Flash :: Applying A ColorTransform Stops MovieClip From Playing
Dec 2, 2009
I have a MovieClip that consists of multiple layers, one of those layers is an animated background Shape. let's call this MyMovieClip with the background shape have the instance name "mcBackground";
I'm adding the MovieClip to the stage from ActionScript by:
var myMovieClip = new MyMovieClip();
addChild(myMovieClip);
This works fine and when the movie clip is added to the stage it plays as expected (background is moving).
The problem is when I try to apply a colorTransform to the background shape, it stops from moving. what I'm doing is this inside the MyMovieClip class:
I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...
If the VIDEO (FLV) is done playing, gotoAndPlay(X)?
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
I have uploaded an .swf file to my site but when I embed it into my site page it won't play all the way through, it just freezes about half way. But the same .swf file will play fine in Flash.. I am using a content management system called Teamsite.
This file is not especially large only 377KB, I have tried removing images to reduce the size down to 96KB and it will still freeze. The file is just rotating images and uses no fancy effects just a simple fade.
I've noticed (a few months ago, actually) that in most browsers I use to test my application (Firefox, chrome and explorer) the flash plug in, while playing it's content, will stop, or freeze, when the actual plug in playback window is out of the window (due to scrolling, or switching tabs), or covered by another window (a different browser or program window that will cover the visible area of the player), which is something good, and nice, when you think about web pages full of commercials slowing down your browser and computer in general, but what happens when you a games programmer, who work with multiplayer games, on games which are mostly turn based? If one of my players switches tabs, open a new window over the browser, or god forbids, scroll down the page, the game is essentially stopped, since no events occur on that players side of the game!! And this does not effect just simple frame based animation, but everything, onEnterFrame events stop, setInterval stops... the only thing that I could find that does not stop when this happens is a setInterval action done in a different swf, which is loaded to a different level of my game file.
I have a friend who's stuck in an old-school splash setup: He's trying to insert an AS2 script that goes to a URL when an external FLV stops playing... It's not working. He's in CS5 � I can test out in CS4
I created an FLV of my movie and am using the Slideshowpro for flash component to play the FLV in my SWF. (Not the built in FLVPlayback component) The video is about 2 minutes long.At the end of the video playing I would like a button to pop up that people can press to send an email to request more information. I have no idea what the best way to go about doing this would be and I do not know AS well at all.Currently my only thought is to make my player.swf (the one that plays my video) as long as my video (appr. 2 minutes) and then fade in a button towards that people can use. This would probably work but it is probably not the most efficient way of accomplishing this.Does anyone have any suggestions? I have been searching for things like adding annotations to flash movies just as YouTube does but have not found anything so far.
I'm developing a simple application at the same time as I am studying some things in actionscript and I've got the following code:
ActionScript Code: if (Key.isDown(Key.LEFT)) { x -= speed; this.gotoAndStop(2); _xscale = -scale; } if (Key.isDown(Key.RIGHT)) { [Code] .....
I've got an object, and every time I press one of those keys those actions happen. My problem is that, when I press SHIFT, the object appears in that way (frame 3), but It doesn't play that animation it just stops in the first frame. How can I say "if you press SHIFT at the same time as RIGHT or LEFT, gotoAndStop(3); and the object that is in frame 3 only plays if either RIGHT or LEFT is down too"?
I am making a banner that has multiple movie clips sharing the same area, creating different rainbow effects when different areas (invisible buttons) are moused over.
First of all I couldn't figure out if there was a way to have one invisible button over the whole area that changed to a different colored effect with each mouse over (first mouse over the black and whites would change to reds, second would change it to blues, third would change it to browns, etc.). Since I couldn't figure this out I settled on creating three buttons covering a third of the banner each, so when the mouse passes over one button it changes to reds, over another button it changes to blues, over the third it changes to browns.
