ActionScript 3.0 :: Event Handler For MC - Start A Timer When A Dynamic Movieclip ("mySlide") Has Finished Playing
Apr 11, 2010
I am simply trying to start a timer when a dynamic movieclip ("mySlide") has finished playing. Here's my code:
[Code]...
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Jan 31, 2010
I have a slideshow that loads an image via XML, then adds said image to a placeholder inside a movie clip, and then proceeds to play a little sliding animation via the movie clip. What I need to do is figure out how to get an event that the movie clip is finished and sitting back on frame 1 so that I can run a "nextImage" function that loads the next image from the XML. I'm pretty new to actionscript, and I can't for the life of me figure out how to properly handle what should be a simple event. If I put a simple listener at the end of the movieclip, it doesn't talk to the main script at all?
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Apr 22, 2010
I am a flash newbie, how can I get the flash to start playing before it is finished loading on a website? I embedded a FLV file into a flash and I'm going to export it as a SWF, I want it to start playing the movie before it's done loading so people don't think that it's not working.
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Mar 29, 2009
Yet another dilemma with my external SWFs. How do I get the external SWF to only begin playing once the preloader ahs finished loading the complete file. Currently when the SWF file comes it has already started playing part way through the file.
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Feb 4, 2007
I'm having some difficulties on checking when an animation in a movieclip is finished. It's not a tween, otherwise I could make a tween handler with the "onMotionFinished"-property. My situation is different.My movieclip has 60 frames with each frame containing a 3D image. These 60 frames make the impression that a die is rotated in 3D.How do I check in the actions of my scene (root) when the animation is finished?
I already tried making an interval that constantly polls if a variable "finished" is set to true (which the movieclip sets to true on its last frame).This solution isn't really accurate enough due to the interval number.Setting the interval to 1 millisecond won't do any good either.Is there a listener object or something else that makes this possible?On my last frame of the movieclip is a stop() statement which might be polled by a listener?
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May 20, 2011
How do I access timer.running from inside event handler?
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May 5, 2011
I have the following code in a class function :
[Code]...
The above code works most of the time but my concern is what happens if timer gets garbage collected? Is it possible that onTimerComplete will never fire because there are no other references to timer? I know timer has an internal list of handlers but that won't keep it from being GC'ed i think.
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Apr 14, 2009
I am currently working on a website that has a video in it. I have a background picture that fades out just before the video is played. I want to fade the background back in after the video is finished.
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Jan 28, 2010
i'm just new to actionscript, how will i trigger an javascript function when i click the button play and also when i finished playing an mp3 file song?
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Dec 28, 2010
I have a function that fades out sound. It works perfectly well, yet the mirror of that which is supposed to fade IN my sounds does not start looping.[code]The issue is that the Fade_in_timer calling VOL_up never starts looping.And the very same code works well when dV is subtracted from setVol.setVol, dV and Vol are global variables defined at the top of my main code. "timers" is an array to keep track of all new timers in case I need to stop them all and remove them.the other fadeout function that works well only differs in the names of the timer and the stop criterion and that setVol is decreased gradually.
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Oct 4, 2008
In as2 I am using:
_parent.gotoAndPlay(_parent._currentframe + 1);
to have one movieclip play and then when it finishes the next movieclip plays. How do I do this is as3?
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May 15, 2009
I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.
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Oct 28, 2009
i want to play an animation that is converted into a movieclip and indicate success of that level and then after the movieclip is finished playing then i want to run a function which will bring user to the next level.
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Apr 23, 2010
I am loading a 29 frame movieclip on fame 15 of the main timeline. Is there a way to have it continue playing maintimeline when it finishes. So when it gets to frame 20 of the movieclip AS sends control back to frame 16 of the maintimeline.
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May 20, 2010
I want to create an event handler dynamically, which will use certain parameters passed at the time of function creation as well as the event parameter passed at the time of the event firing.For example, the function would be created something like this:
ActionScript Code:
function createDataInput (ref:String, label:String):DataInput
{
[code]........
