I need to disable an onClick action until an animation has stopped. Animations can be started by 4 different buttons - all need to be deactivated.I use a listener to pass params to the function that will initiate the animation which is why I use an anonymous function in the add listener:
I have an event listener with an anonymous function literal, rather than a function reference. What I am trying to figure out is how to remove that event listener.Obviously, I need a reference to the anonymous function, so the two functions are ===. But, something is going wrong... it just doesn't work, ad this situation doesn't generate any feedback to tell me what might be wrong.There is some good info here, but not a clear explanation.
Code: private static var _myFunc:Function; public static function addCreditsToolTip(clip:DisplayObject):void
Code: var abc:Number = 0 btn.visible = true btn.buttonMode = true btn.useHandCursor = true btn.addEventListener("click", buildIron()) [Code] ..... I tried this code but it didn't remove the event listener.
One can easily remove a listener like so: circle.removeEventListener(MouseEvent.CLICK, maskSquare); BUT, is it possible to remove a listener (or preferable ALL listeners) from an object WITHOUT knowing the function that the event is tied to?[code]
First time I'm having this error, I've created different MC in a for loop in a public function.Then I need to access these MC for mouseOver / mouseOut functions, and I get this error 1006. I guess I have something undefined or a problem with Array but I can't see what I'm doing wrong.Here is my code so far :
Code: for (var i:int = 0; i <linkNames.length; i++) { var link:MovieClip = new MovieClip();
I have kept 12 buttons inside a Movie Clip. When I refer this with dot and when clicked it works fine. But the same is not working with function. This works
ActionScript Code: scroll_mc.Feb.onRelease = function() { var month:String; month=this._name;
I have a movieclip "squareA" -- inside of squareA, on frame 2 is a movieclip called "squareB". I tried the following code: Actionscript Code: squareA.x = 10squareA.y = 10squareA.gotoAndStop(2)squareA.squareB.x = 10squareA.squareB.y = 10
But I get the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at problem_fla::MainTimeline/problem_fla::frame1() If I put SquareB in frame 1 of SquareA -- it works.
If I have function_2 nested inside function_1, how would you call function_2 from another movieclip on the same timeline?MovieClip(parent).function_1().function_2()-I know that's incorrect, but just to illustrate.
I need a way to call a function from a function. It's not that hard, I know, but the name of the nested function is a variable passed into the first function. Like in setTimer() and other functions in flash, where you have the name of a variable to call. I'm going to have a lot, so doing some cheap if(funcname == blabla){blabla();} won't work.
I am trying to play an MP3 File in Flash Lite 2.1 (I'm using Flash 8 to develop it). The filename of the MP3 file is imported from an XML file.Here is a copy and paste from the help file on how to do this:
// create a new Sound object var my_sound:Sound = new Sound(); // If the sound loads, play it; if not, trace failure loading. my_sound.onLoad = function(success:Boolean) {
[code]....
When I test this code on its own, it does work fine for me. However, I want the above to be executed inside a function that does a number of other things... Here is a sample of what I'm trying to get working.
function myMusic() { // create a new Sound object var my_sound:Sound = new Sound(); // If the sound loads, play it; if not, trace failure loading.
[code]....
I think it's got to do with the fact that once I put it inside a function you are nesting functions (there is a function call from the onLoad event).
I tried changed the line:
my_sound.onLoad=function(success: Boolean) { to my_sound.onLoad=myFunctionName(parameters go here)
and then I created a funciton called myFunctionName but I wasn't sure how to send the sound object or what parameters the function should have or how to get the .start() method to work inside the new function.
As entitled in this post, suppose we have wrote in timeline
[code]...
The problem emerges because I want to use local variables (i.e. a and b) to perform tasks of myF2 on several clips at the same time but started, say, a half of second one after the another. I don't want to use timeline variables because all clips must start with the same initial variable values.If it's impossible to use setInterval like this, how is it possible to fix the problem I described here? .This code is for Flash Professional 8.0
I have setup a video interface with a stock video player in the parent mc. In the same swf next to the player, I have a mc which is a video thumbnail chooser. The thumbnail buttons are located two levels down within this mc (nested within two mc) in order to facilitate the scrolling independent of the player. In the parent, where the video player lives, I placed a function:
function vid1(event:MouseEvent): void{ pubPlayer.source = 'Steve480.flv'; }
In the child mc where the thumbnail buttons are, I want to call the parent function like this:
I have setup a video interface with a stock video player in the parent mc. In the same swf next to the player, I have a mc which is a video thumbnail chooser. The thumbnail buttons are located two levels down within this mc (nested within two mc) in order to facilitate the scrolling independent of the player. In the parent, where the video player lives, I placed a function:
function vid1(event:MouseEvent): void{ pubPlayer.source = 'Steve480.flv'; }
In the child mc where the thumbnail buttons are, I want to call the parent function like this:
Basically I'm trying to write a function that can look at any movieClip no matter how far down it is nested and then tell a MC sitting in the root movie to lay over it.
