Professional :: Adding Multiple Instances Of Imported Swf To Stage?

Jun 14, 2010

I understand how to import a swf and add it to the stage. Is it possible (using code) to add the one imported swf to the stage multiple times, each with different instance names? So the same as adding a library item to the stage multiple times, each time with a different instance name, with code, but using an imported swf?

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ActionScript :: Adding Multiple Instances Of The Same Swf File To The Stage

Jun 6, 2011

I'm creating a game in ActionScript 3.0 using the FlashPunk game engine and the FlashDevelop SDK. I've created my own MovieClip class that takes a preloaded movie clip file.

public function MyMovieClip(file:MovieClip, posX:int, posY:int, frameRate:int)
{
movieClip = file;

[Code]....

The problem that I'm having is that when I have multiple instances of the MyMovieClip class using the same swf file, only the last instance is rendered and is updated for each instance of the class that I have.(e.g 3 instances of MyMovieClip, the last instance is updates at 3 times the speed.)

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ActionScript 3.0 :: Adding Multiple Instances At Varying But Specific Points On Stage

Jul 12, 2010

add multiple instances of an object to the stage at different but not random points.

For example - I have a box that is linked to a class file. In the class file I have an "ADDED_TO_STAGE" event listener. The function that is called places the box at a certain position on the stage say.... x=100, y= 200.

In the document class I create an instance of it like so -

_box:box = new box();
addChild(_box);

Now what I want is to create multiple instances of box on the stage every 5 seconds. But I don't want them all to spawn at (100,200) on the stage. But here's the catch, I don't want them to be random spawns either.

for ex- I want the first instance of box to spawn on (100,200), then 5 seconds later, the second instance to spawn at (200, 800), the third at (100, 500) and so on.

Would it be possible for me to create objects on the stage to serve as reference points for where i want the instances to spawn instead of writing the exact co-ordinates?

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ActionScript 3.0 :: Adding Multiple Instances Of Same Var?

Aug 20, 2009

what I want is for the text area box to be added the same amount of times as there are nodes in my xml file (currently 5)So, I'm trying to add 5 textboxes to the stage.Whenever my loop fires this

Code:
//make titles
var songTitle:TextField = new TextField;

[code].....

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Actionscript 3 :: Adding Multiple Instances Of A Sprite?

Jun 3, 2011

I am building a Custom Image Picker, that shows 6 alternative versions. However the photo is only showing on the 6th item.

_model.selectedPhoto returns a Sprite, and does not let the app function correctly.

However when I use _model.photos[ii], A photo is added to each item - Why is this? I need to add _model.selectedPhoto to each s:Sprite

for (var ii:int; ii < 6; ii++)
{
//Create BG
var s:Sprite = new Sprite();

[Code]....

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ActionScript 3.0 :: Adding Instances To Stage

Feb 16, 2010

I have this library with more than 80 objects that i want to bind to my keyboard. My idea is use the "keyCode" to call the object to the stage, constructing the object's name inside a variable.This is the code that I'm trying to use, but the bold text line always give me an error (constructor, syntax and others) depending how i write that line.[code]I'm not very experienced with AS3 so i don't know if this is the right approach to solve my problem. Any help is well received.

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IDE :: Creating A Sprite, And Adding 100 Instances To The Stage

Jul 16, 2009

I thought would be coded like this:

var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFF88CC);
sp.graphics.drawCircle(0, 0, 50);

[Code].....

however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.

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ActionScript 3.0 :: Dynamically Adding And Removing Multiple Instances Of Same MCs After Certain Time

Dec 14, 2009

After a little break in AS3 I'm back... and facing a problem. For a school project I'm trying to make a side scroller game in which the player automatically moves right and has to avoid branches.Basically, depending on how well you do your speed (var) gets updated. After certain 'distance' (fake of course, as the player stays centered) I would like a n instance of Branch_MC to appear. Also, when that instance's x property reaches -20 I would like it removed.I'd need approximately 135 branches so creating variables isn't really an option.

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Professional :: Why Flash Adding Points To Imported Illustrator File

Jul 30, 2010

This has been a long time question, why, when you bring illustrator artwork into flash does it add so many unnecessary control points to the object? something as simple as a circle with 4 happy control points in illustrator suddenly becomes a 20 control point circle when brought into flash. It has been this way forever and I know that there is no setting to change this?

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ActionScript 3.0 :: Add Multiple Instances Of The Same Mc To The Stage Dynamically?

Aug 26, 2011

How do I add multiple instances of the same mc to the stage dynamically?

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ActionScript 3.0 :: Put Multiple Instances Of Same Movieclip On The Stage

May 13, 2009

I have a movieclip that gave a class name and set everything to export into action script. Now, I would like to put multiple instances of that same movieclip on the stage. I would also like to be able to keep track of them individually. Would I need to do something like create a for loop and have it run however many times i want that movieclip onstage? If I did that, how would I be able to manage them? Would I also give them names in the for loop and have a var that goes ++ every time it loops, then attach that var to the end of the name I give it.

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ActionScript 3.0 :: AddChild To Create Multiple Instances Of An MC On The Stage?

