ActionScript 3.0 :: Adding Attributes To Movieclip Instances?

Aug 25, 2010

Let's say I have 5 instances of a movie clip on the stage, which are going to be manipulated by Actionscript. Is there a way I can add attributes/parameters/variables to each one, inside flash? Like "hitpoints" and "attack," for example. If I could set all those values inside the Flash IDE, for later access in the game code, it would make my workflow a lot cleaner. (I'm making game levels)

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package {
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[code]...

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I am building a Custom Image Picker, that shows 6 alternative versions. However the photo is only showing on the 6th item.

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I thought would be coded like this:

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[Code].....

however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.

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ActionScript 3.0 :: Adding Thousands Of Instances Of A Movie Clip?

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I am trying to add around 20,000 instances of a single small movie clip (HexTile) from the library into a container Sprite using actionscript. The problem is it loads immediately and it loads very slowly, so I would like to know if there is a way to preload it? The class that adds the movie clip library symbol (World) is not the document class, nor is it referenced from the document class. I have tried dragging an empty sprite linked to World, and I have tried exporting it to other frames as well is preloading it as it's own .swf...

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Professional :: Adding Multiple Instances Of Imported Swf To Stage?

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I understand how to import a swf and add it to the stage. Is it possible (using code) to add the one imported swf to the stage multiple times, each with different instance names? So the same as adding a library item to the stage multiple times, each time with a different instance name, with code, but using an imported swf?

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Actionscript :: Dynamically Adding Events Code To Instances Possible?

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I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene.i could add some code like so:

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ActionScript :: Adding Multiple Instances Of The Same Swf File To The Stage

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I'm creating a game in ActionScript 3.0 using the FlashPunk game engine and the FlashDevelop SDK. I've created my own MovieClip class that takes a preloaded movie clip file.

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[Code]....

The problem that I'm having is that when I have multiple instances of the MyMovieClip class using the same swf file, only the last instance is rendered and is updated for each instance of the class that I have.(e.g 3 instances of MyMovieClip, the last instance is updates at 3 times the speed.)

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ActionScript 3.0 :: Dynamically Adding And Removing Multiple Instances Of Same MCs After Certain Time

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After a little break in AS3 I'm back... and facing a problem. For a school project I'm trying to make a side scroller game in which the player automatically moves right and has to avoid branches.Basically, depending on how well you do your speed (var) gets updated. After certain 'distance' (fake of course, as the player stays centered) I would like a n instance of Branch_MC to appear. Also, when that instance's x property reaches -20 I would like it removed.I'd need approximately 135 branches so creating variables isn't really an option.

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ActionScript 3.0 :: Object Attributes From XML / Sub-attributes

Jun 29, 2009

I am dynamically creating a number of objects (movieclips) which all have a number of attributes.[code]and so on. i.e sub attributes. I don't think this is possible? Only sprite and movieclips can have dynamic attributes so unless atrbY is a movieclip (which it isn't, it's a string) it isn't allowed?Each object can have suboptions with further attributes associated with the chosen suboption.Later in the program I will manipulate, read and interact with the objects and they have text display behaviours dependent on the suboption chosen. That part (should) be straightforward! heh. One the object has the attributes attached in a usable format, accessing them should be simple.This will be for a store. i.e t-shirt1 has size small, price 10, size medium, price 12, size large, price 14. t-shirt2 has size medium, price 35, size large, price 40 and so on.[code]

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ActionScript 2.0 :: Passing Flashvars, Params And Attributes To Swf File Loaded In Movieclip?

Mar 14, 2011

I just saw a flv player that was done in AS2.I wanted to know whether it's possible or not and how I could pass the needed flashvars, params and attributes to the flv player (swf file) once I load this flv player in a movie clip with the method loadclip.

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ActionScript 3.0 :: Adding Button Functionality To Dynamic Movie Clip Instances

Jul 1, 2010

My application creates instances of a movie clip (located in the library) based on XML data. Now I want to add individual button functionality to these instances, and I'm stumped.

I'm basically creating instances of clickable doors, the data of which are fetched from an external XML file. The number of doors (doorCount) is calculated directly from the number of "door" nodes in the XML, so it needs to be fully dynamic. Essentially, I want to have a single function that each instance can use by passing in their individual XML data. Clicking a door would first open the door (or something similar), and clicking it again would lead to a link, listed in each instance node.

Here's the loop, where the instances are created:

[Code].....

I don't really know where to begin. Am I able to declare an eventListener inside the loop? How do I pass the "number" of the door to the function called by the eventListener? Or should I somehow pass the door-specific link (and any other node data) to the function directly from the loop?

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ActionScript 3.0 :: Possible To Make Instances / Children Interact With Other Objects By Adding EventListener

Dec 31, 2011

I know it is possible to make instances/children interact with other objects by adding an eventListener to each child/instance.But how do you make a random instance/child interact with another random instance/child?Example: let a bunch of spaceships get damaged by a bulletrain by using addChild to place both spaceships and bullets on the stage.

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ActionScript 3.0 :: Adding Multiple Instances At Varying But Specific Points On Stage

Jul 12, 2010

add multiple instances of an object to the stage at different but not random points.

For example - I have a box that is linked to a class file. In the class file I have an "ADDED_TO_STAGE" event listener. The function that is called places the box at a certain position on the stage say.... x=100, y= 200.

