ActionScript 3.0 :: HitTestPoint With Nested Object

Jun 28, 2010

Recently I was trying to use hitTestPoint with a nested movieclip against another non-nested one. Then if the nested movieclip was found to collide with the the registration point of the other movieclip (shapeFlag was set to true of course), the nested movieclip would move down by 1 pixel until it wasn't colliding.[code]What happens is that the while statement doesn't kick in until the registration point of obj3 is over obj2, but it doesn't break until obj3 is not over the bounding box of obj. Alternatively, if I change obj1.obj2.y to obj3.y it does stop at the correct spot.Actually I guess the problem isn't obj2 being nested in obj1, the problem still occurs when it's taken out of obj1.

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