ActionScript 3.0 :: RemoveEventListener - Remove An Event When The Timeline Move To Another Frame
Mar 17, 2008I am trying to remove an event when the timeline move to another frame than 20, but obviously there is sth wrong.
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I am trying to remove an event when the timeline move to another frame than 20, but obviously there is sth wrong.
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I'm still struggling with going from a loaded swf to the next frame in my timeline, where a new swf file will be loaded.Ths is my current code which is trying to move onto the next frame in my timeline is located at the end Frame of a 10 second animation:
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I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?
I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.
I'm playing with the interactive 3d cube posted on the gotoandlearn tutorial. (URL...)How can I remove the cube from the stage when we move to the next frame?This should be easy but i can't think about a solution.
View 3 RepliesIm having some trouble getting the syntax right. I have a movie clip that adds sounds to an array when it is touching other movie clips. I have a stop button than i want to remove the event listener of the bar and send back to the original position. My code is:
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I have a mc that i use as a button. I have an external class that controls the button and adds interactivity to it, here's part of the code:
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The problem is, i want the btn that, when clicked, remain inactive.That's why I remove all the listeners in the class. HOWEVER, it still functions as a button, I mean the functions haven't been removed at all after I click it. What's wrong here? Why are the functions still there, if I have removed them when clicked at the btn?
I have an input text box and a button. When you type specific words into the input box and then hit the button it sends you to a specific frame. What I want to do is essentially remove the button and only have to hit the enter key to submit my text and to move to the specified frame. Here is my current code that is placed on the main timeline, first frame:
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I'm trying to just hit the enter key instead of having to click the submit button. I've been trying to get it working for the past couple of hours but haven't had any luck. My best guess is that the enter key isn't valid because it's an input box and may be confused with trying to create a new line (even though my input box is set to single line and not multiline). If so, is there any other way to do this?
Not sure if I'm in the right place, I apologize in advance if so. I'm somewhat proficient with html, but fairly new to flash, using cs4pro, as3. Here's my dilemma. Converting an existing html/css site to flash. Flash is main site now but a few html pages are still linked, a buy page and a form page, a few others. I can get the all the external html pages to link to a frame in the flash movie, and I can get the flash to link with all external urls.
My problem comes when I move to a frame outside the main timeline. The movie is lets say 393 frames. All symbols/content are on seperate layers, and so is the action. Once the full movie ends, I have several frames past that where I have basically created frames for additional "pages" and created anchors for those frames, new layes for content, new layers for anchor (labeled) and new layers for a stop(); on each frame, I extended the pertinant graphic frames out to 410 from the original movie.
Now when the movies runs the buttons appear at about frame 115, so in the action layer I coded a keyframe and then added frames of it out to frame 410 or so: I have attached the .fla Now I'm lost here. When you navigate the site, from home lets say to an external link (button) like members, the html member page opens, and if you click home button, back to flash frame, and all works, all buttons, on the home frame 393. But if you go to any of the external htmls, and then go back to any other frame like frame 401 the about page, and all the rest 402 403, etc, the page appears properly, but then none of the links function. the site URL is [URL]there is a flash intro too, swf in question is actually at[URL]
I have this code below on this button that is inside of a movieclip. I just want this button to do is move the main timeline to a specific frame thats all.
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I didnt put i a object name before the addeventlistener because I'm not sure what to put because if I put "this" the other buttons will bt controlled by this code and if i put "parent" only that button will work.
I'm building up a site in flash CS4 using AS2.i have a movieclip that acts as a button where it displays severall other movie clips inside of it, for example mc1, mc2, mc3; I'm trying to set a value to a variable that tells me at the time the end user presses it which movieclip is playing.I've done this by adding: var cb = "sp"; on the first frame of each movieclips (mc1 stands for "sp"; mc2 stands for "te")
On the main movie clip, they are displayed sequentially, so on my perspective, when mc1 starts, the value of the variable cb should be set to sp. That way, when the user releases the mouse button, the timeline should move to the specified frame.Here's the code I have for the Mouse event:
bannermiddle.onRelease = function() {
if (cb == sp) {
bannermiddle.gotoAndStop(3);[code]........
I've had the trace to the code so I could see if the value is correctly set, but it keeps showing undefined...
