ActionScript 3.0 :: Adding Two Instances Of A MovieClip In Different Spots?

Feb 15, 2009

I am trying to add a single MovieClip in two different spots on my stage. I've added the first by using addChild but I have no idea about how I would also add the second. Basically, it's a button that the user interacts with using a keypress, but in two different spots.

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ActionScript 3.0 :: Adding Attributes To Movieclip Instances?

Aug 25, 2010

Let's say I have 5 instances of a movie clip on the stage, which are going to be manipulated by Actionscript. Is there a way I can add attributes/parameters/variables to each one, inside flash? Like "hitpoints" and "attack," for example. If I could set all those values inside the Flash IDE, for later access in the game code, it would make my workflow a lot cleaner. (I'm making game levels)

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ActionScript 3.0 :: Adding Instances To Stage

Feb 16, 2010

I have this library with more than 80 objects that i want to bind to my keyboard. My idea is use the "keyCode" to call the object to the stage, constructing the object's name inside a variable.This is the code that I'm trying to use, but the bold text line always give me an error (constructor, syntax and others) depending how i write that line.[code]I'm not very experienced with AS3 so i don't know if this is the right approach to solve my problem. Any help is well received.

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ActionScript 3.0 :: Adding Multiple Instances Of Same Var?

Aug 20, 2009

what I want is for the text area box to be added the same amount of times as there are nodes in my xml file (currently 5)So, I'm trying to add 5 textboxes to the stage.Whenever my loop fires this

Code:
//make titles
var songTitle:TextField = new TextField;

[code].....

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ActionScript 3.0 :: Adding / Killing Instances Of Children

Mar 21, 2009

I've attached the FLA.I'm trying to make a game where the guy kills rats that appear randomly as the scenery moves down, however every time I shoot the rat and remove the rat child, it throws an error that my actionscript is pointing to an inexistent rat. Hence my problem... is there a way to add many instances of the same class with AS3 at random intervals and remove them when it's shot with the bullet???

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Actionscript 3 :: Adding Multiple Instances Of A Sprite?

Jun 3, 2011

I am building a Custom Image Picker, that shows 6 alternative versions. However the photo is only showing on the 6th item.

_model.selectedPhoto returns a Sprite, and does not let the app function correctly.

However when I use _model.photos[ii], A photo is added to each item - Why is this? I need to add _model.selectedPhoto to each s:Sprite

for (var ii:int; ii < 6; ii++)
{
//Create BG
var s:Sprite = new Sprite();

[Code]....

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ActionScript 3.0 :: Removing And Adding Instances To Array

Mar 8, 2011

I have a MC called Enemy. It contains a monster that pops out at a random time (a timer with animation inside the MC). It stays on the stage for a few seconds and then hides again. If it hides, I want it to be removed and another enemy be added instead. All the monsters are instances of Enemy MC that are inside enemies[] array.[code]

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ActionScript 3.0 :: Adding/Killing Instances Of Children?

Feb 19, 2009

I'm trying to make a game where the guy kills rats that appear randomly as the scenery moves down, however every time I shoot the rat and remove the rat child, it throws an error that my actionscript is pointing to an inexistent rat. Hence my problem... is there a way to add many instances of the same class with AS3 at random intervals and remove them when it's shot with the bullet?

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IDE :: Creating A Sprite, And Adding 100 Instances To The Stage

Jul 16, 2009

I thought would be coded like this:

var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFF88CC);
sp.graphics.drawCircle(0, 0, 50);

[Code].....

however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.

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ActionScript 3.0 :: Create 3 Instances Of The Class - Adding A Delay

Feb 8, 2009

I create 3 instances of the class below. I need to find a way to call them with a delay so they get added to the stage one after the other. Is there a class that lets me queue up functions? Or an economical way to do it with the functions built into flash.

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ActionScript 3.0 :: Adding Thousands Of Instances Of A Movie Clip?

Sep 17, 2008

I am trying to add around 20,000 instances of a single small movie clip (HexTile) from the library into a container Sprite using actionscript. The problem is it loads immediately and it loads very slowly, so I would like to know if there is a way to preload it? The class that adds the movie clip library symbol (World) is not the document class, nor is it referenced from the document class. I have tried dragging an empty sprite linked to World, and I have tried exporting it to other frames as well is preloading it as it's own .swf...

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Professional :: Adding Multiple Instances Of Imported Swf To Stage?

Jun 14, 2010

I understand how to import a swf and add it to the stage. Is it possible (using code) to add the one imported swf to the stage multiple times, each with different instance names? So the same as adding a library item to the stage multiple times, each time with a different instance name, with code, but using an imported swf?

