IDE :: Use HitTestObject On All Instances Of A Movieclip
Sep 25, 2009
I'm trying to make a simple maze game. I have movement working, and now I'm trying to implement collision. Here's what I have:
An 8x8 grid, with walls of length 1 to break the grid up into a maze. the walls are instances of a movieclip I've named "mc_wall" a guitar-pick-shaped chip I'll control the movement of a cross-hair called "arms" that will check if there are walls immediately surrounding my chip by way of collision. "arms" is a movieclip made up of four individual movieclips: "uparm", "leftarm", "rightarm", and "downarm"
I have currently named each instance of "mc_wall" to be "wall" this is the code I have now (using only right as an example):
function moveRobot(event:KeyboardEvent):void
{
doslide = true;
if (event.keyCode == Keyboard.RIGHT)
[Code]....
this will work, causing the chip to remain in place if the rightarm detects "wall", and move if the rightarm does not detect "wall". My problem is that, although I have named every instance of "mc_wall" to be "wall", the only "wall" flash will recognize is the last one.
Is there a way to adjust this code to look at all 70-or-so instances of "mc_wall" instead of only the last one?
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Sep 11, 2010
Trying to do hitTestObject on instances that are dynamically placed on the stage. Receiving an error:
TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()
[code].....
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Mar 8, 2010
The Flash movie has three movie clips, square_mc and circle_mc that are draggable objects. The blackCircle_mc is the object that the other two instances, when dragged over it, should disappear from view. However, at the moment the example does not allow the movie clip instances square_mc and circle_mc to disappear. The instances disappear and are not visible in the target area of the blackCircle_mc instance, but not over the black circle area itself. The hitTestObject method is working on the target area outside the circle, but not within the circle circumference.
[Code]....
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Mar 11, 2010
StartDrag, stopDrag, hitTestObject The Flash movie has three movie clips, square_mc and circle_mc that are draggable objects. The blackCircle_mc is the object that the other two instances, when dragged over it, should disappear from view. However, at the moment the example does not allow the movie clip instances square_mc and circle_mc to disappear. The instances disappear and are not visible in the target area of the blackCircle_mc instance, but not over the black circle area itself. The hitTestObject method is working on the target area outside the circle, but not within the circle circumference.
[Code]....
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Nov 5, 2010
I would like to detect a collision between a named MovieClip on the stage and an instance of a MovieClip from the Library which is created dynamically.
at the moment I'm putting all the dynamic instances in an Array and then I loop through all of them to see if I'm colliding with any of them, which I think is not great:
for each (var zz in corridors){
if((map_player.Ndist1.hitTestObject(zz) == true)&&(zz is brick)){
...
I'd like to remove the loop and do the hit test and do something like
if(map_player.Ndist1.hitTestObject(is brick) == true){
...
but of course that does not work
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May 11, 2011
I'm trying to make a fish controlled by direction keys catch some random color shapes thats falling on screen... i made the fish move and the shapes fall but when now i cant do it catch the shapes.. looks like it doesn't make the hitTestObject
there is my code:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code].....
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Jun 5, 2009
I have two movieclips that I would like to interact with eachother (in this case, lets just say its a ball that I throw, and the ground). The problem that I am having is that the ball has its own .as file that determines its gravity and x/y directions depending on mouse position (those values are called in the main actionscript)
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[Code]...
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Jan 14, 2009
Is there ant way to run a hit test on any child within a MovieClip. I am trying to create a maze MovieClip which contains a number of Wall children. I have an object that needs to know when it hits a wall. This is the code within the object:
package {
import flash.display.MovieClip;
import flash.events.Event;
public class Mousey extends MovieClip {
private var Root:MovieClip;
public function Mousey(m:MovieClip) {
[Code] .....
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Jun 3, 2009
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Code:
Select allif (circle_mc.hitTestObject( ?whatHere? ) ) {
?whatHere?.removeChild( ?whatHere? );
}
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Apr 28, 2011
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Apr 13, 2012
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[Code]...
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Apr 27, 2011
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Sep 11, 2009
The zipped attachment for this post, contains two files trial.fla and img.jpg. In the flash movie, I have done the following: Created three frames with stop() on all the three. "Prev Frame" & "Next Frame" buttons allow us to move to all the three frames. There is a movieclip instance with the name: "abc" common to all the three frames. The button "Show/Hide Abc" makes "abc" visible & invisible. In the second frame, I am loading the external image "img.jpg" and setting the child index of "abc" to numChildren - 1.
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Oct 14, 2010
The code below creates new instances of 2 MovieClips, seems all fine.
Code:
var myOnStageClip:MovieClip = this.text_mc;
var myLinkage:Class = Class(getDefinitionByName(getQualifiedClassName(myOnStageClip)));
[code].....
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May 3, 2011
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Here is the code:
Code:
var Items = new Array('bombon', 'regalo', 'corazon');
pos = new Object();
pos._x=random(550);
[Code]....
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Aug 24, 2009
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[Code]....
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Feb 16, 2011
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Mar 14, 2011
how to add multiple instances of a movieclip via it's linkage...
this is the script that adds a single instance to the stage.
code: package
{
import flash.display.MovieClip;
import flash.events.Event;
[Code]....
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Feb 12, 2009
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Aug 4, 2009
What i'm trying to do is assign a script to several movieClip instances, and make that bounce when it hits another movieClip on satge.I guess basic collision really.But its not working, mainly as, i think, i have no idea how to make the script read things from the stage.This is what i have so far:
package{import flash.display.MovieClip;[code]....
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Aug 27, 2009
I have the following code on frame1 of my movie that I want to apply to multiple instances of the same movie clip:
mainClip_mc.subClip1_mc.specifiedClip_mc.onPress = function () {
//code begins
SpecifiedClip_mc exists in subClip1 through 4. Is there a way to do this once without having to say:
mainClip_mc.subClip2_mc.specifiedClip_mc.onPress = function () {
//same code
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//same code
mainClip_mc.subClip4_mc.specifiedClip_mc.onPress = function () {
//same code
Essentially, specifiedClip_mc's parent clip is what's throwing me here. The code to be applied to specifiedClip_mc is identical and I'm not going the correct route by doing this the long repetitive way.
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Jan 2, 2010
I use the code below to create 3 movie clips.
var A:Array = new Array();
for (var i:uint = 0; i < 3 ; i++) {
A[i] = new hayvanSec();
[code]........
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Sep 10, 2010
I'm trying to dynamically place instances of MovieClip on the stage. Receiving an error:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
ActionScript:
// properties in class ----------
var circle_ary:Array = new Array;
var circ_num:int;//number of circles on the stage.
[code]....
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