ActionScript 2.0 :: Movieclip Continue On Maintimeline When Finished Playing?
Apr 23, 2010
I am loading a 29 frame movieclip on fame 15 of the main timeline. Is there a way to have it continue playing maintimeline when it finishes. So when it gets to frame 20 of the movieclip AS sends control back to frame 16 of the maintimeline.
In as2 I am using: _parent.gotoAndPlay(_parent._currentframe + 1); to have one movieclip play and then when it finishes the next movieclip plays. How do I do this is as3?
I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.
i want to play an animation that is converted into a movieclip and indicate success of that level and then after the movieclip is finished playing then i want to run a function which will bring user to the next level.
I have a number of menu buttons (home, about, contact, etc). Each button loads a new/different movieclip onto the scene. Each movieclip when loaded plays up to frame 25 and stops. When I click on any of the menu buttons, I want the current/loaded movieclip to continue playing until it reaches the end of the clip before loading the next. I tried this actionscript with no luck!
I have a slideshow that loads an image via XML, then adds said image to a placeholder inside a movie clip, and then proceeds to play a little sliding animation via the movie clip. What I need to do is figure out how to get an event that the movie clip is finished and sitting back on frame 1 so that I can run a "nextImage" function that loads the next image from the XML. I'm pretty new to actionscript, and I can't for the life of me figure out how to properly handle what should be a simple event. If I put a simple listener at the end of the movieclip, it doesn't talk to the main script at all?
I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...
If the VIDEO (FLV) is done playing, gotoAndPlay(X)?
Often i would like to wait for an event to fire before continuing my code. I hate to have to create tons of functions to fire one after the other in a sequence when it makes much more sense for all the code to be in one function.
So instead of myFunct1() to fire myFunct1_part2 which fires myFunct1_part3, i would like to have all the code of all the functions in myFunct1().
The reason i can't do this is that i continuously need some values that aren't set until an event is fired. This is an example:
ActionScript Code: var xml:XML; xmlhandler = new XMLHandler(); xmlhandler.addEventListener("xmlLoaded", function() { xml = xmlhandler.xmldata; }); xmlhandler.loadXML(path);
I've just started get the hang of Flash, but am not too skilled with AS2 yet apparently. I was wondering how I would go about if I want the scene to pause when I roll the mouse over it, and then continue playing when I roll out.
I figured it would be something like this: on(rollOver){ stop(); } on(rollOut) { ??? }
Im trying to make a FLV cue point pause the FLV and also pause the entire timelines inside the swf. Then everything would continue playing when the user would click a "continue" button.
Basically I have a flash presentation that load an external FLV and a bunch of graphics that go with the video. At one point I need everything to pause so a small flash game can come in and the user can play it and then when they are ready to move on they can click "continue" and the FLV would continue where it left off along with the rest of the timeline.
I have a small flash tidbit that is basically used like a menu. It scrolls through the thumbnails left and right, when clicked the pages navigates to the appropriate location. However, the flash movie jumps back to the beginning of the movie. Is there anyway I can get it to stay in the same spot when the page is changed? I tried using iframes, but this did not work out, it had the same result. ref:[URL] to see the problem scroll the images to the right and select 'wall boarder buddy' (fourth image from the left) this takes you the page and the flash resets to its original position.
I know this is probably a easy change but i can't seem to figure it out.I want the code below to start playing at 25% and continue loading as it plays, Frame 1 AS: bytestotal = getBytesTotal();
ON A MOVIE CLIP: onClipEvent(enterFrame){ _root.bytesloaded = _root.getBytesLoaded();[code].....
I'm working on a project where a SWF will play (as sort of a splash), followed by JS. After the video plays, the navigation and content will appear, and the video will fade out. I'm just wondering what would be the best way to accomplish this? Play the video first and then load everything via ajax behind the scenes? The goal is to be as seamless as possible and I am having a flash asset provided to me by the client.
A.swf has an empty_mc on it's stage. Loading into the empty_mc is B.swf.B.swf plays C.flv. After the C.flv is done playing I want B.swf to tell A.swf to go to frame 3
I'm loading a few external swf's into my file at runtime using load().Once each one is loaded I run a function on it to search through it's children.I use code similar to below to iterate through all the children and check if the name contains a particular string and then perform a function on it.
Code: for(var k:String in theMC){ if(k.indexOf("character")==0){
I need to remove a MovieClip from the stage completely and keep it that way. The following code works just fine but when I come back to that frame later the MovieClip is there again.
i have a client who wants to make a school system on his website, now i've done that, however what my client wants is to put wmv or flv files inside every lesson and he wants to be sure that the user who has registered to the online school WATCHES fully all the wmv or flv and then redirect him to a quiz page where he will take a test.My client wants to be sure that the users are watching the wmv or flv files before doing any quiz.SO is there a way where i can know when the wmv or flv file has FINISHED playing so that i would redirect them to another page??
I am looking for code that would let me detect when an flv has finished playing and advance the playback head to the next frame. So to set this up I have my flv on frame 1 (instance name vid1) and I want it to automatically "gotoandstop" on frame 2 when "vid1" is finished playing.
I have an urgent issue, I have created an swf file that loads the external FLV, however when finished playing the video stops on the final frame of the FLV.What I want is for the video to unload itself.
I am using the loader class to load an external swf "cube_final.swf". note I am setting a movie_clip (set on stage) to alpha=0 as I want it to remain invisble until the loaded swf finishes playing. I will then set alpha = 100% .
But how to i detect that the swf has finished playing? I can detect whether its loaded (i'll place a preloader in the loading() function)
this.open_cube.alpha = 0 var introLoader:Loader; function loadIntro(url:String):void {
How do I do that? Writing the code in the timeline does not seem good to me in as3, nor am I sure how to do it. I saw a site with an answer but it uses the main timeline for coding. Is it okay if I use the timeline for codes like in as2 or is it considered a bad practice?
i have a MainTimeLine.as Document Class using as3 in flash cs4.it beginning looks like:[code]where the as file is declared in the Document Class of the primary fla file. under this primary fla file, i have a MovieClip symbol which points to another fla file. well this file declares a Class Linkage and i can access the properties and objects of the embedded symbol fine from the MainTimeLine.as script file.however, i have the above public player variable defined, as shown above, in the MainTimeLine.as code.i am having trouble accessing the player properties/methods from the embedded symbol fla file. how do i do that?
I am using actionscript 2 and I am trying to get my FLV to jump another frame in my flash movie after it's finished playing. I am using the FLV component that comes in flash to play the FLV and i've embedded an event cue point in the FLV but I am not sure what I am now supposed to do!
I have an external transparent swf loading in to my movie. The swf has to be imported over a button element on stage. The swf plays for a few seconds than it appears to go off-stage... at which point I need to free up that button to be clicked.
So, I need to detect when that movie has finished playing and then unload.
I am a flash newbie, how can I get the flash to start playing before it is finished loading on a website? I embedded a FLV file into a flash and I'm going to export it as a SWF, I want it to start playing the movie before it's done loading so people don't think that it's not working.
I have a tween on this mc and after its finished its supposed to play "goal", a label inside it (code is on the main timeline and the label inside the mc). But, well, i dont know why but it doesnt.. Heres the code: