ActionScript 3.0 :: VIDEO Stops Playing, Continue Playing Flash Movie?
Aug 7, 2009
I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...
If the VIDEO (FLV) is done playing, gotoAndPlay(X)?
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
I created an FLV of my movie and am using the Slideshowpro for flash component to play the FLV in my SWF. (Not the built in FLVPlayback component) The video is about 2 minutes long.At the end of the video playing I would like a button to pop up that people can press to send an email to request more information. I have no idea what the best way to go about doing this would be and I do not know AS well at all.Currently my only thought is to make my player.swf (the one that plays my video) as long as my video (appr. 2 minutes) and then fade in a button towards that people can use. This would probably work but it is probably not the most efficient way of accomplishing this.Does anyone have any suggestions? I have been searching for things like adding annotations to flash movies just as YouTube does but have not found anything so far.
I'm trying to load a movieclip that has some video running on it using a page container dynamically on the click of a button. however im not able to get the audio from pausing even when this page has been navigated to another. The video gets hidden behind the newly called page however the audio still continues to play on the called pagethis is the code i wrote to add the movieclip(page) to the container..
var gp1:gpage1=new gpage1; menu_cont.media_menu.press_review.addEventListener(MouseEvent.CLICK,mediaclik3); function mediaclik3(event:MouseEvent ):void {
I am making a banner that has multiple movie clips sharing the same area, creating different rainbow effects when different areas (invisible buttons) are moused over.
First of all I couldn't figure out if there was a way to have one invisible button over the whole area that changed to a different colored effect with each mouse over (first mouse over the black and whites would change to reds, second would change it to blues, third would change it to browns, etc.). Since I couldn't figure this out I settled on creating three buttons covering a third of the banner each, so when the mouse passes over one button it changes to reds, over another button it changes to blues, over the third it changes to browns.
The effects are movie clips where each frame has another stripe changing color so it goes in a wave effect from one to the next, and then goes back to white and black in the same manner. The first frame of each movie clip I had to turn into a nested movie clip so I could turn the alpha to 0, since I was going to have these color effect movie clips on top of one another in the main timeline on different layers, and so you could see the effect even if that color layer wasn't on top. I used the same nested movie clip with zero alpha for the first frame of each color effect clip (reds movie clip, blues movie clip, etc), so I dont' know if that's an issue.
Anyway, it seemed to work fine for a while, but after working on it for a while longer (and not getting any further since I removed most of the changes I made), now when I test the movie the mouse over does not seem to work correctly. It works fine, seemingly, for the first time I mouse over each button, but in order to have it work again I have to mouse over the button twice, and then it will pause randomly during a part of the clip and I have to move my mouse back over for the movie clip to continue.
I can't tell if this is because of the overlapping movie clips, or because my buttons are messed up, or if my actionscript is messed up, or if the timeline has to be longer, or what. Currently the timeline is 55 frames, the same as each movie clip.
I put a movieclip_instance.stop(); command in the first frame of the main timeline, is there a better way to do this? Should I put the stop command in the movie clip itself?
Here is a section of my AS in the main timeline, this is my first time programming ever, in any language, and trying to learn from the internet is more difficult than I thought it would be.
redmovie.stop(); red_btn.addEventListener(MouseEvent.ROLL_OVER, playRed); function playRed(event:MouseEvent):void { redmovie.play(); }
I have a small flash tidbit that is basically used like a menu. It scrolls through the thumbnails left and right, when clicked the pages navigates to the appropriate location. However, the flash movie jumps back to the beginning of the movie. Is there anyway I can get it to stay in the same spot when the page is changed? I tried using iframes, but this did not work out, it had the same result. ref:[URL] to see the problem scroll the images to the right and select 'wall boarder buddy' (fourth image from the left) this takes you the page and the flash resets to its original position.
I have a number of menu buttons (home, about, contact, etc). Each button loads a new/different movieclip onto the scene. Each movieclip when loaded plays up to frame 25 and stops. When I click on any of the menu buttons, I want the current/loaded movieclip to continue playing until it reaches the end of the clip before loading the next. I tried this actionscript with no luck!
I have uploaded an .swf file to my site but when I embed it into my site page it won't play all the way through, it just freezes about half way. But the same .swf file will play fine in Flash.. I am using a content management system called Teamsite.
This file is not especially large only 377KB, I have tried removing images to reduce the size down to 96KB and it will still freeze. The file is just rotating images and uses no fancy effects just a simple fade.
I've noticed (a few months ago, actually) that in most browsers I use to test my application (Firefox, chrome and explorer) the flash plug in, while playing it's content, will stop, or freeze, when the actual plug in playback window is out of the window (due to scrolling, or switching tabs), or covered by another window (a different browser or program window that will cover the visible area of the player), which is something good, and nice, when you think about web pages full of commercials slowing down your browser and computer in general, but what happens when you a games programmer, who work with multiplayer games, on games which are mostly turn based? If one of my players switches tabs, open a new window over the browser, or god forbids, scroll down the page, the game is essentially stopped, since no events occur on that players side of the game!! And this does not effect just simple frame based animation, but everything, onEnterFrame events stop, setInterval stops... the only thing that I could find that does not stop when this happens is a setInterval action done in a different swf, which is loaded to a different level of my game file.
I have a MovieClip that consists of multiple layers, one of those layers is an animated background Shape. let's call this MyMovieClip with the background shape have the instance name "mcBackground";
I'm adding the MovieClip to the stage from ActionScript by:
var myMovieClip = new MyMovieClip(); addChild(myMovieClip);
This works fine and when the movie clip is added to the stage it plays as expected (background is moving).
