ActionScript 3.0 :: Dynamically Adding And Removing Multiple Instances Of Same MCs After Certain Time

Dec 14, 2009

After a little break in AS3 I'm back... and facing a problem. For a school project I'm trying to make a side scroller game in which the player automatically moves right and has to avoid branches.Basically, depending on how well you do your speed (var) gets updated. After certain 'distance' (fake of course, as the player stays centered) I would like a n instance of Branch_MC to appear. Also, when that instance's x property reaches -20 I would like it removed.I'd need approximately 135 branches so creating variables isn't really an option.

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I have a MC called Enemy. It contains a monster that pops out at a random time (a timer with animation inside the MC). It stays on the stage for a few seconds and then hides again. If it hides, I want it to be removed and another enemy be added instead. All the monsters are instances of Enemy MC that are inside enemies[] array.[code]

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ActionScript 3.0 :: Dynamically Adding Random MC's In An Array And Removing Them Dynamically Again

Oct 27, 2011

I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)

Code:
rnd_nbr = (Math.random() * 5)+1;

I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.

Code:
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10);//index for ants
var ant_number:int;

[Code].....

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ActionScript 3.0 :: Adding Multiple Instances Of Same Var?

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what I want is for the text area box to be added the same amount of times as there are nodes in my xml file (currently 5)So, I'm trying to add 5 textboxes to the stage.Whenever my loop fires this

Code:
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[code].....

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Actionscript :: Dynamically Adding Events Code To Instances Possible?

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I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene.i could add some code like so:

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edit: or creating a class for it just to set the alpha.

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ActionScript 2.0 :: Dynamically Adding And Removing Movie Clips?

Jan 31, 2009

I have been looking for a way to swap a movie clips when the user clicks on them.I could not find a function for swapping them, so I dynamically generate the first one, when the user clicks on it, I remove it and add another clip (hoping to repeat the same process), however, when the second one appears it not allow me to click on it - so that I can do the same again.The code is below, and I have attached the flash file for you to take a look at - I am currently working in Flash 8.

Code:
this.attachMovie("MOV_addToBasket","addToBasket_mc",this.getNextHighestDepth());
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Actionscript 3 :: Adding Multiple Instances Of A Sprite?

Jun 3, 2011

I am building a Custom Image Picker, that shows 6 alternative versions. However the photo is only showing on the 6th item.

_model.selectedPhoto returns a Sprite, and does not let the app function correctly.

However when I use _model.photos[ii], A photo is added to each item - Why is this? I need to add _model.selectedPhoto to each s:Sprite

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[Code]....

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ActionScript 2.0 :: Dynamically Adding And Removing Movie Clips To Stage

Jan 5, 2009

OK so I am dynamically adding and removing movie clips to the stage.[code]I want to be able to add that same MC from the library again later with a button press but when I try to use the same code to add the same MC (this.attachMovie("controll_pannel","controll_panne lMC",10);[code]

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ActionScript :: Adding Multiple Instances Of The Same Swf File To The Stage

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I'm creating a game in ActionScript 3.0 using the FlashPunk game engine and the FlashDevelop SDK. I've created my own MovieClip class that takes a preloaded movie clip file.

public function MyMovieClip(file:MovieClip, posX:int, posY:int, frameRate:int)
{
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[Code]....

The problem that I'm having is that when I have multiple instances of the MyMovieClip class using the same swf file, only the last instance is rendered and is updated for each instance of the class that I have.(e.g 3 instances of MyMovieClip, the last instance is updates at 3 times the speed.)

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ActionScript 3.0 :: Adding And Removing Child With Multiple Buttons?

Mar 30, 2010

I understand that the major difference between AS2 and AS3 is that in AS3 you have to put all your script in a separate layer, and unlike AS2 you can't add them to buttons or movie clips themselves on their respective layers.

I'm doing a project for school where I'm required to make a flash portfolio.

I have Five buttons, and right now, two of those buttons goes to a frame to display a picture. However, I've made the other buttons dynamic, and they call other swf files to show an image gallery, a game and another image viewer.

What I have a problem with is when I click the first dynamic button, and the swf if added to the parent movie clip, it does not leave the stage when another dynamic button is clicked.

So what I have is all the SWFs loaded on top of each other.

writing a code that will remove child for each button when ANY other button is clicked.

here is the code I have:

stop();
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[Code].....

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ActionScript 3.0 :: Adding And Removing Event Listeners On Dynamically Loaded MovieClips?

Jan 21, 2009

I've created a drop down list and populated it with dynamic buttons. (I made a DropDown_btn class with a dynamic text field in it and then filled the button text from an xml file). On rollover I tint the button blue and then set the tint back to black on rollout. When you click on the button I'd like it to stay blue until a different button is clicked.