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Actionscript :: Dynamically Adding Events Code To Instances Possible?

Mar 16, 2010

I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene.i could add some code like so:

MC Frame one.

this.onClipEvent(load)
{
this._alpha = 0;
}

but I cannot. How can i set the MC _alpha to 0 for all instances without adding it manually to each instance or setting it in the properties?

edit: or creating a class for it just to set the alpha.

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ActionScript :: Adding Multiple Instances Of The Same Swf File To The Stage

Jun 6, 2011

I'm creating a game in ActionScript 3.0 using the FlashPunk game engine and the FlashDevelop SDK. I've created my own MovieClip class that takes a preloaded movie clip file.

public function MyMovieClip(file:MovieClip, posX:int, posY:int, frameRate:int)
{
movieClip = file;

[Code]....

The problem that I'm having is that when I have multiple instances of the MyMovieClip class using the same swf file, only the last instance is rendered and is updated for each instance of the class that I have.(e.g 3 instances of MyMovieClip, the last instance is updates at 3 times the speed.)

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ActionScript 3.0 :: Dynamically Adding And Removing Multiple Instances Of Same MCs After Certain Time

Dec 14, 2009

After a little break in AS3 I'm back... and facing a problem. For a school project I'm trying to make a side scroller game in which the player automatically moves right and has to avoid branches.Basically, depending on how well you do your speed (var) gets updated. After certain 'distance' (fake of course, as the player stays centered) I would like a n instance of Branch_MC to appear. Also, when that instance's x property reaches -20 I would like it removed.I'd need approximately 135 branches so creating variables isn't really an option.

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ActionScript 3.0 :: Adding Button Functionality To Dynamic Movie Clip Instances

Jul 1, 2010

My application creates instances of a movie clip (located in the library) based on XML data. Now I want to add individual button functionality to these instances, and I'm stumped.

I'm basically creating instances of clickable doors, the data of which are fetched from an external XML file. The number of doors (doorCount) is calculated directly from the number of "door" nodes in the XML, so it needs to be fully dynamic. Essentially, I want to have a single function that each instance can use by passing in their individual XML data. Clicking a door would first open the door (or something similar), and clicking it again would lead to a link, listed in each instance node.

Here's the loop, where the instances are created:

[Code].....

I don't really know where to begin. Am I able to declare an eventListener inside the loop? How do I pass the "number" of the door to the function called by the eventListener? Or should I somehow pass the door-specific link (and any other node data) to the function directly from the loop?

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ActionScript 3.0 :: Possible To Make Instances / Children Interact With Other Objects By Adding EventListener

Dec 31, 2011

I know it is possible to make instances/children interact with other objects by adding an eventListener to each child/instance.But how do you make a random instance/child interact with another random instance/child?Example: let a bunch of spaceships get damaged by a bulletrain by using addChild to place both spaceships and bullets on the stage.

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ActionScript 3.0 :: Adding Multiple Instances At Varying But Specific Points On Stage

Jul 12, 2010

add multiple instances of an object to the stage at different but not random points.

For example - I have a box that is linked to a class file. In the class file I have an "ADDED_TO_STAGE" event listener. The function that is called places the box at a certain position on the stage say.... x=100, y= 200.

In the document class I create an instance of it like so -

_box:box = new box();
addChild(_box);

Now what I want is to create multiple instances of box on the stage every 5 seconds. But I don't want them all to spawn at (100,200) on the stage. But here's the catch, I don't want them to be random spawns either.

for ex- I want the first instance of box to spawn on (100,200), then 5 seconds later, the second instance to spawn at (200, 800), the third at (100, 500) and so on.

Would it be possible for me to create objects on the stage to serve as reference points for where i want the instances to spawn instead of writing the exact co-ordinates?

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ActionScript 3.0 :: Add Hot Spots Within Video?

Dec 16, 2008

how one would go about adding hot spots (hyper links) in video - as it is playing; be able to click on certain items and be taken to that landing page etc...

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View Hit Spots From Multiple Buttons

Nov 6, 2009

is there a way to view all of the hit spots with in the project at the same time? I have multiple hit spots attached to various buttons and it would be ideal to view them all at the same time to ensure I am not overlapping.

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ActionScript 2.0 :: Duplicating MCs/Dragging To New Spots

Jan 13, 2005

Im trying to make a furniture dragging utility on these floor plans and i'm kind of stuck. I will have more than one piece of furniture (if u look in the library there is more) that i want to drag instances of from spots on the right onto the floor plan. the problem i'm having is that my dragging functions arent working/duplicating the clips properly. after the clips has been dragged on to the floor plan (duplicated and dragged there), it needs to still be draggable so if they decide to move it they can drag the duplicated instance anywhere they want it. the right side is like a "key" lets say, of available furniture and by clicking and dragging one out it puts it on the floor plan but the default instance still stays on the right.

i will also be adding a rotate function later for the dragged out furniture, i can figure stuff out later where is houdl be putting the rotation code.

