ActionScript 3.0 :: RemoveEventListener In Flash?
Jul 1, 2011
In below script i wanna get the trace output in first click, in second click it should not work. i am using removeEventlIstener. don't use other ideas... use removeEventListener.
Actionscript Code:
stage.addEventListener(MouseEvent.CLICK, first_clk);function first_clk(MouseEvent){ trace("clicked on the stage") stage.removeEventListener(MouseEvent.CLICK, first_clk);}
[code].....
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Feb 8, 2011
This is driving me crazy. Why don't the removeEventListeners work?Class constructor
public function item(brand:String, title:String, price:Number, mp:Number,
path:String, sb1:*, sb2:*):void
sb1:* and sb2:* are object hooks.
[code]......
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Nov 2, 2010
I have a class "BaseMenu", which, needless to say, is a base class to menus that have eventlisteners. When I trigger the function to remove the menu itself, I don't know how to remove these eventlisteners, since their respective functions are in the extended classes, not in "BaseMenu".
Code:
//...
public function BaseMenu() {
this.cacheAsBitmap = true;
alpha = 0;
y = 400;
[Code] .....
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Feb 7, 2010
I have made the flash file into CS3 and simplified the idea a bit. Basically I want to click the box on the right to start playing the song and the spectrum and then if I click it again it will stop playing the song and the spectrum then if I click it again it will start playing again ect ect. I could not upload the song.mp3 cause the file size was too big you will have to replace it with another mp3 in the root of the folder and name the mp3 song.mp3.
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Apr 27, 2010
I'm having issues removing event listeners once they're added in cs4 jsfl. I tested the same code on cs3 and it removes the listener just fine without errors. In CS4 if I try:fl.removeEventListener("mouseMove", movieclipListener);I get the error:removeEventListener: Argument number 2 is invalid. If I try:fl.removeEventListener("mouseMove");I get the error:Wrong number of arguments passed to function "removeEventListener".
So I'm summarizing that: - the removeEventListener has changed between versions cs3 and cs4- Neither method works in removing my event listener Tried running this in the same script that added the event listener (same script that contains the function called), tried running in a separate script. Same errors.
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Dec 31, 2010
In a class called Rebound in my constructor I have this addEventListener:this.addEventListener(MouseEvent.MOUSE_UP, selecting); Then in another class called Grid I have a public function called placerIn placer I want to remove the event listener for selecting in the Rebound classBoth the classes extend movieclip and are linked to different movieclips.
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Dec 31, 2010
In a class called Rebound in my constructor I have this addEventListener:
[Code]...
Then in another class called Grid I have a public function called placer In placer I want to remove the event listener for selecting in the Rebound class Both the classes extend movieclip and are linked to different movieclips.
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Jun 9, 2009
is there a way to do this?:
Code:
private function blah(evt:MouseEvent):void//Mouse over
{
[code].....
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Mar 3, 2010
I'm confused about the usage and properties of these two functions.
[code]...
2. After removing the event listener, I still get output from hasEventListener
So, how does this really work?
3. Event listeners like Event.COMPLETE are events that happen once, then not again. One would think these kind of events also would delete its event listeners. Is this so?
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Dec 22, 2008
It is very ridiculous that I can't remove a simple listenermethod :). I think this is a common problemWhen I am using removeEventListener manually, i.e outside thecondition its working fine, but whenever I am using it inside theif/else condition it is adding the listener in "true" mode but notremoving in the "false" mode.here is my code:
if (proAlign == true) {
trace("align Option = " + proAlign + " -- " + "this is true
part");
[code].....
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Feb 15, 2010
I am sorry if this is a truly basic question, but how would I code as3 to remove an event listener when the current frame (in my case, section of my site) is no longer on the stage?ke the following code as an example:
function onClick(event:MouseEvent):void
{
doSomething();
[code].....
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Jan 5, 2010
I need to disable an onClick action until an animation has stopped. Animations can be started by 4 different buttons - all need to be deactivated.I use a listener to pass params to the function that will initiate the animation which is why I use an anonymous function in the add listener:
up.addEventListener(MouseEvent.CLICK,
function(event:MouseEvent):void
{ [code]............
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Oct 25, 2011
How to call removeEventListener when I don't know the function which is the event handler?
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Jan 31, 2008
I have an event listener with an anonymous function literal, rather than a function reference. What I am trying to figure out is how to remove that event listener.Obviously, I need a reference to the anonymous function, so the two functions are ===. But, something is going wrong... it just doesn't work, ad this situation doesn't generate any feedback to tell me what might be wrong.There is some good info here, but not a clear explanation.
Code:
private static var _myFunc:Function;
public static function addCreditsToolTip(clip:DisplayObject):void
[code].....
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Sep 16, 2009
Code:
var abc:Number = 0
btn.visible = true
btn.buttonMode = true
btn.useHandCursor = true
btn.addEventListener("click", buildIron())
[Code] .....
I tried this code but it didn't remove the event listener.
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Jun 25, 2009
One can easily remove a listener like so: circle.removeEventListener(MouseEvent.CLICK, maskSquare); BUT, is it possible to remove a listener (or preferable ALL listeners) from an object WITHOUT knowing the function that the event is tied to?[code]
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Mar 24, 2010
Example:
Code:
var btn:Sprite = new Sprite();
btn.graphics.beginFill(0x000);
[Code].....
Problem: Since I used a blank function(){} inside of the Listener, I don't know how to later delete that function from that object (btn);
Is it possible? Or is there another way to pass variables while defining Listeners on objects?
