ActionScript 2.0 :: Remove All Movieclip Instances
May 25, 2008
Is there a code to remove all instances of a particular movieclip on stage? The code removeMovieClip(target);removes just one particular instance. That wont do for me at all! I need to remove all the instances. How do I do that?
I need to remove all the instances of a movieclip that I am adding to the stage using addChild.I use a loop to add several copies of the same movieclip onto the stage. Is there a way to remove all these movieclips at once.I've tried several things but nothing seems to work.Below are the for loops that I am using to add and remove the children from the stage. Note that the initial for loop adds a number of instances of the movieclip "colorbox2" based on the contents of textboxes. This works fine, however when I trace(colbox.numChildren) it just shows "1" regardless of how many instances it adds to the stage. Shouldn't it reflect the number of instances it added to the stage? The 2nd loop removes one instance of the movieclip from the stage, but I can't get it to remove all the instances of the "colorbox2".[code]
trying to remove instances of child/children. I have a function (btFnc) that creates a child (bT) and then the function is called several times to add instances to the stage - btFnc(264,3.6); btFnc(304,4.6); btFnc(344,5.6); btFnc(384,6.6); btFnc(424,7.6);Yet i cannot for the life of me remove all of the children, only 1.
Code: public class screen18 extends MovieClip { private var scrnXMLLoader:XMLLoader;//XML Loading class private var screenTxt:Array;
I hate it when I'm converting someone else's AS2 project to AS3, and there's code buried on an onstage instance somewhere, which gives me the warning:"Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored."
I'm trying to create a simple loop that adds a random number of stars, fades them out and removes them.The script I've come up with does everything but remove them, and perhaps I need a less on adding children to a stage.
I need a way to make the movie clips unique so I can tell my oncomplete function to remove the property clip, if I don't do this the movie will eventually slow down and crash because of so many (invisible) movieclips.
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
below shows how to add child in a movieclip. ebd.target.addChild(info_grd); there is button named my_btn inside the movieclip info_grd.I would like to remove movieclip info_grd.parent
I have a movieclip that inside have secuence of image, I will like 1000 instances of this movieclip, but I not like reload the 100 of images inside the movieclip
It is posible.That the movieclip have a child share with more objects
The zipped attachment for this post, contains two files trial.fla and img.jpg. In the flash movie, I have done the following: Created three frames with stop() on all the three. "Prev Frame" & "Next Frame" buttons allow us to move to all the three frames. There is a movieclip instance with the name: "abc" common to all the three frames. The button "Show/Hide Abc" makes "abc" visible & invisible. In the second frame, I am loading the external image "img.jpg" and setting the child index of "abc" to numChildren - 1.
Now if I move to frame 3 and try to hide "abc" (using "Show/Hide Abc"), it works fine. But once I switch back to frame 2 or subsequently to frame 1, I can see two instances named "abc" in the trace window. (I display all the children of the displayList on every frame). Why do two instances named "abc" appear? Due to two instances of "abc", the button to hide "abc" no longer works. Its very important. NOTE: If I do not change the childIndex of "abc" to numChildren - 1 then everything works fine. But I have to do this in my project where a similar problem has crept up.
I'm trying to make a simple maze game. I have movement working, and now I'm trying to implement collision. Here's what I have:
An 8x8 grid, with walls of length 1 to break the grid up into a maze. the walls are instances of a movieclip I've named "mc_wall" a guitar-pick-shaped chip I'll control the movement of a cross-hair called "arms" that will check if there are walls immediately surrounding my chip by way of collision. "arms" is a movieclip made up of four individual movieclips: "uparm", "leftarm", "rightarm", and "downarm"
I have currently named each instance of "mc_wall" to be "wall" this is the code I have now (using only right as an example):
function moveRobot(event:KeyboardEvent):void { doslide = true; if (event.keyCode == Keyboard.RIGHT)
[Code]....
this will work, causing the chip to remain in place if the rightarm detects "wall", and move if the rightarm does not detect "wall". My problem is that, although I have named every instance of "mc_wall" to be "wall", the only "wall" flash will recognize is the last one.
