ActionScript 3.0 :: UILoader On Main Timeline - Enter Frame Event
Nov 30, 2009
I have a UILoader on the main timeline, then I have to load an external mc with a ENTER_FRAME event in it. When I load something else, I found the ENTER_FRAME event is still working. Why doesn't it unload with the mc?
View 2 Replies
Similar Posts:
Feb 13, 2010
Whenever I hit the enter key, the main timeline goes to the next frame. I don't want this to happen -
View 1 Replies
Nov 22, 2011
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
View 1 Replies
Jun 11, 2006
is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.
View 1 Replies
Oct 26, 2010
Why won't this ENTER_FRAME event stop firing when I call view_stats_exit before going to view_start? public function view_start [code]
View 1 Replies
Aug 15, 2009
I'm trying to have an animation occur on a timeline and not on Enter frame, so instead of it doing a continuous loop it just does the animation twice then stops. Currently this code is on the movie clip itself and I want to move it to the main as code line so it animates then stops.
onClipEvent (enterFrame) {
rpm = 35
}
onClipEvent (enterFrame) {
[code]....
View 1 Replies
Oct 16, 2009
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
View 5 Replies
Oct 14, 2009
what I'm trying to do: I have an animation thats 173 frames long - an intro to a html based website. This swf file is embedded in the index.html, and is to load my "main-html", when the animation is complete.To try and do this iv'e tried with the following code in a blank keyframe in my as3 code layer on the last frame of the animation: [code]Upon completed animation it just goes into a frantic loop which seems to be trying to connect to my "main.html", but never have a chance to completely connect before it tires again.I have used similar code for my buttons, inside the page itself, which works just fine.
View 3 Replies
Mar 16, 2007
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 Replies
Apr 26, 2011
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
View 1 Replies
Jun 28, 2009
the code below is placed on one frame of the main timeline...it works, but apparently continually triggers the "gotoAndPlay" action over and over again. How can an ENTER_FRAME event be made to play a moive clip such as "staged_kiss_mc" only once?
The playhead on the main timeline rests in this single frame for a while; it would be great if "staged_kiss_mc" were to only play once, when the playhead first enters this frame, rather than apparently repeating continually...is there code to stop this repetition?
[Code]...
View 4 Replies
Jun 1, 2008
I have added a new tutorial on the EnterFrame event in ActionScript 3. This tutorial is almost 40 minutes in length and goes into the syntax of using the EnterFrame event and as an added feature there is a discussion on adding filters to a Sprite in
ActionScript 3.
I have also completed the polling system on the website. There are now three active polls asking the users of the site for their opinions on the tutorials, the website itself and what they would like to see developed in the way of future tutorials. Users can vote more than once, but I am tracking the user IP so that when it comes time to slice the data I can gather accurate information. Just thought I would announce that up front.
The next group of tutorials under development will be the conditional statements used in ActionScript. The IF, ELSE IF and SWITCH statements. I am looking forward to those tutorials as we can now start making the tutorials much more interesting putting
all we have learned together.
View 1 Replies
Apr 24, 2009
i created couple instances of movieclip with some simple animation inside, want it to animate when mouse is over, and animate backwards when mouse is out.[code]it works better, only one instance move, but if i move mouse over second instance before first one finish moving back to the first frame (and remove listener), again both instances animate together, like they are using the same timeline.
View 3 Replies
Mar 21, 2011
I have two buttons and a light blue circle. When you press the second button from the left, it changes the variable name to "boxTwo".In the circle video clip I have a enterframe with a condition to say, if the name is "boxTwo" play an animation, but it doesn't work.
Button:
Code:
on(release){
var name = "boxTwo";
_root[name].gotoAndStop(12);
trace(name);
}
On the circle MC that contains the animation
Code:
onClipEvent(enterFrame){
trace(_root.name);
if(_root.name == "boxTwo"){
circle.gotoAndPlay("loop");
}
}
View 1 Replies
Apr 21, 2010
How do you stop an ENTER_FRAME event after two tweens have executed?I have an AS3 package-based-classes Flash website loading nicely. The very last effect is the hover or active state for the button for the current page to tell the user what page they're on. I want the button's active state to execute using an ENTER_FRAME event and NOT using a Timer method. Mainly because I'd simply like to know how it's done and also because I've already used several timers to load the API. But, using the code below, I can't stop the ENTER_FRAME precisely after two tweens have fired - the Alpha tween and the Tweener that pulls the a blur effect into focus.[code]
I've tried several IF and ELSE IF conditions to tell Home.removeEventListener(Event. ENTER_ FRAME, OverState); exactly when to occur but the IF conditions either removeEventListener too soon, before the two tweens have fired, or the IF conditions just don't execute at all and the ENTER_FRAME trace continues on ad infinitum. You can use IF conditions that precisely operate on stage X and Y positions. But I can't figure out how to make an IF condition execute precisely after the two Tweens.How do you stop an ENTER_FRAME event PRECISELY after two tweens have executed so that Home.removeEventListener( Event.ENTER_ FRAME,OverState); executes at exactly the right point?
