ActionScript 3.0 :: Removing And Adding Instances To Array

Mar 8, 2011

I have a MC called Enemy. It contains a monster that pops out at a random time (a timer with animation inside the MC). It stays on the stage for a few seconds and then hides again. If it hides, I want it to be removed and another enemy be added instead. All the monsters are instances of Enemy MC that are inside enemies[] array.[code]

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ActionScript 3.0 :: Adding/Removing Objects To/from An Array Based On A Variable?

May 8, 2009

So a small example of my situation...On my stage I have 5 items labeled item1_mc, item2_mc, item3_mc and so forth...they all have two keyframes on their respective timelines, one labeled "active" and the other "inactive". My code contains 2 arrays, inactiveArray and activeArray and a variable known as energy that regularly goes to and from 0 - 100.

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ActionScript 3.0 :: Dynamically Adding Random MC's In An Array And Removing Them Dynamically Again

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I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)

Code:
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I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.

Code:
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[Code].....

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ActionScript Code:
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deal with deleting a specific movie clip from the stage.

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[Code].....

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I have a problem in ActionScript 3 with a project where I am to output a bunch of data in a diagram and as pure text. This is not the problem, though. The problem is that when the user changes the type of data he wants shown. I would then remove the currently shown columns in the diagram, and add new ones. But my code removes ALL columns, so that there is no diagram at all!

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[Code]...

I wonder where to place my function for removing all children, to remove just those children that were added earlier. To matter where I place the function (at the start of fChange, at the beginning of each case) there is NO diagram shown, either new or old.

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ActionScript 3.0 :: Removing Children That Are Instances Of A Certain Class?

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Code:
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[code].....

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[AS]
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[code].....

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[code].....

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[code]........

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[CODE]....

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[Code]....

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[Code].....

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[Code]...

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[Code]....

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[code]....

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[code].....

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[Code]....

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[Code]....

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