ActionScript 3.0 :: HitTestPoint Stops A MovieClip
Nov 1, 2010
I have my two MovieClips and I both of them collide and the hitTestPoint works, but I want to make that one MovieClip will not be able to go on if that second MovieClip is in front of it but its can turn so that it to another side so that it can move.
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Jan 1, 2011
Which one is more efficient? Or is there even a noticeable difference? I did tests of a circle moving closer to a square and stopping when hitTestPoint returns true. The square was at 0 and the circle was at 500. My first test I did using hitTestPoint the entire time, my second test I did by checking the distance (Pythagorean Theorem way) and if it's below 50 then check with hitTestPoint.
I compared the FPS of each test but they were the same at 30 FPS with 200 circles and at 11-12 FPS with 500 circles. I thought the first test would be slower because I was testing every pixel the entire time while the second test I was only calculating the distance for the most part before testing every pixel.
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Jul 29, 2009
I'm doing a basic hitTestPoint which works fine when everything is placed on the root of the flash file. However it fails when all the elements are placed within a movieclip. I've a feeling the problem is due either to the registration of the objects changing once they are placed in the new movieclip symbol, the 'relativity/absolutness' of my referencing or the "hitTestPoint (dragable_object_mc.x, dragable_object_mc.y, true)" part of my code.I have two movieclips: dragable_object_mc - which you can pick up and dragstatic_crashzone_mc - If you drag the other object into this a collision is 'traced' in the output window(it works fine until I place the _mcs and code into a new _mc symbol)Incidentally if I use the 'hitTestObject' code on the root or within a movieclip, it works fine.[code]
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Jun 28, 2011
I have 3 movieclips on stage and what im trying to do is remove the movieclip when its clicked. the code i wrote is throwing this error.. "TypeError: Error #1006: value is not a function. at hitTestPointEx2_fla::MainTimeline/itsclicked()" Can someone please tell me what im doing wrong..This is what i have so far..
[Code]...
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Nov 4, 2008
It's not my first time with flash, but it's with AS3. I'm having a problem and i don't get it. I'm working with Flash CS3 PRO.
The thing is that i'm working in AS3 with a movieclip. That movieclip has more nested movieclips within. So I've: + bicycle_01 ++ body_low
body_low is animated in bicycle_01. I've created a class that will manage my characters. (This is for a cyclist ranking). So within my main file I create the cyclist. I haven't even started and i found the first problem, i'm trying to change the width of body_low but it freezes. After i change the width of body_low, bicycle_01 stops playing.
Here is my problem: _cyclist.getChildByName( "body_low" ).width = 10;
If I add this line body_low width changes, but the animation stops. (right movieclip in this example)
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Sep 22, 2009
I have an all flash website I am finishing. On the "index" page of it, there are 7 buttons all pointing to different painting galleries on another page (or another MC in this case).
These 7 buttons happen to be movieclips so that I can have animation on rollover and rollout. A sample of the current AS2 code for them is below:
on (rollOver) {
gotoAndPlay("s1");
}
[Code]....
In this case, on the index page there is a movieclip with successful animation on rollover/rollout. I assign this clip the instance name of "gallery0" and when clicked, goes to a separate page showing the first gallery.
My problem is this, whenever I do assigned the instance name to any of the 7 movieclips, the animation no longer works. It simply sits there in the default state and acts as it should as far as navigation goes.
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Dec 2, 2009
I have a MovieClip that consists of multiple layers, one of those layers is an animated background Shape. let's call this MyMovieClip with the background shape have the instance name "mcBackground";
I'm adding the MovieClip to the stage from ActionScript by:
var myMovieClip = new MyMovieClip();
addChild(myMovieClip);
This works fine and when the movie clip is added to the stage it plays as expected (background is moving).
The problem is when I try to apply a colorTransform to the background shape, it stops from moving. what I'm doing is this inside the MyMovieClip class:
[Code]...
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May 3, 2010
There is a mouseUpEvent listener attached to the stage in the main class, while dragging the movieClip the mouseUpEvent doesnot trigger the handler and the movieClip gets sticks to the mouse. While the item is being dragged and the mouse is moved away from the movieClip i.e somewhere not on the item but on the stage the mouseUp is detected.