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Aug 18, 2010
I have a very simple viewer that navigates between 3 frames. But in frame 2 I have a loop that allows you to scroll on the x-axis. From here when you try to navigate to any other frame I get an error:TypeError: Error #1009: Cannot access a property or method of a null object reference.at removelistener1_fla::MainTimeline/loop()I figured its because theaddEventlistener is not being removed. ut I can't seem to remove this listener no matter what I try.Here is the AS.Frame 1: Navigation sets
Actionscript Code:
stop();function MainNav(evt:MouseEvent):void{ gotoAndStop(evt.target.name);}galleryMC.addEventListener(MouseEvent.CLICK,
[code].....
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Aug 1, 2009
import flash.display.StageScaleMode;import flash.display.StageAlign;stage.scaleMode = StageScaleMode.NO_SCALE;function loading2(e:Event):void [code]......
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Apr 6, 2010
I was using hitTest to see when sunny (mc) would hit one of five objects I have in an array. But I had to use removeEventListener otherwise it would keep occurring. But now I can't "hit" the next object. Why doesn't the addeventListener work again?
stage.addEventListener(MouseEvent.CLICK, myClickReaction);
// speeds ALONG NYPOTENUSEvar v:Number=5;
var varObject:String;
var i:Number;
var arrayObjects:Array;
[Code] .....
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Feb 5, 2010
I'm not very sure how to explain my situation... In short codewise: I have a movieclip that listens for a click-event, set trought addEventListener. At a certain point I 'addchild' a button to that movieclip AND disable the eventlistener of the buttoncarrying movieclip. (the button is over the movieclip on the screen, and clicking the button must NOT trigger the mouseclickevent of the parent movieclip.)
when clicking the button, i need to do some actions (works ok) AND get the movieclip listening to NEW clicks. But from the moment I add the evenlistener to the movieclip again, it seems to 'remember' the OLD moueclick meant for the button. That's what I can't have, I start to think that I need to flush a clickingbuffer belonging to the movieclip or something... Now in words: It's about a minimized login-window (=movieclip), that needs to maximize when clicking on it (anywhere on the window). When maximizing I add a form and some buttons. When clicking my "cancel"-button I want to minimize my login-window again and let it listen for mouseclicks again so we can maximize it again..
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Jul 29, 2010
i've been trying to make a script for dragging, exept that the object will automatically follow the cursor upon clicking, and will stop following cursor upon clicking again. i've used a variable called lol141 to keep track of how many times the person has clicked. after the first click(startdraggin), my first eventlistener does not get removed and thus when i click, the output shows an increased number.
[Code]...
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Jan 29, 2009
I have a mc that i use as a button. I have an external class that controls the button and adds interactivity to it, here's part of the code:
[Code]...
The problem is, i want the btn that, when clicked, remain inactive.That's why I remove all the listeners in the class. HOWEVER, it still functions as a button, I mean the functions haven't been removed at all after I click it. What's wrong here? Why are the functions still there, if I have removed them when clicked at the btn?
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Aug 1, 2009
First time I'm having this error, I've created different MC in a for loop in a public function.Then I need to access these MC for mouseOver / mouseOut functions, and I get this error 1006. I guess I have something undefined or a problem with Array but I can't see what I'm doing wrong.Here is my code so far :
Code:
for (var i:int = 0; i <linkNames.length; i++) {
var link:MovieClip = new MovieClip();
[code].....
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Sep 25, 2009
Basically, I have a movieclip on the stage called slide_mc that gets tweened left or right when next_btn or back_btn are pressed. Slide_mc is a long rectangular strip that has different images on it. The idea is, you press next or back to show different parts of this strip. There are two panels on a layer above it to hide the extra parts of the strip from view. I needed the slide_mc to move forwards and backwards seamlessly as if it is one long continuous strip. I did this using actionscript3 and its x coordinate. The images on slide_mc are equally spaced so I just set the tween to move by a certain number of x values.
The problem is if you press the next button before the previous tween has finished it progresses again by that same value which ends up moving the slide_mc to a random position, perhaps covering some of the image. How can I disable the next and back buttons until the Actionscript tween has finished what its doing and then enable them again for the next tween? The end product is supposed to be a gallery. Obviously it would be better to use a UiLoader to display the images to keep the file size down, but I couldn't think of a way to load the right images while still allowing the slide_mc to move forward and backwards.
Here's my code:
next_Btn.addEventListener(MouseEvent.CLICK,moveLeft);
back_Btn.addEventListener(MouseEvent.CLICK,moveRight);
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code] .....
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Jun 9, 2010
I am new on AS3, I try to wrote an as3 file to add shadow effect on an object, it work fine, however I can't remove that effect by removeEventListener. AS3 file and FLA enclose.
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May 13, 2011
is it possible to use removeChild and removeEventlistener in external .as files? It rejects these functions in the main as file.
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Nov 29, 2009
Does removeEventListener removes all objects inside it completely?or we need to seperately equate objects to null
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Apr 3, 2010
I've written an event listener that passes 2 arguments with it. Now, after the condition is met,I've to remove the event listener but with no success..Here's the code:
//Function animateChar called on Enter Frame event with 2 arguments
www.addEventListener(Event.ENTER_FRAME, animateChar(184, 86), false, 0, true);
//Here's where animateChar is defined
private function animateChar(__x, __y):Function { return function(e:Event):void { var t = e.target; t.x += (__x - t.x)/speed; t.y += (__y - t.y)/speed; if ((Math.round(t.x) == __x) || (Math.round(t.y) == __y)){ t.removeEventListener(Event.ENTER_FRAME, animateChar); // Not working.. } } }
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Mar 17, 2008
I am trying to remove an event when the timeline move to another frame than 20, but obviously there is sth wrong.
[Code]...
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