[URL]

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ActionScript 2.0 :: Duplicating MCs/Dragging To New Spots?

Jan 13, 2005

Im trying to make a furniture dragging utility on these floor plans and i'm kind of stuck. I will have more than one piece of furniture (if u look in the library there is more) that i want to drag instances of from spots on the right onto the floor plan. the problem i'm having is that my dragging functions arent working/duplicating the clips properly. after the clips has been dragged on to the floor plan (duplicated and dragged there), it needs to still be draggable so if they decide to move it they can drag the duplicated instance anywhere they want it. the right side is like a "key" lets say, of available furniture and by clicking and dragging one out it puts it on the floor plan but the default instance still stays on the right.

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ActionScript 3.0 :: MouseOver Effect Needed For Map Hot Spots

Dec 13, 2011

I have a map that I want to make in Flash with mouseover effect. Example map is here [URL] What I need?

1) When mouse is over the location pin it must show infobox. Yes similar what Google Places does. but with mouse over effect, not on Click. I was using Adobe Flash 5.0's default code snippets and got stuck after this code bolow... I'm new to Flash, sorry but learn very fast/

[Code]...

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ActionScript 2.0 :: Hit Test Hitting In Random Spots?

Jul 28, 2011

I have a problem with my hittest

for(var i in _root.ferry.perimeter) {
var point = new Object();
point.x = _root.ferry.perimeter[i]._x;

[code]....

the problem is that the hit becomes true when the object isn't hitting anything for instance if the object was moving across the screen the hit randomly becomes true.I have another hitest in the same project which works fine.

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ActionScript 2.0 :: How To Make Grid Fade In From Random Spots On MC

Mar 25, 2005

I've done the fading grid tutorial at: [URL], but I was wondering if someone knew how to make the grid fade in diagonally from the left or right top corners (or bottom corners too) like this site [URL]. I also have another question with the fading grid, does anyone know how to make the grid fade in from random spots on the movie clip instead of the left to right, up to down, etc. way?? I'd really like to see that effect happen, if possible.

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ActionScript 2.0 :: Arrange The Spots In A Pattern Resembling The Seeds On A Sunflower?

Feb 12, 2004

I thought this bit of code was pretty interesting - it is used to set up my "light organ" movie (see my previous post) to arrange the spots in a pattern resembling the seeds on a sunflower.

It's one of the few times where I've actually needed to use PI, E, and Phi (the golden ratio) in the same algorithm. So many magic numbers, so little time.

[Code]...

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ActionScript 2.0 :: Change - Fading Grid Tutorial In Random Spots

Mar 4, 2004

i was jus doin that fading grid tutorial for fun and i was wondering what i would have to change to have the grip fade in, in random spots. like instead of having it fade in like left to right or up and down. but to have it fade in through random spots.

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ActionScript 2.0 :: Load Multiple Movieclips Using A For Loop And Displaying Them In Different Spots?

Aug 17, 2006

Anyway i want to try load multiple movieclips using a for loop and displaying them in different spots.

Code:
for(i = 1; i < 5; i++){
createEmptyMovieClip(["target"+i] , i);

[Code]....

First of all , how can i change that "stub1.swf" to change its value like stub1.swf, stub2.swf stub3.swf etc. Also, it doesnt seem to create multiple movieclips; it only makes the one.

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ActionScript 3.0 :: Flex Line Chart - Show The Remaining Spots As BoxItemRenderer

Mar 8, 2011

I need a small help on Flex Line Chart. I am using FlashBuilder 4 and doing a simple application in flex. I am displaying a graph with 10 random values and based on the values i am trying to change the itemrenderer values like CandlestickItemRenderer and BoxItemRenderer. Now my requirement was, if the values are > 10 i want to show my chart with CandlestickItemRenderer else i want to show the remaining spots as BoxItemRenderer. I am failing to do this. Either i am getting all the shapes as BoxItemRenderer or CandlestickItemRenderer. i am sending the code as a text file along with this.

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ActionScript 3.0 :: Instances Of A Movieclip?

Aug 24, 2009

I have a movieclip that inside have secuence of image, I will like 1000 instances of this movieclip, but I not like reload the 100 of images inside the movieclip

It is posible.That the movieclip have a child share with more objects

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