The problem is when I try to apply a colorTransform to the background shape, it stops from moving. what I'm doing is this inside the MyMovieClip class:
I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
I was wondering, what was the best way to for actionscript 3.0 to detect cuepoints playing from a FLV movie that is playing from an FLV playback component?
I am loading a 29 frame movieclip on fame 15 of the main timeline. Is there a way to have it continue playing maintimeline when it finishes. So when it gets to frame 20 of the movieclip AS sends control back to frame 16 of the maintimeline.
I've just started get the hang of Flash, but am not too skilled with AS2 yet apparently. I was wondering how I would go about if I want the scene to pause when I roll the mouse over it, and then continue playing when I roll out.
I figured it would be something like this: on(rollOver){ stop(); } on(rollOut) { ??? }
I have a MC called Robot. It is animated with keyframes so that my robot appears to walk. There is an Action on frame 8 that says, "gotoAndPlay(1)".When the user pushes the arrow keys, I want to MC to move in the direction of the press arrow. I also want the MC to start playing at keyframe 9 so it plays the walking animation.
This all works but with one small problem. If the arrow key is held down, the "gotoAndPlay(9)" stops the animation from playing, instead showing only the graphic that is on the 9nth keyframe.
Code: // initialize arrow variables var leftArrow:Boolean = false; var rightArrow:Boolean = false;[code]....
Is there a way to call a function once and play the MC frames until the arrow key is not pressed? I think the problem I am having is that if the key is held down, the EventListener keeps running and starting the MC in the same frame instead of allowing the MC to play as I want it to.
Im trying to make a FLV cue point pause the FLV and also pause the entire timelines inside the swf. Then everything would continue playing when the user would click a "continue" button.
Basically I have a flash presentation that load an external FLV and a bunch of graphics that go with the video. At one point I need everything to pause so a small flash game can come in and the user can play it and then when they are ready to move on they can click "continue" and the FLV would continue where it left off along with the rest of the timeline.
I know this is probably a easy change but i can't seem to figure it out.I want the code below to start playing at 25% and continue loading as it plays, Frame 1 AS: bytestotal = getBytesTotal();
ON A MOVIE CLIP: onClipEvent(enterFrame){ _root.bytesloaded = _root.getBytesLoaded();[code].....
I have recently got this error with .swf and FLV playback videos. The problem is when the .swf file is run it does not play the FLV playback video though everything else in the swf works fine.
When I test the system with CTRL + ENTER, everything works fine including the FLV playback video. However, after this process when I run the SWF Movie file (auto generated) on its own it does not play the same video that plays when I test it in Adobe Flash CS4.
The .flv videos and the skin for the flv playback video are all together in the same folder as the SWF Movie file. I doubt that the skin has anything to do with this.
I found some flash CS3 documentation that says : When you create a SWF file with embedded video, the frame rate of the video clip and the SWF file must be the same. Therefore, I set the FPS in the .FLA file to 25 fps (same as the video fps).
When I debug the movie (CTRL + SHIFT + ENTER) I get this error:
I have a friend who's stuck in an old-school splash setup: He's trying to insert an AS2 script that goes to a URL when an external FLV stops playing... It's not working. He's in CS5 � I can test out in CS4
I'm developing a simple application at the same time as I am studying some things in actionscript and I've got the following code:
ActionScript Code: if (Key.isDown(Key.LEFT)) { x -= speed; this.gotoAndStop(2); _xscale = -scale; } if (Key.isDown(Key.RIGHT)) { [Code] .....
I've got an object, and every time I press one of those keys those actions happen. My problem is that, when I press SHIFT, the object appears in that way (frame 3), but It doesn't play that animation it just stops in the first frame. How can I say "if you press SHIFT at the same time as RIGHT or LEFT, gotoAndStop(3); and the object that is in frame 3 only plays if either RIGHT or LEFT is down too"?
I have a live streaming application using RTMP. Sometimes the playback works fine but sometimes it stops without any trace or errors in the log file, while still appearing as a connected client.
When the movies performs the getURL action, I want the music to continue playing, but the getURL function seems to stop the music at frame 152 (where the getURL action is placed), when I wanted the music to continue to frame 257 (the end of the movie). I hope I've explained this clearly
I'm making music visualization in papervision3d using FlashDevelop. The script generates 150 cubes each acting as different tone (from basses with red colors to high notes with blue).The song starts, everything works fine, but after 44 seconds song stops. I hadn't wrote function that would do that. I've turned off every useless visual functions and even papervision3d rendering. The scene is just black and the song still stops playing after 44 seconds.File is included with:
Code: [Embed(source = "../assets/8bp069-05-she-session.mp3")] because I'm not writing it in flash.
I've tried different song and it stops after 1:10...Flash uses ~30MB of Ram and 50% of my Athlonx2 64 2.6Ghz in action.
Here's some code: sound
Code: [Embed(source = "../assets/8bp069-03-she-pioneer.mp3")] private var Music:Class; private var sp:Sound = new Music();[code].........
those last 3 functions have nothing to do with playback.Am I doing something wrong with computeSpectrum function? Here's the scrieennie of it in action: Of course it's like an alpha version of what I'm planning to do.
I've been trying to insert a video in a flash project that is hosted on a flash media server. I put the address wich by the way is [URL] and it doesn't work, I'm pretty sure that the address is right, am I misssing something?