ActionScript 3.0 :: Does RemoveEventListener Removes All Objects Inside It Completely

Nov 29, 2009

Does removeEventListener removes all objects inside it completely?or we need to seperately equate objects to null

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Similar Posts:


ActionScript 3.0 :: Removing An Object Removes Its Instances Objects And Events?

Mar 7, 2011

Im creating a game. When the current game has finished, I thinking to do this:
 
removeChild(game)
game = null 
then
game = new Game()
 
Doing this way, it automatically removes the games object instances? It automatically removes the games object instances events? That would be an easy way to restart the game, if yes for both questions.
 
Can I do like that, or I have to remove all objects and events manually?

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Actionscript 3 :: Destroy Flash Objects Completely?

Jan 7, 2010

When I destroy my objects that are on the stage. I usually just removeChild(this) and I remove event listeners of the object. is this all I need to do to completely remove the object ??

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ActionScript 2.0 :: Aligning Variable Sized Objects And Objects Inside Them

Jun 29, 2006

How do I align a movieclip, which width and height is user-defined, inside another object (this one is static, though). Top-left alignment is easy, x=0 and y=0, but what about center, center left, bottom left, etc? Math(.round) i suppose, but how?I want an object (static) inside the movieclip (user-defined) to stay aligned to, for instance, the top right corner, similiar to the minimize, maximize and close buttons at the top right of your browser.. The height and width data is pre-defined by the user in another file.But that does probably not make any difference...

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Modify Objects Inside Frames With It In A Permanent Way?

Apr 18, 2010

I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game.

I access the textfield by going to frame 2 (gotoAndStop(2)) and setting the textfield's text property ( this.field.text = "hello" ). However if I go to frame 1 and then return to frame 2, the text becomes the original one in the library's symbol. I have to modify the text propery again in a showFace method I've written.

Besides, I cannot pass parameters in the constructor because it is a symbol in the library and that would give errors.Is there a way I can set properties inside frames permanently?

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Actionscript :: Create New Objects From Inside An ArrayColletion?

Apr 19, 2010

I have a syntax problem using Actionscript. Can I create new objects from inside an ArrayColletion ?

var tagsList:TagsListModel = new TagsListModel(new ArrayCollection([
{new TagModel("News", 36, yearPopularity, false, true)},
{new TagModel("Information", 18, yearPopularity, false, true)}
]);

This is the error I get:

1084: Syntax error: expecting colon before rightbrace.

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ActionScript 3.0 :: Use Objects As Buttons Inside Class?

Nov 9, 2010

I`m using this script to instance some object inside class.

ActionScript Code:
for (var i:int = 0; i<3; i++){
var _minHolder:AdBox = new AdBox(i);

[code].....

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ActionScript 2.0 :: Access An Array And Get All The Objects Inside Of It?

Oct 30, 2007

I've never actually fooled around with 2d arrays that much. What I need is to access an array and get all the objects inside of it. I actually mocked up a little something to mirror what I want.

ActionScript Code:
var arr:Array = [[{name:"Hat", price:"34", url:"http://www.google.com"},
{name:"Scarf", price:"38", url:"http://www.yahoo.com"},

[code]....

I don't have any trouble getting the data, but as you can see that it's pushing each object separately in an array. So it would look like this: I just need to get all of the objects first like {obj}, {obj}, {obj} and then push them into an array.

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ActionScript 3.0 :: Trace All The Objects Inside 2 Fors?

Mar 29, 2010

I've got 4 arrays with 14 objects each:

player1[]
player2[]
player3[]
player4[]

How could I trace all the objects inside 2 fors? How is the right syntax ? The following obviously is wrong:

Code:
for(var i:uint=1;i<5;i++)
{
for(var j:uint=0;j<14;j++)
{
trace((player+i)[j].cardType);

}
}

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ActionScript 2.0 :: Referencing Objects From Inside A Function?

Jun 18, 2011

I understand this, _parent keywords and its usage but I don't understand the following:

MovieClip.prototype.move = function() {
function toRight() {
this._x=50;

[code].....

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IDE :: AddEventListener RemoveEventListener?

Feb 7, 2010

I have made the flash file into CS3 and simplified the idea a bit. Basically I want to click the box on the right to start playing the song and the spectrum and then if I click it again it will stop playing the song and the spectrum then if I click it again it will start playing again ect ect. I could not upload the song.mp3 cause the file size was too big you will have to replace it with another mp3 in the root of the folder and name the mp3 song.mp3.