I thought on CLICK I'd run a function like this:

ActionScript Code:
function removeRollover(evt:MouseEvent):void {
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...and then I need to addEventListeners back to any button that doesn't have them and set that button back to black. I could do this by looping through an array of the buttons but I can't figure out how to access them as objects.

I also gave them each a property of "buttonValue" when I loaded them so I can access event.currentTarget.buttonValue (which in this case is a number from 1-5) but once again I can't figure out how I might leverage this information.

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ActionScript 3.0 :: Resizing Multiple Instances Of Same MC One At A Time

Jun 29, 2010

I'm trying to scale individual instances of a movie clip that I add to the stage one at a time. I can get it so that I can scale the most recently added, but I'd like to go back to the first ones and be able to scale them after I click on them. Essentially, how do I get a movie clip I click on to be the currentTarget - at least I think that's what I need.

Here is my code for adding the movieclips to the stage and being able to drag each one:
ActionScript Code:
var mc: _movieclip = new _movieclip();
var list:Array = [];
function addMC(event:MouseEvent):void{
for(var i:int=0; i<1; i++) {
mc = new _movieclip();
[Code] .....

I've tried using e.currentTarget and e.target sted mc in the scaleUp and scaleDown functions, but that just makes my buttons scale up and down, obviously. I've tried adding for loops similar to the addMC function to the scaleUp and scaleDown functions with no luck. Is there a way to tell the scaling functions to scale the movieclip I clicked on last?

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Jul 13, 2011

every so often a movieclip is dynamically created using actionscript from the main timeline. It has the instance name of

Code:
["spark" + i]

each time one is created "i" goes up 1. so I end up with spark1, spark2, spark3, spark4 etc. etc.What they need to do is play through an animation (about 4 frames) and then destroy themselves.

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ActionScript 3.0 :: Adding Multiple Instances At Varying But Specific Points On Stage

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add multiple instances of an object to the stage at different but not random points.

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_box:box = new box();
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for ex- I want the first instance of box to spawn on (100,200), then 5 seconds later, the second instance to spawn at (200, 800), the third at (100, 500) and so on.

Would it be possible for me to create objects on the stage to serve as reference points for where i want the instances to spawn instead of writing the exact co-ordinates?

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ActionScript 2.0 :: Attaching Mask Dynamically To Multiple Instances?

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I am attaching six movies via the attachMovie method. I have put all six of these instances into an array and everything's going smoothly as all box's move around in random places and bounce around around a little. Only problem is I want to mask all 6 of these instances via setMask so they are restricted to one area but can't seem to figure out how to do that.If that's not possible I would also love to know if there is a way to do collision testing with them and then I could draw a border around the area I want them to stay in and have them bounce around that (I would actually prefer this)

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ActionScript 2.0 :: Dynamically Create Multiple Instances Of A Movieclip?

Jan 11, 2008

I'm modifying a flash slideshow (actually the one from kirupa.com) and among other things, I'm trying to get it to generate small LEDs depending on the number of images the script finds in the xml file. I intend to make them light up depending on the image currently up (i.e. image #5 lights up led #5) and allow users to click on the LEDs to jump around between images.

The problem I'm having now is that I can't get the file to generate more than one LED at a time. In fact, it seems to only generate the last LED needed and places it in the final LED position. My only real guess at this point is either I'm not indicating a new depth properly, or I'm creating the new movieclip over and over again but not actually creating a duplicate of it, or something like that.[code]...

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ActionScript 3.0 :: Create Multiple Instances Of This Movie Clip At Run Time?

Aug 3, 2010

I have created a movie clip which contains a button and a dynamic text field, instance name "anwTxt". In the dynamic text field I entered just the word "field" and set the the following in the properties window: multiline=true, wordwrap=true, font=16, font color=white.I then dynamically create multiple instances of this movie clip at run time, populating the text field from the contents of a user defined array. However if the text inserted from the array is to long it is simply cut off, instead of continuing on to a new line. Does anyone know why the field will not generate new lines, or have another solution to this issue?

Supporting info:

Code: Comments to explain
//inside a for loop[code]....

Using "holder2.anwTxt.multiline = true;" has no affect. If I attempt to alter the height or width of the textfield (ie.holder2. anwTxt. height = 400 I recieve the error "thats a read only property"

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Flex :: Dynamically Add Multiple Instances Of A Form Based On User Input?