The effects are movie clips where each frame has another stripe changing color so it goes in a wave effect from one to the next, and then goes back to white and black in the same manner. The first frame of each movie clip I had to turn into a nested movie clip so I could turn the alpha to 0, since I was going to have these color effect movie clips on top of one another in the main timeline on different layers, and so you could see the effect even if that color layer wasn't on top. I used the same nested movie clip with zero alpha for the first frame of each color effect clip (reds movie clip, blues movie clip, etc), so I dont' know if that's an issue.
Anyway, it seemed to work fine for a while, but after working on it for a while longer (and not getting any further since I removed most of the changes I made), now when I test the movie the mouse over does not seem to work correctly. It works fine, seemingly, for the first time I mouse over each button, but in order to have it work again I have to mouse over the button twice, and then it will pause randomly during a part of the clip and I have to move my mouse back over for the movie clip to continue.
I can't tell if this is because of the overlapping movie clips, or because my buttons are messed up, or if my actionscript is messed up, or if the timeline has to be longer, or what. Currently the timeline is 55 frames, the same as each movie clip.
I put a movieclip_instance.stop(); command in the first frame of the main timeline, is there a better way to do this? Should I put the stop command in the movie clip itself?
Here is a section of my AS in the main timeline, this is my first time programming ever, in any language, and trying to learn from the internet is more difficult than I thought it would be.
redmovie.stop(); red_btn.addEventListener(MouseEvent.ROLL_OVER, playRed); function playRed(event:MouseEvent):void { redmovie.play(); }
I'm trying to load a movieclip that has some video running on it using a page container dynamically on the click of a button. however im not able to get the audio from pausing even when this page has been navigated to another. The video gets hidden behind the newly called page however the audio still continues to play on the called pagethis is the code i wrote to add the movieclip(page) to the container..
var gp1:gpage1=new gpage1; menu_cont.media_menu.press_review.addEventListener(MouseEvent.CLICK,mediaclik3); function mediaclik3(event:MouseEvent ):void {
I have a live streaming application using RTMP. Sometimes the playback works fine but sometimes it stops without any trace or errors in the log file, while still appearing as a connected client.
I'm making music visualization in papervision3d using FlashDevelop. The script generates 150 cubes each acting as different tone (from basses with red colors to high notes with blue).The song starts, everything works fine, but after 44 seconds song stops. I hadn't wrote function that would do that. I've turned off every useless visual functions and even papervision3d rendering. The scene is just black and the song still stops playing after 44 seconds.File is included with:
Code: [Embed(source = "../assets/8bp069-05-she-session.mp3")] because I'm not writing it in flash.
I've tried different song and it stops after 1:10...Flash uses ~30MB of Ram and 50% of my Athlonx2 64 2.6Ghz in action.
Here's some code: sound
Code: [Embed(source = "../assets/8bp069-03-she-pioneer.mp3")] private var Music:Class; private var sp:Sound = new Music();[code].........
those last 3 functions have nothing to do with playback.Am I doing something wrong with computeSpectrum function? Here's the scrieennie of it in action: Of course it's like an alpha version of what I'm planning to do.
Applying tint to movieclip is just changing the color transformation of movieclip.
The easiest way is the Color class of fl.motion package.Just make the object of Color class, call setTint function and assign the object to movieClip.transfrom.colorTransform just find the attachment and do yourself. Cheers
visit this following link for more details and example [URL]...
I'm a very competent PHP/AS coder, but I can't seem to find a way to solve this problem. Can it be done? Possible ways I've theorised (but not been able to put into practice yet):
1) Loading AS script from external text file, much like loading CSS, or JS in HTML.
2) Writing AS to a movieclip as it is created on the fly.
I asked some flashers to take a look at my problem, but they did not know what happed or why it happend.If you apply a color to a movieclip within a timeline, you also destroy the animation so it seems.I enclosed the fla file for test purpuse. But what i am doing is:I have a main clip called animation and in this clip the playhead goes from frame 1 to 30Inside this animationclip i have a square called myclip that also does some animation.But when you apply a color to this square and you run the animationclip, you will notice thatthe square does not animate anymore. But the playhead still runs, so that is weird isn't itDoes anyone know the answer to this bug ?