In the document class I create an instance of it like so -

_box:box = new box();
addChild(_box);

Now what I want is to create multiple instances of box on the stage every 5 seconds. But I don't want them all to spawn at (100,200) on the stage. But here's the catch, I don't want them to be random spawns either.

for ex- I want the first instance of box to spawn on (100,200), then 5 seconds later, the second instance to spawn at (200, 800), the third at (100, 500) and so on.

Would it be possible for me to create objects on the stage to serve as reference points for where i want the instances to spawn instead of writing the exact co-ordinates?

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ActionScript 3.0 :: Instances Of A Movieclip?

Aug 24, 2009

I have a movieclip that inside have secuence of image, I will like 1000 instances of this movieclip, but I not like reload the 100 of images inside the movieclip

It is posible.That the movieclip have a child share with more objects

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ActionScript 3.0 :: Two MovieClip Instances With The Same Name?

Sep 11, 2009

The zipped attachment for this post, contains two files trial.fla and img.jpg. In the flash movie, I have done the following: Created three frames with stop() on all the three. "Prev Frame" & "Next Frame" buttons allow us to move to all the three frames. There is a movieclip instance with the name: "abc" common to all the three frames. The button "Show/Hide Abc" makes "abc" visible & invisible. In the second frame, I am loading the external image "img.jpg" and setting the child index of "abc" to numChildren - 1.

Now if I move to frame 3 and try to hide "abc" (using "Show/Hide Abc"), it works fine. But once I switch back to frame 2 or subsequently to frame 1, I can see two instances named "abc" in the trace window. (I display all the children of the displayList on every frame). Why do two instances named "abc" appear? Due to two instances of "abc", the button to hide "abc" no longer works. Its very important. NOTE: If I do not change the childIndex of "abc" to numChildren - 1 then everything works fine. But I have to do this in my project where a similar problem has crept up.

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IDE :: Use HitTestObject On All Instances Of A Movieclip

Sep 25, 2009

I'm trying to make a simple maze game. I have movement working, and now I'm trying to implement collision. Here's what I have:

An 8x8 grid, with walls of length 1 to break the grid up into a maze. the walls are instances of a movieclip I've named "mc_wall" a guitar-pick-shaped chip I'll control the movement of a cross-hair called "arms" that will check if there are walls immediately surrounding my chip by way of collision. "arms" is a movieclip made up of four individual movieclips: "uparm", "leftarm", "rightarm", and "downarm"

I have currently named each instance of "mc_wall" to be "wall" this is the code I have now (using only right as an example):

function moveRobot(event:KeyboardEvent):void
{
doslide = true;
if (event.keyCode == Keyboard.RIGHT)

[Code]....

this will work, causing the chip to remain in place if the rightarm detects "wall", and move if the rightarm does not detect "wall". My problem is that, although I have named every instance of "mc_wall" to be "wall", the only "wall" flash will recognize is the last one.

Is there a way to adjust this code to look at all 70-or-so instances of "mc_wall" instead of only the last one?

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ActionScript 3.0 :: Adding Event Listeners For Movieclip Inside Movieclip?

Nov 5, 2010

I have a movieClip button in my library that I dynamically add multiple instances of to the stage using code (so each instance has a unique name). The button has two frames, so it has a basic rollover effect (just changes color. To make the rollover work, I've had to dynamically add an event listener to each new instance of the movieclip, which triggers the rollover function.

I was wondering, instead of adding an event listener each time, can I somehow have an event listener within the movieclip to take care of the rollover?  Or will it not make any difference to the number of event listeners, as it will still add a listener with each new instance of the clip?

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ActionScript 3.0 :: MovieClip Instances And RemoveChildAt?

Oct 14, 2010

The code below creates new instances of 2 MovieClips, seems all fine.

Code:
var myOnStageClip:MovieClip = this.text_mc;
var myLinkage:Class = Class(getDefinitionByName(getQualifiedClassName(myOnStageClip)));

[code].....

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ActionScript 3.0 :: Multiple Instances Of One Movieclip?

May 3, 2011

I'm trying to do a drag and drop game, where I have to drag the same movieclip several times...

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Actionscript 3.0 :: Multiple Instances Of Same Movieclip?

Jul 17, 2011

I've built a dropdown menu movieclip that I need to use in a contact form- or more specifically, I need 2 dropdowns with different options in them in the same form. My problem is that when I change the properties in one instance of the dropdown_mc, it changes the properties in the other as well. The two clips have different instance names, and I've been changing labels of the list items by clicking through to the actionscript imbedded in each dropdown (not through the dropdown_mc in the library). There must be an obvious solution to this that I somehow didn't catch....I've even tried dragging each dropdown from the stage back into the library and creating a new movie clip with a different symbol name and they're still connected. Do I need to create an entirely new copy of this dropdown with different instance names

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ActionScript 2.0 :: Using Variables As MovieClip Instances?

Jan 14, 2006

I'm having some trouble trying to duplicate movieclips randomly. I have created an array with the instance names of the MCs i have on stage. Then I'm trying to create a variable that selects one random element from the array. Finally I want to use that variable as a target to duplicate my movie Clips... but it doesn't work.

Here is the code:

Code:

var Items = new Array('bombon', 'regalo', 'corazon');
pos = new Object();
pos._x=random(550);

[Code]....

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