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Professional :: See The List (root) Of Objects That Are Inside Each Layer?

Feb 11, 2011

I´m starting to learn flash cs5 a couple hours ago. Currently i´m learning how to use layers. Imagine that I put a rectangle and an elipse inside layer 1. Then I create a new layer with a photo. How can I see the list (root) of objects that are inside each layer? I know that I can use the outline color to visually identify them but is it possible to see the objects as a root?

[Code]....

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Flash :: Scaling Drawing Objects Inside Movieclip?

Apr 12, 2011

So I've got problem with some drawing objects inside movieclip in my flash file... Setting width and height of flash to match browser's w&h got my movie clip to get correct values, but unfortunately drawing objects inside of it are not scaled as movieclip. Those object are just random stripes that got some tween on it acting as somekind of preloader... All graphics are pulled from ai file, so no AS was used to manipulate them, just pure tweening in design mode...So if my stage w & h are lets say 720 x 50, graphics inside movieclip are 1600 x 900 which match my monitor's resolution.

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ActionScript 3.0 :: Removed Objects - Squares Inside A Movieclip

Jan 14, 2009

i have many squares inside a movieclip, and i remove random some of this squares, what i need id: get the real with and heigth of my movieclip, after the squares are removed, i do a little exemplo, and anexed here,

[Code]....

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ActionScript 3.0 :: Can HitTestObject Work For Objects Inside A Container

Oct 13, 2009

Has anyone successfully used hitTestObject on objects that weren't on the stage?

I have game code that works fine when the objects on are the stage, but replace "stage" with "this" (the game object that covers the whole stage) and it doesn't work.

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ActionScript 2.0 :: MC Action - Another Objects Inside A Movie Does Not Work

Nov 19, 2005

the red ojects works nice i made another objects inside a movie and it has the same instance name and actions, but does not work

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ActionScript 2.0 :: Distances Between 2 Objects Inside 2 Movie Clips?

Apr 13, 2006

I know that I should use pythagore to calculate the distance, but I need to calculate distance between 2 objectfs that are contained within 2 different movie clips. Something in the line of :

xdist = Math.round(follow.p1._x - photo1_mc.p1._x);
ydist = Math.round(follow.p1._y - photo1_mc.p1._y);
distancefromthis = Math.round(Math.sqrt((xdist*xdist) + (ydist*ydist)));

But distancefromthis contains always the same value, maybe it's because _x is calculated within the movie clip, so I need to find the photo1.p1._x in the stage.

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ActionScript 3.0 :: Flex Accessing Objects Inside An Array?

Sep 23, 2009

i have a problem accessing the objects present inside an array.

For example,

var array:Array=new Array();
var obj:Object = {};
var int a=1; var int b=1;var int c=1; var int d=1;

[Code]....

Later I am able to get the array length but how can i get the values inside the objects??

One more thing is i am sending this array to php so how can i access the object values inside an array in php.

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ActionScript 3.0 :: Display Objects That Reside Inside An Array?

Apr 4, 2011

How can I use arrays and some how display my objects accordingly based on my code below?What I have here are three buttons that when clicked a new clip is added to the stage with a predefined position which means that when button1 is clicked the MovieClip will be added at the very top and when button2 is clicked the MovieClip will be added at second and when button3 is clicked the clip will be added at the very bottom, but what I would like to do is to be able to dynamically position these objects based on how many clips exist, in other words if button3 is clicked first, I want the clip to be positioned at the very top and if later button1 is clicked the clip is positioned Accordantly (at second place).

I know this may be simple, in fact I could probably use a few IF statements but I know the code would look ugly (yes, even more) and I may have add more buttons later. What I would be awesome is to some-how use arrays or something that makes more sense to hold the MovieClips and then display them accordingly.

Code:
button1.addEventListener(MouseEvent.CLICK, addItem1, false,0,true);
button2.addEventListener(MouseEvent.CLICK, addItem2, false,0,true);
button3.addEventListener(MouseEvent.CLICK, addItem3, false,0,true);

[code]....

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ActionScript 2.0 :: Making Objects Appear Inside A View Area?

Mar 29, 2005

Making Objects Appear Inside a View Area

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ActionScript 3.0 :: RemoveEventListener In Flash?