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Nov 22, 2008
The preloader I usually use executes an addChild(loadedMovie)statement in response to an Event.COMPLETE event from the loaded swf's contentLoaderInfo object (a common approach, I believe.) The problem with this (as many of us know) is that the loaded swf starts running before the Event.COMPLETE event gets thrown, which means that once the child is added, it is already a few frames into its timeline. What I need is a way for the loaded swf not to start playing til its COMPLETE event gets thrown.
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Feb 10, 2011
I have what seems to be a simple task, yet I cannot seem to figure it out. I am busy creating a project in ActionScript 3, and while I am fairly fluent in ActionScript 2, I am being stumped a bit here.
I have a simple dynamic text field inside a button object. This text field has the name of txt_title. I have attached event handlers to change the alpha of the buttons when they are hovered over, however I also want to change the value of the text field within the button, when hovered over. My event listener looks like follows:
[Code]...
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Jul 30, 2009
I've been searching this forum and googling for quite some time, and I haven't been able to come up with anything. Anyway, here's a description:I have an array that has multiple instances of the same movie clip. I add them to the stage and then add an eventListener to each one.I have that working fine. The problem is, I'd like to add a filter to them and remove an eventListener once the eventHandler has been activated. However, I have no way to know which instance set off the eventListener. Is there any way I can pass that information into the eventHandler function? Or is there any way I can access the parent from the evenHandler itself? [code]
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Aug 24, 2006
I'm using Delegates in a new project I'm working on to call an event handler in my class with the scope of the class.
I'm having an issue referencing which button is calling this handler. Since all of my buttons are created dynamicly, this is a big problem.
I'm used to using forms and components where I had no problem with this and could reference who was calling the event handler by using - event.target
This doesn't seem to be the case with movieclips though, is there another way to do this?
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Jul 29, 2011
I have a "News Bar" on my flash site that plays a movieclip I created to display the news. I would like a one-time delay of around 2.5 seconds before the movieclip starts playing. I'm comfortable with flash and am learning AS3 more and more everyday.
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Jan 10, 2009
I have a drawing effect animation (around 200 frames) which is in a movieclip within a movieclip (_level2?). When I run this swf I want the movieclip to start playing even if it is not fully downloaded, like it would if the animation frames were in the main timeline. How can I do this? At the moment it waits for the whole movieclip to download before it plays. I want it to start and play as it downloads.
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Aug 9, 2009
its a simple 6 thumbnail gallery with coded tweens. Once a thumbnail is clicked then its attached larger image is meant to display on the screen, this seems to only work after the first click of a thumbnail once the image appears then is clicked it dissapears, and this function only used to work once but now it only works twice, exept the second time around the larger image cannot be removed from the stage, could it be a swapDepths issue?here is my code, i have only fully coded the first thumbnail top left. find attached my swf for the file,
stop();
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code].....
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Jan 31, 2011
Clicking a button to start the current movie clip playing. In the following example, playButton is the instance name of the button, and this is a special name meaning "the current object":
Actionscript Code:
this.stop();function playMovie(event:MouseEvent):void {
this.play();}playButton1.addEventListener(MouseEvent.CLICK, playMovie);
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Apr 24, 2011
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
Minutes = "00";
Seconds = "00";
Centiseconds = "00";
[code]....
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Nov 29, 2011
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
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Jun 13, 2009
I have a function that is called from a timer event. Every time the event is called I need to create a new Array with a unique name:
Code:
var dropNumber:int = dropHead.length - 1;
var ["dropTail" + dropNumber???]:Array = new Array();
I am not sure how to dynamically change the name of an array with as3. Also, just a bonus question, is it more efficient to have a single array broken into partitioned indexes or have several arrays of data?
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Mar 26, 2011
The document doesn't mention anything about this:[URL]..
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Dec 3, 2009
I have created a MovieClip named "Target" and called it from actionscript. Inside this movie clip I have created an 'action' layer and written the code in it[code]...
Now I can get 10 animating circles in different places of the stage after every second. And every circles will leave the stage after completing the animation. Though I have given 'pink' color in that circle, that's why its generating with 'pink' color always. How do I change the color of each circle while it will generate?
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Sep 26, 2002
how do you start movieclip dynamic? like start a movieclip ONTOP of another on like this site.[URL].. Does anyone have a tutorial or something like it ..?
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Nov 17, 2011
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
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