Edit: Here is the scenario I am using a static (Singleton) class as a movieClip as a "DragManager".Whenever a movieClip has to be dragged it is passed to the DragManager and is added as a child,when a mouseUp from stage is detected another static function of dragManager is called to stop the drag and put the movieClip on the appropriate layer.Here is the static function in the DragManager which is called on MouseDown from variouslayers.
public static function startDragMethod(item:Item):void
{
instance.addChild(item); //This is the instance of the DragManager
var boundArea:Rectangle = new Rectangle(0,0,610,760);[code]...
my goal is to implement drag drop between various layers and with as less coupling as possible.
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Nov 30, 2011
I have made a Car Game using Box2D [in Flash] and I have one remaining bug, which I cannot fix. I added graphics and put them on top of the Box2D body. Everything went as good as expected, but after X rotations the movie clips for the car-wheels, stop spinning. I do something like this wheelSprite.rotation = wheelBody.GetAngle() * 180 / Math.PI. I ran a separate program and I saw that, if you do X.rotation += variable and you increase the variable every frame, after ~30 000 (value of variable) the MovieClip stops rotating, so I reset it to 0 after ~28 000. What do I do? The wheelBody.GetAngle()
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Dec 16, 2011
I am embedding SWFs into Articulate Presenter for final publishing. Some of the SWFs have child movieclips with animations. How do I stop the child movieclip playhead when the parent timeline is paused from the Articulate controls? I'm thinking there must be an event listener for when the parent timeline stops, which could trigger the child movieclip to stop.
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Sep 9, 2007
I have a movieclip that has selectable text / scroll bar / other buttons etc - What I would like is to have an onRollOver / RollOut event to call a function on the entire movieclip, however when I do this - The entire movieclip is treated as a button and I cannot select the text nor click the scroll bar / other movieclip buttons within this movieclip. Is there a way to set the onrollover / rollout to execute a function without having the movieclip itself turn into a button / stop functioning?
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May 4, 2010
There is a mouseUpEvent listener attached to the stage in the main class, while dragging the movieClip the mouseUpEvent doesnot trigger the handler and the movieClip gets sticks to the mouse. While the item is being dragged and the mouse is moved away from the movieClip i.e somewhere not on the item but on the stage the mouseUp is detected.
Edit: Here is the scenario I am using a static (Singleton) class as a movieClip as a "DragManager".Whenever a movieClip has to be dragged it is passed to the DragManager and is added as a child, when a mouseUp from stage is detected another static function of dragManager is called to stop the drag and put the movieClip on the appropriate layer. Here is the static function in the DragManager which is called on MouseDown from variouslayers.
[Code]...
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Dec 9, 2010
I'd like to know how could I make the green movieclip rotate right and left until it stops?
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Apr 27, 2011
I have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
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Jun 15, 2010
I'm trying to make a simple platform shooter game, although I just cant seem to get jumping right. hitTestObject works fine, but hitTestPoint doesn't seem to work at all.[code]on that last bit, if I use hitTestObject instead, it works fine, but when i use hitTestPoint, I just fall through the ground as if nothing is there.and I want to use hitTestPoint so I can make floating blocks
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Jun 9, 2011
I'm probably missing something about which parameters I'm supposed to be passing.Here is the code:In the first class (the hitting object belongs to this class):[code]It always traces "Didn't work" when I drag the instance of the first class over the instance of the second class. What am I not understanding about the hitTestPoint function?
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Sep 19, 2011
Why does hitTestPoint isn't working on DisplayObjects that has cacheAsBitmap set to true?It does work, but it takes the Whole rectangle of Display object, not respecting wheather or not pixel is transparent or not (transparent pixels return true after hiTestPoint)
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Jan 20, 2011
im trying to create a menu that drops down when you roll over it. however I cant get hittestPoint to work.I have a movieClip on my stage with a class attached. Inside this movieClip is another movieClip with an instance name of "hitBox"
ActionScript Code:
package {
import flash.display.*;
import flash.events.*;[code].....
Is it possibly to do with the mouseX and mouseY being local?