Jul 1, 2011

In below script i wanna get the trace output in first click, in second click it should not work. i am using removeEventlIstener. don't use other ideas... use removeEventListener.

Actionscript Code:
stage.addEventListener(MouseEvent.CLICK, first_clk);function first_clk(MouseEvent){  trace("clicked on the stage")  stage.removeEventListener(MouseEvent.CLICK, first_clk);}

[code].....

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Professional :: Fl.removeEventListener Broke In CS4?

Apr 27, 2010

I'm having issues removing event listeners once they're added in cs4 jsfl. I tested the same code on cs3 and it removes the listener just fine without errors. In CS4 if I try:fl.removeEventListener("mouseMove", movieclipListener);I get the error:removeEventListener: Argument number 2 is invalid. If I try:fl.removeEventListener("mouseMove");I get the error:Wrong number of arguments passed to function "removeEventListener".

So I'm summarizing that: - the removeEventListener has changed between versions cs3 and cs4- Neither method works in removing my event listener Tried running this in the same script that added the event listener (same script that contains the function called), tried running in a separate script. Same errors.

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ActionScript 3.0 :: RemoveEventListener From Another Class?

Dec 31, 2010

In a class called Rebound in my constructor I have this addEventListener:this.addEventListener(MouseEvent.MOUSE_UP, selecting); Then in another class called Grid I have a public function called placerIn placer I want to remove the event listener for selecting in the Rebound classBoth the classes extend movieclip and are linked to different movieclips.

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AS3 :: Flash - RemoveEventListener Not Working?

Feb 8, 2011

This is driving me crazy. Why don't the removeEventListeners work?Class constructor

public function item(brand:String, title:String, price:Number, mp:Number,
path:String, sb1:*, sb2:*):void
sb1:* and sb2:* are object hooks.

[code]......

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ActionScript 3.0 :: RemoveEventListener From Another Class

Dec 31, 2010

In a class called Rebound in my constructor I have this addEventListener:

[Code]...

Then in another class called Grid I have a public function called placer In placer I want to remove the event listener for selecting in the Rebound class Both the classes extend movieclip and are linked to different movieclips.

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ActionScript 3.0 :: Can Do This: Evt.target.removeEventListener

Jun 9, 2009

is there a way to do this?:

Code:
private function blah(evt:MouseEvent):void//Mouse over
{

[code].....

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ActionScript 3.0 :: RemoveEventListener & HasEventListener?

Mar 3, 2010

I'm confused about the usage and properties of these two functions.

[code]...

2. After removing the event listener, I still get output from hasEventListener

So, how does this really work?

3. Event listeners like Event.COMPLETE are events that happen once, then not again. One would think these kind of events also would delete its event listeners. Is this so?

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Flex :: Fswap Graphic Objects Inside A Spark ItemRenderer

Jan 17, 2011

I'm writing a s:ItemRenderer to render some simple graphical components in my app. Each element can have multiple shapes that can be selected by the user, i.e. a certain element can be a square, or a circle, or a star, or whatever else.The simplest way I could think for doing this was to include all possible shapes in a s:Group and then manage their visible tag depending on what shape the user has selected. Is there a better way to do that? Also, if I encapsulate the group in a separate MXML component, how do I propagate the state of the itemRenderer (say "hovered") down to the MXML component that manages the shapes?Let's say you want to display three types of objects alternatively - the IR below with an AS snippet that turns visible to false for 2 out of the 3 objects definitely does the trick, but seems so ugly to me. In the mean time I found setCurrentState (stateName: String, playTransition:Boolean=true) to propagate the state down, so that's solved.[code]

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ActionScript 3.0 :: Border In Part Of Screen That When Objects Inside Hit It They Cannot Pass

Jan 24, 2011

How can I make a border in a part of the screen that when objects inside hit it they cannot pass it. for example like flash games have with bubbles that cannot pass the screen border and they just travel in the screen's space.Is it possible to make this with box2d. I haven't worked with this framework.

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ActionScript 3.0 :: RemoveEventListener Is Not Working On If/else Condition?

Dec 22, 2008

It is very ridiculous that I can't remove a simple listenermethod :). I think this is a common problemWhen I am using removeEventListener manually, i.e outside thecondition its working fine, but whenever I am using it inside theif/else condition it is adding the listener in "true" mode but notremoving in the "false" mode.here is my code:

if (proAlign == true) {
trace("align Option = " + proAlign + " -- " + "this is true
part");

[code].....

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