The code i used is: function applyColor(mc:MovieClip, col:Number) { var tempColor:Color = new Color(mc);
I have the following code on frame1 of my movie that I want to apply to multiple instances of the same movie clip:
mainClip_mc.subClip1_mc.specifiedClip_mc.onPress = function () { //code begins SpecifiedClip_mc exists in subClip1 through 4. Is there a way to do this once without having to say: mainClip_mc.subClip2_mc.specifiedClip_mc.onPress = function () { //same code mainClip_mc.subClip3_mc.specifiedClip_mc.onPress = function () { //same code mainClip_mc.subClip4_mc.specifiedClip_mc.onPress = function () { //same code
Essentially, specifiedClip_mc's parent clip is what's throwing me here. The code to be applied to specifiedClip_mc is identical and I'm not going the correct route by doing this the long repetitive way.
How do I apply EventListener function to all objects of a MovieClip from the main Timeline?I have ball_1, ball_2.. ball_10 objects of movieClip Ball of class Ball. Is there any way I can add EventListener to all of them in a single line? Will there be a increase in performance?I have tried EventListener from inside the MovieClip , but for my purpose I need to use it from Main timeLine? or is it possible with Classes?
I have 3 movie clips (MC's) on the stage. The instance names of these objects are in an array: var navItems:Array = new Array("nav1_mc", "nav2_mc", "nav3_mc"); I want to loop thru these movie clips and modify them with the following: for each (var item:String in navItems) { item.anyMethod = asdf; } If I trace item at this point, I get the correct string name that matches the MC, but it won't let me do this kind of operation at compile time. It throws a "1061: Call to a possibly unidentified method ..." How to get at a MovieClip using only a string of its name at runtime?
As the title suggests i want to apply physics (gravity mainly) to a line drawn with the curser using the createEmptyMovieClip method.Below is the code in the main frame (sorry its a bit long), what I'm trying to do is make something like crayon physics (i know it will be difficult).So far i can draw lines and make certain objects ( a ball for example) be affected by gravity, but when I try to make the drawn lines be affected by gravity it stuffs up.he first line drawn is produced in the wrong position, (it should be at mouse point but isn't) and you can't draw any subsequent lines. This problem doesnt exist when i remove the gravityBasically what i want is that each line that is drawn can have actions assigned to it... (so i can add gravity and unique properties for different line types)
am loading a .png image into a movieclip using loadMovie(). i wanna put a glowfilter on the .png image once it's loaded into the movieclip. is that possible? how?!
I have a MC called Robot. It is animated with keyframes so that my robot appears to walk. There is an Action on frame 8 that says, "gotoAndPlay(1)".When the user pushes the arrow keys, I want to MC to move in the direction of the press arrow. I also want the MC to start playing at keyframe 9 so it plays the walking animation.
This all works but with one small problem. If the arrow key is held down, the "gotoAndPlay(9)" stops the animation from playing, instead showing only the graphic that is on the 9nth keyframe.
Code: // initialize arrow variables var leftArrow:Boolean = false; var rightArrow:Boolean = false;[code]....
Is there a way to call a function once and play the MC frames until the arrow key is not pressed? I think the problem I am having is that if the key is held down, the EventListener keeps running and starting the MC in the same frame instead of allowing the MC to play as I want it to.
I was able to create an animation which only runs when I place my cursor over the animation box.The animation stops playing when I remove the cursor off the animation box.I was able to do this using button rollovers.How do I apply a URL link to this animation.When I place my curser over the animation box it plays,and when I click on the animation box I would like it to link to a web page.
I have my two MovieClips and I both of them collide and the hitTestPoint works, but I want to make that one MovieClip will not be able to go on if that second MovieClip is in front of it but its can turn so that it to another side so that it can move.