ActionScript 3.0 :: HitTestObject / HitTestPoint Not Working Sometimes
Oct 8, 2011
Why does this happen ?
Code:
Main:
ActionScript Code:
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.MovieClip;
[Code].....
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Similar Posts:
Jun 15, 2010
I'm trying to make a simple platform shooter game, although I just cant seem to get jumping right. hitTestObject works fine, but hitTestPoint doesn't seem to work at all.[code]on that last bit, if I use hitTestObject instead, it works fine, but when i use hitTestPoint, I just fall through the ground as if nothing is there.and I want to use hitTestPoint so I can make floating blocks
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Jun 9, 2011
I'm probably missing something about which parameters I'm supposed to be passing.Here is the code:In the first class (the hitting object belongs to this class):[code]It always traces "Didn't work" when I drag the instance of the first class over the instance of the second class. What am I not understanding about the hitTestPoint function?
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Nov 20, 2011
Anyone know why "hitTestPoint(character.x, character,y, true)" would be hit testing off the origin point in the center of the character, and not the whole shape??This is my code from my document class. There's a custom splat class in there, but don't worry about that. This code is inside 2(1 nested) for loops.[code]
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Mar 3, 2011
I have the beginning of a game that looks a bit like Asteroids. The first version of the game worked, but was very code-heavy (every object was individually coded) so I decided to move the bulk of the code to document classes.
I wanted to have certain objects interact with eachother (bullets with asteroids, asteroids with ship, etc.) but they can't find eachother. Also, as you may notice in like a second from now, the whole code is handled by a single document. I guess I should do something about that as well?
Code:
package
{
import flash.display.MovieClip;
import flash.text.TextField;
[code]....
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Aug 16, 2009
PHP Code:
//Move Enemies Events
function moveEnemies():void {
//Runs through every enemy stored in the array.
for(var c=0; c<enemyArray.length; c++) {
[code]....
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Jan 6, 2009
I have a project I am working on in Flash CS3 using AS3.I have a drag and drop quiz that contains 8 boxes. 4 of the boxes contain dynamic text boxes with the vocabulary words. 4 of the boxes contain the definitions to the vocab words. The students drag and drop the vocab words onto the definitions. My issue is that hitTestObject is only working on the first box everytime. I have a for loop in my endDrag code that should loop through each object and test against it to see if there is a hit. Can anyone see anything wrong with my loop?
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Jul 16, 2010
i made a moving car that the user can move by his keyboard , and i tried to collide it with a square (using hitTestObject function ) .. but i got no error , and no detection.so i tried to write the function again by using target (( the target object thing up in the action tools )) , then i target the car and again nothing happen.i wants that car not to get out of the square and i want the screen follow the car ... and i want to detection so i can write a function of the REACTION![code]also maybe its important to say that the carMC <---- inside this Movie clip an action layer where all equations , variables and function of the car movement are inside.
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Jan 1, 2011
Which one is more efficient? Or is there even a noticeable difference? I did tests of a circle moving closer to a square and stopping when hitTestPoint returns true. The square was at 0 and the circle was at 500. My first test I did using hitTestPoint the entire time, my second test I did by checking the distance (Pythagorean Theorem way) and if it's below 50 then check with hitTestPoint.
I compared the FPS of each test but they were the same at 30 FPS with 200 circles and at 11-12 FPS with 500 circles. I thought the first test would be slower because I was testing every pixel the entire time while the second test I was only calculating the distance for the most part before testing every pixel.
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Mar 22, 2011
I'm making target shooting game and the hitTestObject not working its located in the function collision detection below in my code:
import fl.motion.MotionEvent;
import flash.events.MouseEvent;
var xSwitch:Array = new Array ;
var count:Number = 120;
var seconds:Number = 0;
var minutes:Number = 0;
[Code] .....
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May 17, 2010
Collision detection is not working for me. My objects are planes in 3D space.
1) I have tried hitTestObject function.
2) I have also read [URL] and tried it. With no success in both cases.
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Sep 19, 2011
Why does hitTestPoint isn't working on DisplayObjects that has cacheAsBitmap set to true?It does work, but it takes the Whole rectangle of Display object, not respecting wheather or not pixel is transparent or not (transparent pixels return true after hiTestPoint)
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Jan 20, 2011
im trying to create a menu that drops down when you roll over it. however I cant get hittestPoint to work.I have a movieClip on my stage with a class attached. Inside this movieClip is another movieClip with an instance name of "hitBox"
ActionScript Code:
package {
import flash.display.*;
import flash.events.*;[code].....
Is it possibly to do with the mouseX and mouseY being local?
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May 19, 2009
I have been using hitTestPoint so far with mouse_move listener, which means if the mouse was stationary over target area when that listener was added the desired action wont happen until mouse moves.
Basically I have this window in the middle of the stage where loader loads pictures and when picture loads if the mouse moves over that window some other stuff appears.The listener is added after each picture is added and if the mouse was stationary above the loader when that happened it doesnt trigger hitTestPoint (until mouse moves).
I have seen somewhere this same effect, but it worked even if the mouse was stationary above the image when image appeared.
[Code]...
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Mar 26, 2009
How would I change this to do a few test points,if (mydude.hitTestObject(myratarray[i])){
is it along these lines? if (mydude.hitTestPoint(myratarray[i].34,myratarray[i].12,true)){
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Jun 26, 2011
I'm not sure this is even possible, but does anyone know how to get the hitTestPoint function to ignore transparency for a MC containing a png image?