Mar 4, 2010

I'm trying to create a form that based on the users input would determine how many forms to generate dynamically. I have a base state with a combo box that contains 1-4. Bases on the users selection I would like to have the next state generate the number of forms. So if you user selects 2 and click next - 2 copies of the form would be display.

I'm just wondering if this is possible how i would go about doing this or if any one knows of any examples?

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ActionScript 3.0 :: Dynamically Adding Multiple Mc To One Mask

Oct 17, 2009

i'm trying to add movieclips to a single mask. but i cant seem to get it to work.

is there a easy way to do this? or do i have to remove the mask-child and add a new one again?

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ActionScript 3.0 :: Removing Instances Of A Loader?

Jun 28, 2010

I have a flash file that counts and displays the number of images in a particular folder, that part appears to work fine. I require a reset button so that the alternate directory for the images can be tested as well. For this I need to delete all the instances of the loader I created for each image, but am unable to do so.

ActionScript Code:
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.IOErrorEvent;

[Code].....

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ActionScript 3.0 :: Removing Specific Instances Of A Moveclip?

Mar 9, 2010

I have a sell function for my towers that when you select them and click the "Sell button" it removes the turret from the screen and stops it from firing. This all works fine.

But my problem comes when i have placed two of the same tower types on the screen at once. What happens is that it deletes everything and not just one tower like i want.

Ive thought about how i could do this and so far i have been unsuccessful in doing this.

deal with deleting a specific movie clip from the stage.

The code in question with dealing with making the Turrets is Below.

function makeTurret(xValue:int,yValue:int):void{
var turret:Turret = new Turret();
turret.x = xValue+12.5;

[Code].....

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Actionscript 3 :: Removing Just A Set Of Instances Of An Object From The Scene

Apr 11, 2012

I have a problem in ActionScript 3 with a project where I am to output a bunch of data in a diagram and as pure text. This is not the problem, though. The problem is that when the user changes the type of data he wants shown. I would then remove the currently shown columns in the diagram, and add new ones. But my code removes ALL columns, so that there is no diagram at all!

I've done it all in Flash CS5, and the columns are instances of an object I made (a rectangle) which I just add to the stage. All the instances are added to the container "container." When I want to remove them, and add new ones I use:

var container = new Sprite(); // The container for my diagram
function emptyContainer() {
if (container.numChildren > 0) {

[Code]...

I wonder where to place my function for removing all children, to remove just those children that were added earlier. To matter where I place the function (at the start of fChange, at the beginning of each case) there is NO diagram shown, either new or old.

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ActionScript 2.0 :: Removing All Instances Of A String From An Array?

Feb 27, 2007

there an easy way of removing all instances of a string from an array?Say i had, [0] forward, [1] forward, [2] right, [3] crash, [4] crash, [5] crash(this structure will change)How would i remove all "crash" instances? the splice method just doesn't cut it =/

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ActionScript 3.0 :: Removing Children That Are Instances Of A Certain Class?

Nov 2, 2011

I have a class, called fCont (I know, I should use capital letters for class names... oh well), and I need to remove all instances of it from my MovieClip.I'm making a Facebook browser for a uni assignment. When you go to the Friends page, it loads 15 friends, and that's fine. The code below is called on the "Next Page" button press.

Code:
function nextFriendsPage(e:Event){
var friendFace:Object = stage.getChildAt(0);

[code].....

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ActionScript 3.0 :: Image Cross Fade - Removing Old Instances

Aug 24, 2009

I'm trying to do a simple image gallery with a previous and next button. I have it working nicely with a little crossfade, however I know that I need to remove old instances of my class after they are done being used - I just don't know how to do it. Especially because I want to wait until the top image/instance is fully faded in before deleting the one below it and what if someone clicks the next/previous button before the image is fully faded in?

Here is my main movie:
[AS]
function nextImage(evt:Event):void{
currentImage ++;
currentImage = (currentImage < imageTotal) ? currentImage : 0;
addImage();
}function prevImage(evt:Event):void{
[Code] .....

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ActionScript 3.0 :: Removing An Object Removes Its Instances Objects And Events?

Mar 7, 2011

Im creating a game. When the current game has finished, I thinking to do this:
 
removeChild(game)
game = null 
then
game = new Game()
 
Doing this way, it automatically removes the games object instances? It automatically removes the games object instances events? That would be an easy way to restart the game, if yes for both questions.
 
Can I do like that, or I have to remove all objects and events manually?

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ActionScript 3.0 :: Multiple Scenes With Multiple Instances Of The Same Slide Show

Sep 8, 2009

Ok so here is my XML slideshow Actionscript:

ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);

[Code]....

So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.

Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?

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Actionscript 3 :: Adding Time Zone Hours Difference To Time

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