ActionScript 3.0 :: Flash Equalizer - When Click On The Playing Equalizer, It Stops?
Mar 28, 2012
i have an equalizer .when i press crt+enter the music equalizer and the song starts playing. I want the following :-
(i) when i click on the playing equalizer it stops
(ii) when i click on the stop equalizer it resumes playing.
Here is my as code
var _sound :Sound = null;
var _soundChannel :SoundChannel = null;[code]....
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Mar 7, 2012
I know how to do just that based on the sound playing on the flash window.But what if I want the equalizer to follow music playing outside flash.How can I take this information in my application for the equalizer to follow ?
Edit: I want that my flash application had a way to catch the music playing (no matter if it comes from web browser or desktop application) .I think it must be a way of getting this data through windows .
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Feb 7, 2010
I am trying to get an equalizer animation to redirect to a url AFTER the called on MP3 track has finished playing. But I am pulling my hair out in trying to figure out how to do this... Based on some help and more research, I think i need this following action script inserted somewhere into the original action script, but i'm not sure. Am I even on the right track?
[Code]....
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Mar 23, 2002
Ya know, with those bars and peaks that scale according to bitrates and stuff?URL...I heard that you need to turn an mp3 file into swf and add some variables (heard about a program that does it automatically) and then "loadMovie" from another swf that "reads" the variables in the first swf... I don't know... Something to do with streaming and timelines..
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May 8, 2003
where I can find a GOOD tutorial on how to build an equalizer. I tried the one at flashkit.com but it tried to make me download all these software and the links were all broken and I thought it was explain poorly.And I was also wondering if there was any action script amoungs the lines of [code]Is "movieloaded" a valid actionscript?
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Dec 30, 2002
I want to make an equalizer thing. Whatever its called. You know the little bars that move because of the beat.
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May 15, 2005
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Apr 1, 2012
I need a tutorial on how to make an equaliser in actionscipt3. for example. view that webiste [URL]
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May 15, 2005
I have a horizontal volume slider working, but I'm not sure how to give it the effect of lighting up as the volume is increasing or decreasing. I'm guessing it's something along the lines of controlling a separate movie clip via AS, but I'm not sure how to do it.
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Mar 4, 2012
adding an equalizer and volume control for the following code.
Code:
//number that is redefined when the pause button is hit
var stopPoint:Number = 1;
//a true or false value that is used to check whether the sound is currently playing
var isPlaying:Boolean;
[code]....
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Feb 21, 2012
I would like to do script to do 10 band equalizer which would change sound from microphone dynamicly (in real time) and result play in earphones (also realtime) with small time lagIs that possible? Maybe some paid library? I would like to get 15 band EQ.
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Aug 5, 2009
I'm wondering if there's any way that i load an audio file and then create an equalizer like one that you can see in an usual application for edditing sounds. I found one method in Actionscript, [URL], but this only returns a value for the current moment of a sound, and i need, to create for the whole song.
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Jul 16, 2010
I'm trying to create a parametric equalizer in Flash. I've been looking for a way to read audio data and mess around with the samples before Flash plays them on the fly. Loading a sound in one Sound object and using Sound.extract() to read the data, processing it, then play a second second empty Sound object and writing the data to its sampleData event seems to be the way to do it (please correct me if I am wrong or there is a better way).
Is there a way to use Sound.extract() while the Sound object is still loading a sound file? I don't want to have to wait for the entire sound file to load before it plays. Unfortunately, whenever I use Sound.extract() while the Sound object is still loading, it returns a zero-length byte array.
Is there a way to wait for enough samples to load first before playing? I imagine I'd have the same problem again when the Flash movie eats through all the loaded samples while the sound file is still loading.
Here's a simplified version of my code. It's working so far, but only when I wait for the Sound object to fire an Event.COMPLETE event.
var inputSound:Sound = new Sound();
inputSound.load("somefile.mp3");
inputSound.addEventListener(Event.COMPLETE, loadComplete);
[Code].....
EDIT: If I try using the PROGRESS event, I'm going to need to do a lot more low level stuff to implement buffering and whatnot (anything else I need to account for?). Could someone help me out with that? Also, is there a way to tell the position of a sample in milliseconds? Do I have to assume that all sound files are 44.1 kHz stereo (they may not be), or is there a better way?
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Mar 11, 2010
i've got a looping mp3 that i want to put on my website with a dummy animated equalizer, the problem is the coding for the mp3 is in as2 and my site is as3, I've been trying to change the coding to as3 so i can put it on my site but when I solve one part something else doesnt work
[Code]...
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Aug 31, 2009
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Dec 2, 2009
I have a MovieClip that consists of multiple layers, one of those layers is an animated background Shape. let's call this MyMovieClip with the background shape have the instance name "mcBackground";
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addChild(myMovieClip);
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[Code]...
