded swf not to start playing til its COMPLETE event gets thrown.
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Aug 17, 2010
I have a large SWF flash file being loaded by a parent SWF and I would like to start playing the film being loaded, let's say, when it is 50% completed. According to my expected user's bandwidth and the size of my film I will calculate the best moment to do that (the film could be 20%, 30% or 50% loaded). I want to leave users waiting the minimum and I don't need to wait until my flash is 100%.
Ok, that said, here is the problem. I am in ActionScript 3. I have one film loading another and I want to anticipate the loaded film start. I have an onProgressHandler(mProgress:ProgressEvent) function (with listener launched by ProgressEvent.PROGRESS) and I have a regular onLoadComplete(e:Event) function (with listener launched by Event.COMPLETE). I could check for 20% completed during my regular onProgressHandler. But then, when I have identified this point has been reached, how can I anticipate the launching of the film? I mean, my Event.COMPLETE handler passes the e:Event and I can use e.target to get the loaded object into my film. But what happens if I want to start that process before it is complete? I cannot pass this e:Event because the COMPLETE handler hasn't been launched yet...
One important thing to say. The film that is loading is almost empty. It is very light. The heavy film is the one being loaded and I want to attach that film being loaded to a movie clip in my film before it has completed loading.
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Jul 29, 2009
I have a swf that uses a Loader to load in another swf. I want to wait until the child swf is loaded until I display it, so I have an event listener for when it's complete. The problem is that the child swf has its own children, so it comes back as being complete before its children (the grandchildren) are loaded, and therefore is being displayed while things still are popping up.
I was wondering if anyone knew of a way to make sure that the children of the child are loaded before returning as complete.I was thinking I could add listeners on all the children that then increment a variable until it is equal to an expected number (number of loaders) and then run a function on the parent to display itself, but that seems like a last resort solution.
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Jun 5, 2009
I've got a loader that I put an event listener on for Event.COMPLETE. I then add it as child of the stage and call the load method. The swf it's loading appears on the stage, but the Event.COMPLETE listener is never called. I can attach a MouseEvent.CLICK event to the loader and that works just fine.
[Code]...
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Nov 30, 2008
My class is dispatching 2 events. One event is captured by another class, and the second event not.I have 2 classes. Class1 creates an object of Class2 and calls a function to load an xml. When xml is loaded class2 dispatches a Complete event. This event is listened by Class1 and then it calls another function of Class2. When the second function executes completely Class2 dispatches second event. Now the problem starts. Class1 is not able to capture this second event. Whereas while dispatchEvent is called from class2, it return true as a notification that the event is dispatched successfully.
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Oct 15, 2008
I'm building an application that's basically a frame in that another SWF file is displayed. My application loads SWF files generated by a server and displays them. As memory consumption increases over time, it it necessary that I unload the current SWF from time to time and replace it with a new SWF. I use SWFLoader to load the remote SWF file. I create a new SWFLoader object for each new SWF and remove the old SWFLoader as soon as the new SWF can be displayed. Now my problem: SWFLoader sporadically does not start playing the loaded SWF. All of the SWF files that I load start with the same set of instructions. When all goes well, the SWFLoader gets some ProgressEvents and then an Event.INIT. After that the SWF starts playing. In some cases, however, I only get the progress events, but the INIT is never fired. In that case the SWF doesn't start playing. The number of bytes received reported by the progress event is the same as in the case when it goes right.
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Jan 26, 2009
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
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Feb 2, 2009
I have recently updated to Flash CS4 and AS3 from Flash 8 - apart from one issue I have with the Sound Object. There seems to be a delay in the loaded MP3 playing when told to. This means that I am unable to add SFX to the game I am developing for a client, because the sound plays about 1-2 seconds after it is told to play. How to tee the Sound up, so that it plays immediately?
The process I am using is this:
Class defined to load all game assets defined in XML
All Sounds are loaded into their own Sound Object and a reference to each is held in an array and passed to the relevant Class (i.e. Player). The relevant Class tells the reference to the Sound to play - it plays, but 2 seconds after the collision detection Event has told the sound to play.
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Jan 26, 2004
I'm building a quite large flash movie with hundreds of movieclips (with their own preloaders) with approx 150 frames in the _root timeline. But I've until now never been very confident with preloaders, and that is causing me hairloss.
Once the user enter the site, I want a preloader to come up, but I want to use actionscript to start playing frame 2 once frame 2 content is loaded, not start playing frame 2 once the WHOLE movie is loaded.