View 3 Replies
Aug 23, 2011
The problem is that when I Rollover on the buttons it changes the position and floats.
I've attached the FLA and SWF files below to explain it in a better way.[URL]..
View 3 Replies
May 3, 2010
ActionScript Code:
water.addEventListener(Event.ENTER_FRAME,waterfalling(water,placey,placex))
waterfalling(event:Event,movie:MovieClip,wgy:Number,wgx:Number):void {
}
how do I get arguments to work with Enter frame event in as3?
View 9 Replies
Oct 17, 2009
I frequently see the usage of ENTER_FRAME and EXIT_FRAME event types in AS3 code. I can even use the first event type just blindly to get certain things done. But I want to clear my concepts on these very fundamental things. My qeries are as below:When do the above 2 event types take place - I mean what triggers them?Does ENTER_FRAME trigger at the rate of FPS? If a MovieClip spans over 48 frames and the FPS = 24 - does this mean the ENTER_FRAME will occur 48 times for the full life-span of the MovieClip?Regarding the EXIT_FRAME, I could not find any example or description yet.
View 2 Replies
Oct 2, 2009
I'm having trouble getting the Video class to work.. Everything works fine until I try to add an on enter frame event listener to the movie. I basically want to overlay an effect that gets updated every frame but adding the event listener causes the movie to freeze before it loads or on the first frame or just shortly after starting play back.. Check out the source code at [URL]
It freezes even if the enter frame method body is commented out so I don't think it's because of extra overhead..
View 2 Replies
Jun 27, 2010
Is this possible? I have looked around but I can't really find anything.
View 3 Replies
Aug 9, 2010
I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.
gotoAndStop(parent."framename");
View 3 Replies
Apr 22, 2009
So I have a frame labeled 'init' and a button called _exit. I want _exit on click to keep going back until it reaches 'init'
I'm guessing something like this but it doesn't work:
[AS]_exit.addEventListener(MouseEvent.CLICK , function(e:Event):void
{
if(currentFrame!='init'){
gotoAndPlay(currentFrame-1)
}
});
[/AS]
View 1 Replies
Aug 27, 2009
How do you go to a frame in the main timeline?I tried stage.gotoAndStop(2); but that did not work.
View 4 Replies
Jan 5, 2010
How do you retrieve the frame rate for the main timeline that was set when the SWF was created.
var fr = MovieClip(root).frameRate
...does not work for me.
View 1 Replies
Jan 19, 2011
I'm trying to go to the next frame in the main timeline from a class with no luck.
I have a movieclip called winner_mc that is created in the document class.
winner_mc is linked to the Winner class.
The Winner class creates a movieclip called nextlevel_mc which is linked to the Nextlevel class.
Then when I click on the nextlevel_mc movieclip I want to go to the next frame on the main timeline.
I tried this for the Nextlevel class:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class Nextlevel extends MovieClip {
[Code]....
View 21 Replies
Apr 1, 2011
I just added a motion tween on the main timeline only to realize it doesn't run. Only frame 1 is executed, including its AS3 code. No I could not locate any stop() command within the AS3 code.
View 5 Replies
Apr 2, 2011
I made an RPG, and I'm trying to make the movie itself go to the second/next frame. But whenever I try to do that, nothing happens at all. I tried _level0.gotoAndStop(2) and _root.gotoAndStop(2), both on a frame and on a movie clip.
It's suppose to initiate this function once a certain variable (_root.numbers) reaches 20, and I've tested if the variable does reach 20 by doing other things.
View 0 Replies
Apr 28, 2011
What would be the best way to move onto the next frame (frame 2), when an animation has finished playing on the first frame in the main timeline, with no user input? The animation is on the first frame in the form of a nested movie clip.
View 2 Replies
Jul 14, 2004
I have an internal swf file play within a main swf file. At the end of the internal swf file timeline I want the timeline of the main swf to go to a certain frame and stop.
View 3 Replies
Feb 3, 2005
Just wondering if theres a quick way to check if there's another frame on the main timeline after the one you are currently on.. or just a command to tell me how many frames total in movie(and if therres a command for # of current frame, or ill just have to make a counter), rest i can do myself
View 2 Replies