ActionScript 3.0 :: HitTestPoint With Nested Object
Jun 28, 2010
Recently I was trying to use hitTestPoint with a nested movieclip against another non-nested one. Then if the nested movieclip was found to collide with the the registration point of the other movieclip (shapeFlag was set to true of course), the nested movieclip would move down by 1 pixel until it wasn't colliding.[code]What happens is that the while statement doesn't kick in until the registration point of obj3 is over obj2, but it doesn't break until obj3 is not over the bounding box of obj. Alternatively, if I change obj1.obj2.y to obj3.y it does stop at the correct spot.Actually I guess the problem isn't obj2 being nested in obj1, the problem still occurs when it's taken out of obj1.
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Dec 15, 2011
I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
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I am instantiating the 'Target' object five times on the stage. This is happening, but only one object is able to have hitTestPoint performed on it. Can anyone help as to why this is happening?[code]
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Jan 5, 2011
I'm having a problem changing the direction of a movieclip using hitTestPoint. I have some balls on the screen that only move left, right, up and down. and pending the way they are moving they have to change direction. if they're moving right they have to change to up. left to down, up to right and down to left. I tried the following code for getting a ball moving moving right to change to up. note: movingDir is just a string i use to keep track of how the ball is moving and is defined initially in another class. here is a snippet from the ball class:
[Code]...
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Nov 29, 2009
I have six objects which are on the stage when my game loads up. I have stored them in an array in my Document class. Occassionaly I run through this array and check if something has hit these objects and remove them if so. i don't actually remove them from the array though. I'm finding though that even after these objects have been removed from the stage, the hittestpoint still returns true when something crosses the area where these objects once where?! Doesn't the object have to be there for hitTestPoint to return true?
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Jan 5, 2011
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Code: Select allthis._movingDir = "right";
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[Code]....
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Jan 1, 2011
Which one is more efficient? Or is there even a noticeable difference? I did tests of a circle moving closer to a square and stopping when hitTestPoint returns true. The square was at 0 and the circle was at 500. My first test I did using hitTestPoint the entire time, my second test I did by checking the distance (Pythagorean Theorem way) and if it's below 50 then check with hitTestPoint.
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Jun 18, 2005
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//////
/////
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Jan 30, 2012
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[code]....
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Oct 30, 2005
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Jun 15, 2010
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Jun 9, 2011
I'm probably missing something about which parameters I'm supposed to be passing.Here is the code:In the first class (the hitting object belongs to this class):[code]It always traces "Didn't work" when I drag the instance of the first class over the instance of the second class. What am I not understanding about the hitTestPoint function?
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im trying to create a menu that drops down when you roll over it. however I cant get hittestPoint to work.I have a movieClip on my stage with a class attached. Inside this movieClip is another movieClip with an instance name of "hitBox"
ActionScript Code:
package {
import flash.display.*;
import flash.events.*;[code].....
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[Code]...
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Code:
package
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import flash.display.MovieClip;
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[code]....
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Google says that[code]...
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Why does this happen ?
Code:
Main:
ActionScript Code:
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.MovieClip;
[Code].....
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Mar 4, 2012
I've followed a tutorial and everthing works fine but I'd like to use hit-tests instead of the intersect-code. change the code so it works just the same with hit-tests.I dont get the same result.
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Jun 2, 2009
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PHP Code:
//Move Enemies Events
function moveEnemies():void {
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for(var c=0; c<enemyArray.length; c++) {
[code]....
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Feb 15, 2010
[Code]....
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I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?
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