ActionScript 3.0 :: HitTestPoint( X, Y, True); Implementation?

Jun 2, 2009

Testing this function and running it 11k times on a shape where I use:
 
shape.opaqueBackground = true;            shape.cacheAsBitmap = true;
 
Is extremely slow.. It seems to take 4 to 5 seconds to check a 101 x 101 tectangular area.I'm wondering how it is implemented...I know the code for the SDK is available?I can 'getPixel' from a bitmap to get the very exact color of that pixel in 1/1000 that time.If I happen to have the bitmap data.But with a shape that is already 'treated as a bitmap' (see above) using hitTestPoint  can stop your system. It should not be vastly inferior to work with Shapes than it is with bmp data..

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