I have a movie clip on the root timeline with 2 frames contained within it. I need the script to move the timeline to a different frame within this movie when a mouse moves over it. I pretty certain v2.0 action script would go something like:
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I have a "snow movie clip" playing in my .swf, but removing the clip on a certain frame doesnt stop it from playing. I need to either remove it or hide it using as2.
View 1 RepliesI've written an event listener that passes 2 arguments with it. Now, after the condition is met,I've to remove the event listener but with no success..Here's the code:
//Function animateChar called on Enter Frame event with 2 arguments
www.addEventListener(Event.ENTER_FRAME, animateChar(184, 86), false, 0, true);
//Here's where animateChar is defined
private function animateChar(__x, __y):Function { return function(e:Event):void { var t = e.target; t.x += (__x - t.x)/speed; t.y += (__y - t.y)/speed; if ((Math.round(t.x) == __x) || (Math.round(t.y) == __y)){ t.removeEventListener(Event.ENTER_FRAME, animateChar); // Not working.. } } }
I have a UILoader on the main timeline, then I have to load an external mc with a ENTER_FRAME event in it. When I load something else, I found the ENTER_FRAME event is still working. Why doesn't it unload with the mc?
View 2 RepliesI'm trying to think of an AddEventListener...When a timeline animation is playing, and it reaches a certain frame, in which the event listener would listen for.
View 1 RepliesHow do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
View 1 RepliesI know my method is all wrong .. but here's the history I dev'd a number of modules via the timeline they all had essentially the same script thought ?? .. a class would make maint easier/cleaner so I went through a laborious but educational process now I seem to have created a interesting issue I'm hoping you folks can add insight to because the timeline holds objects I need a ref to them from within the class and I pass this to the class methods
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I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 RepliesI am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
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I have 3 layers in the timeline, and I want to make a new layer, and then use the new layer to be my first frame (like a startpage).
View 2 Repliesi have As code with functions on frame 1-6 i want on frame 7 to have a clear code that will remove all the functions from frame 6. I need only the AS code to be cleared on frame 6 no where else... so the functions that are there no longer work in the rest of the animation.
View 4 RepliesI would like to store the value from combobox or text area-MovieClip in MyClass and then I'd like to read this from another frame in *.fla file only this :) have you another code? what can I write in frame 2 Miclass and frame 3
View 1 Repliesis there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.
View 1 Repliesi'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
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how do you do the following
A movieclip is playing...
When it reaches frame 20, it goes back and plays at frame 5. Then it keeps doing this. To me this is harder than it looks
In almost all video games when you take damage a number appears above your head the slowly moves up and fades off out of existence. My question is, how would you do this in AS3 reliably with up to say 20-30 of these max occurring on the screen at once?
I know you can do an enter frame event listener on each one and a timer to let it live for a certain time span. The problem is making sure that the listeners are all being destroyed. I am also concerned about having that may enter frame listeners all going at once.
I have a movie with multiple scenes. scene 1 and scene 2. i have an intro and a few other things that go on in Scene 1 but it's all done with AS other than the background image. I made a button with nextScene(); in the on(press). When clicked, it goes to the next scene (1 frame with a stop() action). The problem is that it continues to put all the stuff from Scene 1 on there. So is there a way to either flush everything from Scene 1 with the on(press) as well or just stop it from doing any more functions once the button is pressed?
View 4 RepliesI have a timeline that has some label frames at the very end of the timeline. During the timeline a user will hit a button on a frame and will jump to one of the label frames. On the label frame is another button that when clicked - returns the user to the previous frame. How do I make the movie return to frame 1 - without a button - but before it reaches the label frames? In other words, by simply reaching a certain frame in the movie, I want the timeline to go back to frame 1.
View 3 RepliesI'm loading external movie on frame 1 of the main timeline.
When that movie stops, I want the main playhead to jump to frame 2 of the main timeline.
What action do i put on the last frame of the loaded movie?
I have an mc with a person running. Inside that mc i have another animations for that person. I have a second mc (fire) that when he touch the person the person should go to and especific frame in his own mc. I do that and it works perfect. the problems is that i have a button inside the person mc that you you hit the letter V on the keyboard it should play the next frame (to make animation) but is not moving.
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