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Nov 20, 2011
Anyone know why "hitTestPoint(character.x, character,y, true)" would be hit testing off the origin point in the center of the character, and not the whole shape??This is my code from my document class. There's a custom splat class in there, but don't worry about that. This code is inside 2(1 nested) for loops.[code]
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May 19, 2009
I have been using hitTestPoint so far with mouse_move listener, which means if the mouse was stationary over target area when that listener was added the desired action wont happen until mouse moves.
Basically I have this window in the middle of the stage where loader loads pictures and when picture loads if the mouse moves over that window some other stuff appears.The listener is added after each picture is added and if the mouse was stationary above the loader when that happened it doesnt trigger hitTestPoint (until mouse moves).
I have seen somewhere this same effect, but it worked even if the mouse was stationary above the image when image appeared.
[Code]...
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Mar 3, 2011
I have the beginning of a game that looks a bit like Asteroids. The first version of the game worked, but was very code-heavy (every object was individually coded) so I decided to move the bulk of the code to document classes.
I wanted to have certain objects interact with eachother (bullets with asteroids, asteroids with ship, etc.) but they can't find eachother. Also, as you may notice in like a second from now, the whole code is handled by a single document. I guess I should do something about that as well?
Code:
package
{
import flash.display.MovieClip;
import flash.text.TextField;
[code]....
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Mar 26, 2009
How would I change this to do a few test points,if (mydude.hitTestObject(myratarray[i])){
is it along these lines? if (mydude.hitTestPoint(myratarray[i].34,myratarray[i].12,true)){
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Jun 26, 2011
I'm not sure this is even possible, but does anyone know how to get the hitTestPoint function to ignore transparency for a MC containing a png image?
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Oct 20, 2010
Google says that[code]...
is the way to test for the mouse being over a DisplayObject. This works if my movie is displayed at 100% scale. But if maximise my browser window so the Flash movie changes scale, it all goes to pieces.
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Jun 28, 2010
Recently I was trying to use hitTestPoint with a nested movieclip against another non-nested one. Then if the nested movieclip was found to collide with the the registration point of the other movieclip (shapeFlag was set to true of course), the nested movieclip would move down by 1 pixel until it wasn't colliding.[code]What happens is that the while statement doesn't kick in until the registration point of obj3 is over obj2, but it doesn't break until obj3 is not over the bounding box of obj. Alternatively, if I change obj1.obj2.y to obj3.y it does stop at the correct spot.Actually I guess the problem isn't obj2 being nested in obj1, the problem still occurs when it's taken out of obj1.
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Oct 8, 2011
Why does this happen ?
Code:
Main:
ActionScript Code:
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.MovieClip;
[Code].....
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Mar 4, 2012
I've followed a tutorial and everthing works fine but I'd like to use hit-tests instead of the intersect-code. change the code so it works just the same with hit-tests.I dont get the same result.
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Jun 2, 2009
Testing this function and running it 11k times on a shape where I use:
shape.opaqueBackground = true; shape.cacheAsBitmap = true;
Is extremely slow.. It seems to take 4 to 5 seconds to check a 101 x 101 tectangular area.I'm wondering how it is implemented...I know the code for the SDK is available?I can 'getPixel' from a bitmap to get the very exact color of that pixel in 1/1000 that time.If I happen to have the bitmap data.But with a shape that is already 'treated as a bitmap' (see above) using hitTestPoint can stop your system. It should not be vastly inferior to work with Shapes than it is with bmp data..
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Aug 16, 2009
PHP Code:
//Move Enemies Events
function moveEnemies():void {
//Runs through every enemy stored in the array.
for(var c=0; c<enemyArray.length; c++) {
[code]....
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Feb 15, 2010
[Code]....
This code serves the purpose of raising the character upon going up a hill. However, since the game will be on a large space (larger than the document size 1000x750) I am moving the ground (mc_Blockers) instead. This code is supposed to push the mc_Blockers down then it intercepts with the characters y. But instead, it just throws the character really high. When I examined it closely, it seemed to me that it threw the character up till the bounding box of the mc_Blockers (the whole stage is drawn, I'm not using blocks for floor, etc.).
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