Is there a way to adjust this code to look at all 70-or-so instances of "mc_wall" instead of only the last one?
I've built a dropdown menu movieclip that I need to use in a contact form- or more specifically, I need 2 dropdowns with different options in them in the same form. My problem is that when I change the properties in one instance of the dropdown_mc, it changes the properties in the other as well. The two clips have different instance names, and I've been changing labels of the list items by clicking through to the actionscript imbedded in each dropdown (not through the dropdown_mc in the library). There must be an obvious solution to this that I somehow didn't catch....I've even tried dragging each dropdown from the stage back into the library and creating a new movie clip with a different symbol name and they're still connected. Do I need to create an entirely new copy of this dropdown with different instance names
I'm having some trouble trying to duplicate movieclips randomly. I have created an array with the instance names of the MCs i have on stage. Then I'm trying to create a variable that selects one random element from the array. Finally I want to use that variable as a target to duplicate my movie Clips... but it doesn't work.
Here is the code:
Code:
var Items = new Array('bombon', 'regalo', 'corazon'); pos = new Object(); pos._x=random(550);
I have a movieclip that inside have secuence of image, I will like 1000 instances of this movieclip, but I not like reload the 100 of images inside the movieclipIt is posible.That the movieclip have a child share with more objects
I'm trying to convert an old AS 2.0 file to 3.0, but keep getting this error:
[Code]....
I've been pulling my hair out trying to find the problem spot. Can someone take a look at this file and find where the problem lies? NOTE: the file needs to be updated to use strings within the Case statement: "Button_1", etc.
I am working on a project which looks like a crossword puzzle. When you mouse over on the white boxes they will light up. When you mouse over the letters they will have 3d rotations and when you rollover only some specific letters, they will flip some specific boxes.
Right now what happens is, when you mouse over the boxes with letters on them, the letters will rotate but the box will not light up. This is because I have created the box movieclip, with the invisible button inside it, and then just duplicated it in my scene to create a tile. But the invisible button for the letters are on the scene,so it's kinda overriding it.when I tried having the buttons on the scene rather than inside the movie clip, what happened is when you roll over one of the boxes, all of them will animate.
I'm having trouble creating multiple instances of one movieclip. I've got an array set up that loads photos into flash and places them in a grid (sort of). I want those photos to have outlines around them. So, i created an outline. Now, when i try to place it on all of the photos, it will run through them and only apply itself to the latest photo (one instance overwrites the others). How do i make multiples of the outline?
What i'm trying to do is assign a script to several movieClip instances, and make that bounce when it hits another movieClip on satge.I guess basic collision really.But its not working, mainly as, i think, i have no idea how to make the script read things from the stage.This is what i have so far:
I have the following code on frame1 of my movie that I want to apply to multiple instances of the same movie clip:
mainClip_mc.subClip1_mc.specifiedClip_mc.onPress = function () { //code begins SpecifiedClip_mc exists in subClip1 through 4. Is there a way to do this once without having to say: mainClip_mc.subClip2_mc.specifiedClip_mc.onPress = function () { //same code mainClip_mc.subClip3_mc.specifiedClip_mc.onPress = function () { //same code mainClip_mc.subClip4_mc.specifiedClip_mc.onPress = function () { //same code
Essentially, specifiedClip_mc's parent clip is what's throwing me here. The code to be applied to specifiedClip_mc is identical and I'm not going the correct route by doing this the long repetitive way.
Trying to do hitTestObject on instances that are dynamically placed on the stage. Receiving an error:
TypeError: Error #2007: Parameter hitTestObject must be non-null. at flash.display::DisplayObject/_hitTest() at flash.display::DisplayObject/hitTestObject()
I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code.
how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code? (specify if the solution involves exporting the library MovieClip with an identifier name)
I am trying to add a single MovieClip in two different spots on my stage. I've added the first by using addChild but I have no idea about how I would also add the second. Basically, it's a button that the user interacts with using a keypress, but in two different spots.