ActionScript 3.0 :: Removing An Object Removes Its Instances Objects And Events?
Mar 7, 2011
Im creating a game. When the current game has finished, I thinking to do this:
removeChild(game)
game = null
then
game = new Game()
Doing this way, it automatically removes the games object instances? It automatically removes the games object instances events? That would be an easy way to restart the game, if yes for both questions.
Can I do like that, or I have to remove all objects and events manually?
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[AS]
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[URL]
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I created a dropdown menu from a tutotial I found on the net but when I place it inside a scene so that I can use it has errors which were not there when I tested the movie clip. It keeps going mouse events are permitted for button instances only. This is the same clip that I can't link my scenes to.
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Aug 11, 2009
Quote:
**Error** Scene=Scene 1, layer=poga, frame=1:Line 1: Mouse events are permitted only for button instances
on (release) {
Total ActionScript Errors: 1 Reported Errors: 1
But the animation works fine . I created a button , to reaplay the animation again when i press it.
Code:
on (release) {
gotoAndPlay(1);
}
Why it give me this error ? I have Action script 2.0 and 1.0
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Oct 26, 2009
I'm trying to put the text back into a text field on FOCUS_OUT one character at a time. On FOCUS_IN, I want to remove the text one character at a time.
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major.text = "ActionScript 3.0";
major.addEventListener(FocusEvent.FOCUS_IN, inFocus);
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} function outFocus(event:FocusEvent):void {
major.text="ActionScript 3.0"; // want to put the text back in one character at a time
}
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[Code]....
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Jul 10, 2009
i am having a problem removing objects from the stage and their associated arrays. basically when a "shark" is added to stage i want all "cans" to be removed and i dont want any "cans" to be added until the shark has left.my problem comes as i dont want to keep using for loops as i already have two or three for "cans" alone and i heard thats not good for the code!
Code:
var canTimer:Timer=new Timer(2000);
canTimer.addEventListener(TimerEvent.TIMER, addCan);
canTimer.start();
[code]....
im not 100% sure were to put this in my code-i didnt really want to put it in a function of it's own as it would mean using another for loop?i get a output error when a shark is added like this:
Quote:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display:isplayObjectContainer/contains()
at dolphinmoviegame_fla::MainTimeline/canHitTest()
even though all "cans" are removed.
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Feb 23, 2009
I have a utility function:
function removeFromArray(item:Object, arr:Array):Object {
for(var i:uint = 0; i < arr.length; i++) {
if(item == arr
[Code]....
This function searches through an array and sees if an item exists in it, if it does, it removes it and returns a reference to that item.
This works fine for most things. But I just ran into a problem where I need to remove an array from an array.
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I have a problem with this code:[code]There are two overlapping objects on my stage: character_mc and vanish_mc. As soon as i start the scene [Ctrl+Enter] vanish_mc is VISUALLY removed. But the code still sees a collision somehow. How can i Entirely remove the object vanish_mc?
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i don't understand why none of my display objects are not being removed. when i press the button, i'm expecting a trace and removal of both shapes and the button, but nothing happens:
[Code]...
i realize there are better ways of accomplishing this, but i'm learning and therefore only interested in why the above code doesn't work.
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