Jun 28, 2009

I'd like to create a chain of objects (either movie clips or sprites) that move left to right across the stage continuously. I know I can create two movie clips that contain a series of several 'chain links' and are each a little wider than the stage width. Then I can move both clips across the stage and when the first movie clip is completely off stage reset its x position back to 0. Likewise, when the second clip is completely off the stage on the right, reset it's position off the stage to the left.

This works and gives me the basic effect that I want by creating this uninterrupted moving chain, but it doesn't seem like its the most efficient way to achieve this. What I thought would be more efficient would be to create each link in the chain separately from an individual mc in my library by programmatically adding new instances to the stage.So, I created a single chain link mc and set its export linkage to 'Link' and left the base class to flash.display.MovieClip. Next, I placed the following snippet of the code on the first frame of my movie:

Code:
var xPos:int = 0;
var yPos:int = 100;

[code].....

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ActionScript 3.0 :: Sync Multiple FlvPlayback Instances On Stage?

Jun 7, 2011

i have 4 flvplayback components on stage loading 4 different videos. How do i sync them?

I have ensured they are all fully buffered i.e fully loaded and then play them all at once. But they keep getting out of sync. I.e i am checking the sync with the playheadtime. I had written an timer/enterframe event to check for out of sync at and pause and seek times to the fastest playing player . But this happens for every second. i keep gettting a very jittery video with breaking sounds due to the constant pause /seek / play cycle.

How can we sync multiple flvplayback videos properly.

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ActionScript 2.0 :: Get Is A Prototype Or Function That Will Allows For Multiple Instances On That Stage?

Apr 25, 2007

I'm having issues with something wanted to accomplish involving qued amations that i can reuse in various situations throughout an application...

Basically, what I'm trying to get is a prototype or function that will allows for multiple instances on that stage that start at a specific x/y and size, animate to a specific x/y size and end at a specific x/y and size... the x/y and size information is defined for each of the instances in the function.

A good place for this would be with buttons... check the sloppy diagram attached.

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Professional :: Can't View Jpg N Png Files Imported To Stage

Sep 21, 2010

Why can I see only the above images in the library after importing them to the stage?

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Professional :: Can't Get Imported Library Items To Appear On Stage?

Oct 7, 2010

I am using the CS4 version and when I click on the library item and drag it to the stage, there is nothing there. It is just a blank canvas and it's like the image(s) are hidden behind the stage or something. When I do a Publish Preview, I can see the .swf file with all the images, but in the .fla, there is nothing showing but the text files, and then that is even hidden in a newly created file. I am not sure if I accidently turned something on/off that is preventing my images from not showing on the stage or what. I really need to find a solution to this problem because I need to create a Flash file for a project I am working on in one of my classes. Does anyone know what could be causing this? I have done Google searches and Forum searches to no avail unless I'm not using the right keywords in my search.

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Actionscript 3 :: Track X And Y Values Of Multiple Object Instances On The Stage?

Oct 27, 2011

I have an arbitrary number of object instances on the stage. At any one given time the number of objects may be between 10 and 50. Each object instance can move, but the movement is gradual, the current coordinates are not predictable and at any given moment I may need to retrieve the coordinates of a specific object instance. Is there a common best-practice method to use in this case to track object instance coordinates? I can think of two approaches:

I write a function within the object class that, upon arbitrary event execution, is called on an object instance and returns that object instances coordinates.
Within the object class I declare global static variables that represent x and y values and, upon arbitrary event execution, the variables are updated with the latest values for that object instance.

[Code]...

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Professional :: Center An Imported .swf File On Stage (ALL 50 Frames Of It)?

Apr 24, 2011

I am a Flash novice who was asked to do a brief training exercise on importing a simple .swf (3D animation) into Flash. However, I cannot figure out how to center the .swf on the Flash stage. Flash always places it in the top left corner of the stage, and while I can center each individual frame of the 50-frame animation by using the align feature in the properties window, I do not know how to center the entire 50-frame clip all at once. Do I have to use ActionScript to do this? And if so, what is the exact code I would need for this, and what exact procedure would I follow?

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ActionScript 3.0 :: Load Multiple External Images Into Mc Instances On Stage / Using Different Loaders

Jul 29, 2010

I'm using this AS to load multiple external images into mc instances on a stage, using different loaders.[code] The external images always load from the upper left corner down,  how can you make the image load from the center of the instance on stage?I found this code below and doubt it will work for me since I have 5 mc instances on different parts of the stage, so the stage wouldnt be a good reference point.[code]

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Professional :: Programatically Create Objects In Library Which Can Be Imported To Stage

Aug 8, 2010

I need to create an object in code which can then be imported to the stage. Specifically it's a circle with an ellipse cut out of it. The size and position of the ellipse masked out need to be parameterized by sliders, and the size of the circle as a whole is also a parameter which might be dragged out on the stage.

Does anyone have an example of how to programatically create an object in action script which can be imported to the library which can take parameters (or rather expose some methods) which can be wired to other things in the project like a knob or slider?