I'm switching from as2 to as3 and everything was going swimmingly with my new site until i tried to use a _root call to a function on the main timeline by a loaded movieClip that is loaded nested into 2 other movieclips. the movieClip needs to tell the _root when it's done playing so the root knows to load the next one in line through a php call. Everything works except for the _root call. In as3 there's no such thing as root anymore so I figured no big deal, i'll just find out what the new thing is and holy crap wtf! I can't figure this out!! I've read from doing stuff like custom eventLisnters (which i am trying now) and casting the root as a movieClip and then I read this whole crazy tutorial on building an event structure and the proper MVC way of coding and blah blah blah ALL I WANT TO DO is tell the _root that the loaded MC has reached the end of its timeline. Basically if it were as2 i could just go _root.loadNext(); and it would work.how to make a loaded MC talk to the _root timeline and call a funciton from there?
Does anyone know the best method to trigger a function in the root from a dynamically loaded movieclip (loaded using addchild) using AS3, I understand targeting root is not the best way to do this?
How do you call a function on the main timeline from a an onRealease in a nested mc?I have created a function that resides on the main timline, and when a button is released I want to call it, but the button is nested in a movie clip.
I'm trying to call a function called checkForHit() located inside of my Hero class at a particular frame of an attack animation of my Hero object. Meaning, when his weapon is at the point in the animation where it could collide with any enemies, I want to call the function that performs the check.My Hero Movie Clip is set up where it contains a Movie Clip on different frames that coorespond to the different animations (attacks, movements, etc). So the Hero MC contains a bunch of other MCs. That way I can just use hero.gotoAndStop("attack1");
The problem that I'm having is that the code that I wrote to call the checkForHit() function is written on one of the frame of the nested MC's timeline, and it's not being recognized. In fact, even if I put a trace("HELLO") on any of the frames on the nested MC, it's not being output. I even tried to put something that I know should cause an error on one of the frames, and it ran without throwing an error. It's almost like the code on the timeline isn't being compiled, or it's being skipped over somehow.
I want to load an XML file and access one node value. I decided to store it in a variable(var addedNumber).
The problem is I want to access this variable in a new function (loadURL)"outside" of the scope. Is there a clearer way to do this instead of using nested function?
PHP Code:
var XMLLoader:URLLoader; var XMLPath:URLRequest; var XMLDoc:XMLDocument = new XMLDocument();
I have made the flash file into CS3 and simplified the idea a bit. Basically I want to click the box on the right to start playing the song and the spectrum and then if I click it again it will stop playing the song and the spectrum then if I click it again it will start playing again ect ect. I could not upload the song.mp3 cause the file size was too big you will have to replace it with another mp3 in the root of the folder and name the mp3 song.mp3.
In below script i wanna get the trace output in first click, in second click it should not work. i am using removeEventlIstener. don't use other ideas... use removeEventListener.
Actionscript Code: stage.addEventListener(MouseEvent.CLICK, first_clk);function first_clk(MouseEvent){ trace("clicked on the stage") stage.removeEventListener(MouseEvent.CLICK, first_clk);}
I'm having issues removing event listeners once they're added in cs4 jsfl. I tested the same code on cs3 and it removes the listener just fine without errors. In CS4 if I try:fl.removeEventListener("mouseMove", movieclipListener);I get the error:removeEventListener: Argument number 2 is invalid. If I try:fl.removeEventListener("mouseMove");I get the error:Wrong number of arguments passed to function "removeEventListener".
So I'm summarizing that: - the removeEventListener has changed between versions cs3 and cs4- Neither method works in removing my event listener Tried running this in the same script that added the event listener (same script that contains the function called), tried running in a separate script. Same errors.
In a class called Rebound in my constructor I have this addEventListener:this.addEventListener(MouseEvent.MOUSE_UP, selecting); Then in another class called Grid I have a public function called placerIn placer I want to remove the event listener for selecting in the Rebound classBoth the classes extend movieclip and are linked to different movieclips.
In a class called Rebound in my constructor I have this addEventListener:
[Code]...
Then in another class called Grid I have a public function called placer In placer I want to remove the event listener for selecting in the Rebound class Both the classes extend movieclip and are linked to different movieclips.