ActionScript 3.0 :: HitTestObject Is Not Working With Moving User?

Jul 16, 2010

i made a moving car that the user can move by his keyboard , and i tried to collide it with a square (using hitTestObject function ) .. but i got no error , and no detection.so i tried to write the function again by using target (( the target object thing up in the action tools )) , then i target the car and again nothing happen.i wants that car not to get out of the square and i want the screen follow the car ... and i want to detection so i can write a function of the REACTION![code]also maybe its important to say that the carMC <---- inside this Movie clip an action layer where all equations , variables and function of the car movement are inside.

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Why does this happen ?

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[Code]....

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[Code].....

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[Code]....

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ActionScript 3.0 :: Get The X,y Position Of HitTestObject()?

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[Code]....

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Actionscript 3 :: HitTestObject With For Loop?

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function collectFood() {
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Actionscript 3 :: Go To Next Frame With HitTestObject?

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ActionScript 3.0 :: Add Sound To HitTestObject?

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I'm hoping someone can help me. I'm trying to add sound to the hitTestObject script below so that a short sound plays everytime "bolt" hits the ralphie_mc.

[Code]...

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ActionScript 3.0 :: HitTestObject Firing More Than Once

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I'm working on a scene where the user can drag sugar, honey and syrup flavour to a cup of coffee and each time they collide, the coffee's happiness is increased by 1. I added a TweenLite so that sending any of the objects to their original positions is much more fluid. The problem is that the hitTestObject is now firing more than once (which makes sense and now happiness is increasing at more than one increment at a time) but how can I make it so happiness is increased just once?

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[Code] .....

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IDE :: Use HitTestObject On All Instances Of A Movieclip

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I'm trying to make a simple maze game. I have movement working, and now I'm trying to implement collision. Here's what I have:

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[Code]....

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