Professional :: Fl.removeEventListener Broke In CS4?
Apr 27, 2010
I'm having issues removing event listeners once they're added in cs4 jsfl. I tested the same code on cs3 and it removes the listener just fine without errors. In CS4 if I try:fl.removeEventListener("mouseMove", movieclipListener);I get the error:removeEventListener: Argument number 2 is invalid. If I try:fl.removeEventListener("mouseMove");I get the error:Wrong number of arguments passed to function "removeEventListener".
So I'm summarizing that: - the removeEventListener has changed between versions cs3 and cs4- Neither method works in removing my event listener Tried running this in the same script that added the event listener (same script that contains the function called), tried running in a separate script. Same errors.
When I add linkage to the music file I'm using I need to select 'export in first frame' in order for the play/mute button to work. But when I do this the preloader doesn't show up until about 80%. Is there a way around using export in first frame while still having usable play/mute buttons.
I'm using Flash CS4 and flash player 10,0,12,36. My fla compiles completely when i "Test Movie" but it loops as if it didn't compile correctly- AND it gives no output or error messages. I have no idea what could've caused this. If i change the code to intentionally produce an error, it will then display an error message. My app has an external swf file that it imports if that matters. But like i said it all worked fine just 2 days ago, and i don't think my cat jumped on the keyboard -accidentally deleting anything since there are no error messages.
I have made the flash file into CS3 and simplified the idea a bit. Basically I want to click the box on the right to start playing the song and the spectrum and then if I click it again it will stop playing the song and the spectrum then if I click it again it will start playing again ect ect. I could not upload the song.mp3 cause the file size was too big you will have to replace it with another mp3 in the root of the folder and name the mp3 song.mp3.
In below script i wanna get the trace output in first click, in second click it should not work. i am using removeEventlIstener. don't use other ideas... use removeEventListener.
Actionscript Code: stage.addEventListener(MouseEvent.CLICK, first_clk);function first_clk(MouseEvent){ trace("clicked on the stage") stage.removeEventListener(MouseEvent.CLICK, first_clk);}
In a class called Rebound in my constructor I have this addEventListener:this.addEventListener(MouseEvent.MOUSE_UP, selecting); Then in another class called Grid I have a public function called placerIn placer I want to remove the event listener for selecting in the Rebound classBoth the classes extend movieclip and are linked to different movieclips.
In a class called Rebound in my constructor I have this addEventListener:
[Code]...
Then in another class called Grid I have a public function called placer In placer I want to remove the event listener for selecting in the Rebound class Both the classes extend movieclip and are linked to different movieclips.
I'm confused about the usage and properties of these two functions.
[code]...
2. After removing the event listener, I still get output from hasEventListener
So, how does this really work?
3. Event listeners like Event.COMPLETE are events that happen once, then not again. One would think these kind of events also would delete its event listeners. Is this so?
It is very ridiculous that I can't remove a simple listenermethod :). I think this is a common problemWhen I am using removeEventListener manually, i.e outside thecondition its working fine, but whenever I am using it inside theif/else condition it is adding the listener in "true" mode but notremoving in the "false" mode.here is my code:
if (proAlign == true) { trace("align Option = " + proAlign + " -- " + "this is true part");
I am sorry if this is a truly basic question, but how would I code as3 to remove an event listener when the current frame (in my case, section of my site) is no longer on the stage?ke the following code as an example:
function onClick(event:MouseEvent):void { doSomething();
I need to disable an onClick action until an animation has stopped. Animations can be started by 4 different buttons - all need to be deactivated.I use a listener to pass params to the function that will initiate the animation which is why I use an anonymous function in the add listener:
I have an event listener with an anonymous function literal, rather than a function reference. What I am trying to figure out is how to remove that event listener.Obviously, I need a reference to the anonymous function, so the two functions are ===. But, something is going wrong... it just doesn't work, ad this situation doesn't generate any feedback to tell me what might be wrong.There is some good info here, but not a clear explanation.
Code: private static var _myFunc:Function; public static function addCreditsToolTip(clip:DisplayObject):void
Code: var abc:Number = 0 btn.visible = true btn.buttonMode = true btn.useHandCursor = true btn.addEventListener("click", buildIron()) [Code] ..... I tried this code but it didn't remove the event listener.