I use the below code for simple preloading with no feedback of progress, however it loads the whole movie before it start playback of frame 2:
if (_framesloaded>=_totalframes) {
gotoAndPlay (2);
} else {
gotoAndPlay (1);
}
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Sep 21, 2004
Is there a way to make a if statement that only loads like 20% then it plays. I always used things that wait for the whole movie to be loaded. I just want to give a head start of 20% to the movie.
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Jan 26, 2004
I'm building a quite large flash movie with hundreds of movieclips (with their own preloaders) with approx 150 frames in the _root timeline. But I've until now never been very confident with preloaders, and that is causing me hairloss.
Once the user enter the site, I want a preloader to come up, but I want to use actionscript to start playing frame 2 once frame 2 content is loaded, not start playing frame 2 once the WHOLE movie is loaded.
I use the below code for simple preloading with no feedback of progress, however it loads the whole movie before it start playback of frame 2:
if (_framesloaded>=_totalframes) {
gotoAndPlay (2);
} else {
gotoAndPlay (1);
}
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Jul 22, 2010
I am experiencing an interesting problem...I have a URLLoader instance with a Event.COMPLETED listener. I can reproduce behavior such that when the listener is called, there is a discrepancy in the amount of loaded data.
[Code]...
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Jan 18, 2011
I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems
[Code]....
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Aug 24, 2011
I am having an issue with a class I'm working on. I currently load an image as a bitmap and store its data into regState:BitmapData so that I may make new instances of that image later on. When I test if I can use the loaded data at a later time with my newBitmapIntance() function, it says that regState is null. I'm lost as to why this is the case, since it works flawlessly to create an instance of itself in my loadContent() function.
Class so far For reference:
package {
import flash.display.MovieClip;
[code].....
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Feb 3, 2010
I mean youtube or any other streaming video site, but I've seen it on Youtube. There are times that the loaded bar shows that more than enough video stream has been loaded so the player could play it but it suddenly pauses and shows the loading icon?
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Jun 14, 2011
I made a test where I download a file using URLLoader - something like this:
[Code]....
in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
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Feb 17, 2011
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?
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Apr 11, 2010
I am simply trying to start a timer when a dynamic movieclip ("mySlide") has finished playing. Here's my code:
[Code]...
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Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
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Apr 13, 2010
The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.
[Code]...
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Jul 20, 2011
I use an UILoader with a .swf as source. The problem is that the swf embeded in the UILoader start at 20% of UILoader Progress Loading.Is it a bug ? I'm pretty sure my loader should not show anything until 100% complete.PS : I have spent 3 hours before post this. All uiloader i have seen on the web do display at 100% loaded.
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Feb 3, 2010
i am using progress event to load video file from url, but it is not showing me preloader, code:-
ActionScript Code:
var urlRequest:URLRequest;
var urlLoader:URLLoader;
urlRequest = new URLRequest("video.flv");
[Code].....
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Mar 5, 2011
Just a quick question about the Timer class of Flex 4. I have a timer object with a set repeatCount. At the end of the set number of cycles, the TIMER_COMPLETE event is triggered and the timer.running changes to false. Now I can call the timer.start() function again. My question is that at this stage, does it also set the repeatCount property back to zero. Or does one have to explicitly call the timer.reset() function.
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Apr 14, 2010
I have made my application in CS4 using as3.0. In my application there is one browse btn that upload image/picture on my application. It upload the image on Event.Complete event. This thing work in window's OS perfectly but in Mac it open a window on the click of browse but wont upload the image in my application.
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Mar 23, 2012
External swf is playing when preloader does not complete.I can not access external swf.My codes;
package com
{
public class MainClass extends Sprite
{
[code]....
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Mar 23, 2012
External swf is playing when preloader does not complete.I can not access external swf.My codes;
package com
{
public class MainClass extends Sprite
[code]......
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Nov 9, 2009
my completeHandlerI would like it to be triggered when the progress bar is complete.
// uploader script
var URLrequest:URLRequest = new URLRequest("http://mysite.php");
// image types
[code].....
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Apr 22, 2011
in flex application i have a button and two functions in action script. wat i wan is when i click the button it has to call a function and Abort and call another function simultaneously.
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Feb 24, 2009
Let me start by mentioning that I am using a program called "Koolmoves" that outputs AS3 compliant flash for player 9-10.
For some reason my filereference is not recieving COMPLETE event. Every works fine and file is uploaded etc, and I see the byte total match up in my progress event. but never get the complete event, I also tried the uploadCompleteData event as well and have tried with the PHP code sending a response and also without.
AS3 Code (pb1 and pb2 are buttons)
PHP Code:
import flash.display.Sprite;
import flash.events.*;
import flash.net.FileReference;
[Code].....
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Sep 21, 2009
Can anyone see why my event.Complete isn't firing
[Code]...
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