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Professional :: Can't Swap Multiple Instances Of Same Symbol

Sep 29, 2011

I can select one symbol and swap it with another, but why can't I swap multiple instances of the same symbol?

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Way Of Adding Multiple Movieclips To Stage?

Jun 16, 2009

I've got a long list of similar movieclips I'm adding to the stage. There's 9 in total and the code looks like this...

stage.addChild(zone0_mc);
zone0_mc.x=267.6;
zone0_mc.y=120.5;

[code].....

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Professional :: Multiple Instances Of An Object-Oriented Scrollbar?

Jan 31, 2010

Ive gone through the Object-Oriented Scrollbar tutorial on [URL]. Its working great and I have multiple buttons inside of the moveclip it lives within. The problem occurs when I create another one on the same page. I have put one on frame 1 and the other on frame 5 so that I can select a 'category' and the scrollbar movieclip changes to the relevant buttons.Ive duplicated the movie clips and changed the instances accordingly. I keep getting these errors in the Output panel when playing my swf;TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::MainTimeline/frame1()and when I click the like to the second category it comes up with this error;TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::scrollbox_1/thumbUp()Not really sure what im doing wrong - or even what these mean!Here is the code from my main actions layer;
 
stop();//buttonsbtn_advertising.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:MouseEvent):void {    gotoAndStop(1);}btn_corporate.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler2);function mouseDownHandler2(event:MouseEvent):void {    gotoAndStop(5);}//video player scriptfunction

[code]....

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Professional :: Communication Between Multiple Remote Flash Instances?

Jun 3, 2011

need to create a simple application that will essentially function as a remote slideshow broadcast service. One presenter will see the show (full screen) and will be able to proceed to the next slide, all other attendees will only see the show (no control) and will see the next slide when the presenter proceeds. I have a Flash Media Interactive Server which can be utilized.

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Professional :: Instances On Flash CS4 Stage But Aren't Visable?

May 1, 2009

Last night I was working on my flash file and I must have changed some setting that has caused all of my buttons, movie clips and graphics to disappear from my Flash CS4 stage. Instead, it shows each instance's actionscript registration on the screen with a small circle. The instances are still there and show up when exported, but I can't see them while I'm editing the file. The static text and basic grapics are fine. Does anyone have an idea what setting might be causing this? I've tried multiple .fla files and had the same problem with all of them.

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ActionScript 3.0 :: Adding Multiple Type Of MovieClips On Stage?

Apr 23, 2010

I have problems adding different movieclips to stage with the new MovieClip() command,

See EX.1>>

Here is what I have come up with:

var shape:Array = [new Shape1(), new Shape2(), new Shape3(), new Shape4()];

for(var i:int=0; i<shape.length; i++)
{[code]....

What if I need to add more than 4? It seems a bit troublesome to write the full numbers of movieclips in the array.

var shape:Array = [new Shape1(), new Shape2(), new Shape3(), new Shape4()], new Shape1(), new Shape2(), new Shape3(), new Shape4() .......];

On another note, I have 4 menu item with different width, how can I space them out nicely along x-axis one after another dynamically?

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Actionscript 3 :: Adding Items From An Array Multiple Times To The Stage

Feb 16, 2011

I have a for loop wich passes 11 times:

private var currentItem:uint;
for(var i:uint = 0;i<10;i+){
addChild(arr[currentItem]);

[Code]....

So the problem is that the array only contains 6 items. So when it comes to the 6th item the currentItem resets and the next 4 items that are getting added are the 4 first from the array again. Now when i trace the items, the last 4 trace "null". how can i add items from the array multiple times without losing its properties etc?

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ActionScript 3.0 :: Mask Multiple Images Adding To Stage From The Library

Nov 23, 2009

I have a series of images I'm adding to stage from the library. I need them in separate movie clips for tweening. If I create a new layer... add a shape to the layer... mask the layer... finally, add a layer below that layer (with nothing on it) then all of the images I've added from the library are masked. No matter what I try with code however, I can only get one image to be masked. must you create a new mask for each image you would like to mask? I thought maybe if I could do it all in one go on a layer, there must be some code that allows one shape/mc/object to mask several clips.

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ActionScript 3.0 :: Adding Multiple Images To Stage Via The Loader Class?

Dec 28, 2009

I want to move my multiple externally loaded images a little each time they are added to the stage along the x axis via the Loader class. It all works - But HOW do I access the added graphic synatically, so i can change its x pos?! Ive tried picLoader.x ... but that's the Loader - NOT the image...??

Code:
private function setPics():void
{
for(var i:int = 0; i < xItems; i++)

[Code].....

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Professional :: Adding Buttons To Multiple Frames?

Nov 23, 2010

In CS5, I want to create a series of buttons that when clicked will linked to other frames in the same timeline. So one button will link to frame 5, one will link to frame 10, one will link to 15, etc. All the buttons will appear across the top of the stage on a layer, and I want them to appear on all of the frames so the user can click back-and-forth to the different frames/screens.
 
1. Is the best way to do this to just add the buttons to frame 1 and add a keyframe to the last frame in the timeline, frame 15, so they are copied to all the frames in between?

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