One can easily remove a listener like so: circle.removeEventListener(MouseEvent.CLICK, maskSquare); BUT, is it possible to remove a listener (or preferable ALL listeners) from an object WITHOUT knowing the function that the event is tied to?[code]
I have a very simple viewer that navigates between 3 frames. But in frame 2 I have a loop that allows you to scroll on the x-axis. From here when you try to navigate to any other frame I get an error:TypeError: Error #1009: Cannot access a property or method of a null object reference.at removelistener1_fla::MainTimeline/loop()I figured its because theaddEventlistener is not being removed. ut I can't seem to remove this listener no matter what I try.Here is the AS.Frame 1: Navigation sets
I was using hitTest to see when sunny (mc) would hit one of five objects I have in an array. But I had to use removeEventListener otherwise it would keep occurring. But now I can't "hit" the next object. Why doesn't the addeventListener work again?
stage.addEventListener(MouseEvent.CLICK, myClickReaction); // speeds ALONG NYPOTENUSEvar v:Number=5; var varObject:String; var i:Number; var arrayObjects:Array; [Code] .....
I'm not very sure how to explain my situation... In short codewise: I have a movieclip that listens for a click-event, set trought addEventListener. At a certain point I 'addchild' a button to that movieclip AND disable the eventlistener of the buttoncarrying movieclip. (the button is over the movieclip on the screen, and clicking the button must NOT trigger the mouseclickevent of the parent movieclip.)
when clicking the button, i need to do some actions (works ok) AND get the movieclip listening to NEW clicks. But from the moment I add the evenlistener to the movieclip again, it seems to 'remember' the OLD moueclick meant for the button. That's what I can't have, I start to think that I need to flush a clickingbuffer belonging to the movieclip or something... Now in words: It's about a minimized login-window (=movieclip), that needs to maximize when clicking on it (anywhere on the window). When maximizing I add a form and some buttons. When clicking my "cancel"-button I want to minimize my login-window again and let it listen for mouseclicks again so we can maximize it again..
i've been trying to make a script for dragging, exept that the object will automatically follow the cursor upon clicking, and will stop following cursor upon clicking again. i've used a variable called lol141 to keep track of how many times the person has clicked. after the first click(startdraggin), my first eventlistener does not get removed and thus when i click, the output shows an increased number.
I have a mc that i use as a button. I have an external class that controls the button and adds interactivity to it, here's part of the code:
[Code]...
The problem is, i want the btn that, when clicked, remain inactive.That's why I remove all the listeners in the class. HOWEVER, it still functions as a button, I mean the functions haven't been removed at all after I click it. What's wrong here? Why are the functions still there, if I have removed them when clicked at the btn?
First time I'm having this error, I've created different MC in a for loop in a public function.Then I need to access these MC for mouseOver / mouseOut functions, and I get this error 1006. I guess I have something undefined or a problem with Array but I can't see what I'm doing wrong.Here is my code so far :
Code: for (var i:int = 0; i <linkNames.length; i++) { var link:MovieClip = new MovieClip();
Basically, I have a movieclip on the stage called slide_mc that gets tweened left or right when next_btn or back_btn are pressed. Slide_mc is a long rectangular strip that has different images on it. The idea is, you press next or back to show different parts of this strip. There are two panels on a layer above it to hide the extra parts of the strip from view. I needed the slide_mc to move forwards and backwards seamlessly as if it is one long continuous strip. I did this using actionscript3 and its x coordinate. The images on slide_mc are equally spaced so I just set the tween to move by a certain number of x values.
The problem is if you press the next button before the previous tween has finished it progresses again by that same value which ends up moving the slide_mc to a random position, perhaps covering some of the image. How can I disable the next and back buttons until the Actionscript tween has finished what its doing and then enable them again for the next tween? The end product is supposed to be a gallery. Obviously it would be better to use a UiLoader to display the images to keep the file size down, but I couldn't think of a way to load the right images while still allowing the slide_mc to move forward and backwards.
I am new on AS3, I try to wrote an as3 file to add shadow effect on an object, it work fine, however I can't remove that effect by removeEventListener. AS3 file and FLA enclose.
I have a class "BaseMenu", which, needless to say, is a base class to menus that have eventlisteners. When I trigger the function to remove the menu itself, I don't know how to remove these eventlisteners, since their respective functions are in the extended classes, not in "BaseMenu".
Code: //... public function BaseMenu() { this.cacheAsBitmap = true; alpha = 0; y = 400; [Code] .....