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Mar 25, 2003
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Jan 24, 2011
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I'm developing a simple application at the same time as I am studying some things in actionscript and I've got the following code:
ActionScript Code:
if (Key.isDown(Key.LEFT)) {
x -= speed;
this.gotoAndStop(2);
_xscale = -scale;
} if (Key.isDown(Key.RIGHT)) {
[Code] .....
I've got an object, and every time I press one of those keys those actions happen. My problem is that, when I press SHIFT, the object appears in that way (frame 3), but It doesn't play that animation it just stops in the first frame. How can I say "if you press SHIFT at the same time as RIGHT or LEFT, gotoAndStop(3); and the object that is in frame 3 only plays if either RIGHT or LEFT is down too"?
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May 13, 2010
I bought Adobe Flash Media Streaming Server 3.5 and I have problems with large video.After 70 minutes, the video stops playing.
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Mar 9, 2012
I am making a banner that has multiple movie clips sharing the same area, creating different rainbow effects when different areas (invisible buttons) are moused over.
First of all I couldn't figure out if there was a way to have one invisible button over the whole area that changed to a different colored effect with each mouse over (first mouse over the black and whites would change to reds, second would change it to blues, third would change it to browns, etc.). Since I couldn't figure this out I settled on creating three buttons covering a third of the banner each, so when the mouse passes over one button it changes to reds, over another button it changes to blues, over the third it changes to browns.
The effects are movie clips where each frame has another stripe changing color so it goes in a wave effect from one to the next, and then goes back to white and black in the same manner. The first frame of each movie clip I had to turn into a nested movie clip so I could turn the alpha to 0, since I was going to have these color effect movie clips on top of one another in the main timeline on different layers, and so you could see the effect even if that color layer wasn't on top. I used the same nested movie clip with zero alpha for the first frame of each color effect clip (reds movie clip, blues movie clip, etc), so I dont' know if that's an issue.
Anyway, it seemed to work fine for a while, but after working on it for a while longer (and not getting any further since I removed most of the changes I made), now when I test the movie the mouse over does not seem to work correctly. It works fine, seemingly, for the first time I mouse over each button, but in order to have it work again I have to mouse over the button twice, and then it will pause randomly during a part of the clip and I have to move my mouse back over for the movie clip to continue.
I can't tell if this is because of the overlapping movie clips, or because my buttons are messed up, or if my actionscript is messed up, or if the timeline has to be longer, or what. Currently the timeline is 55 frames, the same as each movie clip.
I put a movieclip_instance.stop(); command in the first frame of the main timeline, is there a better way to do this? Should I put the stop command in the movie clip itself?
Here is a section of my AS in the main timeline, this is my first time programming ever, in any language, and trying to learn from the internet is more difficult than I thought it would be.
redmovie.stop();
red_btn.addEventListener(MouseEvent.ROLL_OVER, playRed);
function playRed(event:MouseEvent):void
{
redmovie.play();
}
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Nov 8, 2010
I'm trying to load a movieclip that has some video running on it using a page container dynamically on the click of a button. however im not able to get the audio from pausing even when this page has been navigated to another. The video gets hidden behind the newly called page however the audio still continues to play on the called pagethis is the code i wrote to add the movieclip(page) to the container..
var gp1:gpage1=new gpage1;
menu_cont.media_menu.press_review.addEventListener(MouseEvent.CLICK,mediaclik3);
function mediaclik3(event:MouseEvent ):void {
[code]....
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Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
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Apr 7, 2010
I have a live streaming application using RTMP. Sometimes the playback works fine but sometimes it stops without any trace or errors in the log file, while still appearing as a connected client.
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Apr 13, 2009
I'm making music visualization in papervision3d using FlashDevelop. The script generates 150 cubes each acting as different tone (from basses with red colors to high notes with blue).The song starts, everything works fine, but after 44 seconds song stops. I hadn't wrote function that would do that. I've turned off every useless visual functions and even papervision3d rendering. The scene is just black and the song still stops playing after 44 seconds.File is included with:
Code:
[Embed(source = "../assets/8bp069-05-she-session.mp3")]
because I'm not writing it in flash.
I've tried different song and it stops after 1:10...Flash uses ~30MB of Ram and 50% of my Athlonx2 64 2.6Ghz in action.
Here's some code: sound
Code:
[Embed(source = "../assets/8bp069-03-she-pioneer.mp3")]
private var Music:Class;
private var sp:Sound = new Music();[code].........
those last 3 functions have nothing to do with playback.Am I doing something wrong with computeSpectrum function? Here's the scrieennie of it in action: Of course it's like an alpha version of what I'm planning to do.
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