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Oct 20, 2010
Google says that[code]...
is the way to test for the mouse being over a DisplayObject. This works if my movie is displayed at 100% scale. But if maximise my browser window so the Flash movie changes scale, it all goes to pieces.
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Jun 28, 2010
Recently I was trying to use hitTestPoint with a nested movieclip against another non-nested one. Then if the nested movieclip was found to collide with the the registration point of the other movieclip (shapeFlag was set to true of course), the nested movieclip would move down by 1 pixel until it wasn't colliding.[code]What happens is that the while statement doesn't kick in until the registration point of obj3 is over obj2, but it doesn't break until obj3 is not over the bounding box of obj. Alternatively, if I change obj1.obj2.y to obj3.y it does stop at the correct spot.Actually I guess the problem isn't obj2 being nested in obj1, the problem still occurs when it's taken out of obj1.
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Nov 1, 2010
I have my two MovieClips and I both of them collide and the hitTestPoint works, but I want to make that one MovieClip will not be able to go on if that second MovieClip is in front of it but its can turn so that it to another side so that it can move.
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Mar 4, 2012
I've followed a tutorial and everthing works fine but I'd like to use hit-tests instead of the intersect-code. change the code so it works just the same with hit-tests.I dont get the same result.
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Jun 2, 2009
Testing this function and running it 11k times on a shape where I use:
shape.opaqueBackground = true; shape.cacheAsBitmap = true;
Is extremely slow.. It seems to take 4 to 5 seconds to check a 101 x 101 tectangular area.I'm wondering how it is implemented...I know the code for the SDK is available?I can 'getPixel' from a bitmap to get the very exact color of that pixel in 1/1000 that time.If I happen to have the bitmap data.But with a shape that is already 'treated as a bitmap' (see above) using hitTestPoint can stop your system. It should not be vastly inferior to work with Shapes than it is with bmp data..
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Feb 15, 2010
[Code]....
This code serves the purpose of raising the character upon going up a hill. However, since the game will be on a large space (larger than the document size 1000x750) I am moving the ground (mc_Blockers) instead. This code is supposed to push the mc_Blockers down then it intercepts with the characters y. But instead, it just throws the character really high. When I examined it closely, it seemed to me that it threw the character up till the bounding box of the mc_Blockers (the whole stage is drawn, I'm not using blocks for floor, etc.).
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Jan 18, 2010
basically, I'm having trouble with the hitTestPoint method. As soon as I move the root of the swf, it no longer works as it should.To see what I mean, run this code:
Code:
package todd.test
{
[code].....
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Dec 30, 2008
I have this code so that when a spaceship goes through a blackhole it plays the spaceships moveiclip. This works fine on the first part of the code when the user just clicks the start button.However, i have put in a difficulty setting and when you change the difficulty setting the hittest doesn't work anymoreand there are no error messages. I have tried putting the blackHoles array in the difficulty function but nothing changes and i didn't really think this would make a difference as the easy function is already using the blackHoles array outside the difficulty function.
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Oct 5, 2010
So, pretty much I have made a little flash app for a project at uni, and I have a tree which these little bat creates land onI have drawn the tree as a MC, and then use a hitTestPoint function to check wether the centre point of each bat character is touching the tree. If so land... blah blah pretty simple.Except I need to create a function that actually randomly spawns these characters on the tree. So to do this i would ideally have a get function that collects every x and y point on the and stores this data into a list
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Sep 15, 2011
Is it possible to definine a range of values for the x or y parameter of hitTestPoint?
For example... hitTestPoint(100, rangeOfValues, false);
I've tried a few different things but nothing has worked so far.
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Nov 20, 2011
why "hitTestPoint(character.x, character,y, true)" would be hit testing off the origin point in the center of the character, and not the whole shape??
This is my code from my document class. There's a custom splat class in there, but don't worry about that. This code is inside 2(1 nested) for loops.
function hitTestBalls(e:Event) {
for (var i = ballArray.length - 1; i >= 0; i--) {
for (var m = MonsterArray.length - 1; m >= 0; m--) {
[Code]....
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Sep 27, 2010
I have a movie clip on which I have added a MouseEvent.MOUSE_OUT listener.[code]...
Now the logic is to remove the movie clip on MOUSE_OUT and add it back to stage on MouseOver of another button. The intended functionality is like a slider showing some info
The MouseEvent.MOUSE_OUT firing in this case is not functioning always as expected. When I move the mouse out of the moveclip fast it fires. If I moveout very slowly it does not fire and consequently the movieclip remains on the stage. [code]...
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May 20, 2011
I am instantiating the 'Target' object five times on the stage. This is happening, but only one object is able to have hitTestPoint performed on it. Can anyone help as to why this is happening?[code]
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Sep 18, 2011
I have a movieclip I drawn, called Map. It has a child with the name Wall. I'm trying to make a function that returns a 2d tile array of if there is something in that tile or not, for pathfinding. The problem is, levelGrid is entirely false. I'm not sure what I am doing wrong. I have filled the whole movieclip (Wall) with bright red, and yes it still returns false. The x and y of both Map and Wall is 0, so I don't think there should be issues with hitTestPoint accepting global x / y.
[Code]...
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