ActionScript 3.0 :: Enter And Exit Frame Event Types
Oct 17, 2009
I frequently see the usage of ENTER_FRAME and EXIT_FRAME event types in AS3 code. I can even use the first event type just blindly to get certain things done. But I want to clear my concepts on these very fundamental things. My qeries are as below:When do the above 2 event types take place - I mean what triggers them?Does ENTER_FRAME trigger at the rate of FPS? If a MovieClip spans over 48 frames and the FPS = 24 - does this mean the ENTER_FRAME will occur 48 times for the full life-span of the MovieClip?Regarding the EXIT_FRAME, I could not find any example or description yet.
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Dec 26, 2010
I have an external Gallery that is called within my fla file. My problem is that every time I try to go to my home page or any other page for that matter the gallery doesn't go away. I can access my other pages "frames" and everything works fine, but my gallery blocks some of the page. How can I exit out of my gallery when I go to another page??
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Oct 26, 2010
Why won't this ENTER_FRAME event stop firing when I call view_stats_exit before going to view_start? public function view_start [code]
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Oct 14, 2009
what I'm trying to do: I have an animation thats 173 frames long - an intro to a html based website. This swf file is embedded in the index.html, and is to load my "main-html", when the animation is complete.To try and do this iv'e tried with the following code in a blank keyframe in my as3 code layer on the last frame of the animation: [code]Upon completed animation it just goes into a frantic loop which seems to be trying to connect to my "main.html", but never have a chance to completely connect before it tires again.I have used similar code for my buttons, inside the page itself, which works just fine.
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Jun 28, 2009
the code below is placed on one frame of the main timeline...it works, but apparently continually triggers the "gotoAndPlay" action over and over again. How can an ENTER_FRAME event be made to play a moive clip such as "staged_kiss_mc" only once?
The playhead on the main timeline rests in this single frame for a while; it would be great if "staged_kiss_mc" were to only play once, when the playhead first enters this frame, rather than apparently repeating continually...is there code to stop this repetition?
[Code]...
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Jun 1, 2008
I have added a new tutorial on the EnterFrame event in ActionScript 3. This tutorial is almost 40 minutes in length and goes into the syntax of using the EnterFrame event and as an added feature there is a discussion on adding filters to a Sprite in
ActionScript 3.
I have also completed the polling system on the website. There are now three active polls asking the users of the site for their opinions on the tutorials, the website itself and what they would like to see developed in the way of future tutorials. Users can vote more than once, but I am tracking the user IP so that when it comes time to slice the data I can gather accurate information. Just thought I would announce that up front.
The next group of tutorials under development will be the conditional statements used in ActionScript. The IF, ELSE IF and SWITCH statements. I am looking forward to those tutorials as we can now start making the tutorials much more interesting putting
all we have learned together.
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Apr 24, 2009
i created couple instances of movieclip with some simple animation inside, want it to animate when mouse is over, and animate backwards when mouse is out.[code]it works better, only one instance move, but if i move mouse over second instance before first one finish moving back to the first frame (and remove listener), again both instances animate together, like they are using the same timeline.
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Mar 21, 2011
I have two buttons and a light blue circle. When you press the second button from the left, it changes the variable name to "boxTwo".In the circle video clip I have a enterframe with a condition to say, if the name is "boxTwo" play an animation, but it doesn't work.
Button:
Code:
on(release){
var name = "boxTwo";
_root[name].gotoAndStop(12);
trace(name);
}
On the circle MC that contains the animation
Code:
onClipEvent(enterFrame){
trace(_root.name);
if(_root.name == "boxTwo"){
circle.gotoAndPlay("loop");
}
}
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Apr 21, 2010
How do you stop an ENTER_FRAME event after two tweens have executed?I have an AS3 package-based-classes Flash website loading nicely. The very last effect is the hover or active state for the button for the current page to tell the user what page they're on. I want the button's active state to execute using an ENTER_FRAME event and NOT using a Timer method. Mainly because I'd simply like to know how it's done and also because I've already used several timers to load the API. But, using the code below, I can't stop the ENTER_FRAME precisely after two tweens have fired - the Alpha tween and the Tweener that pulls the a blur effect into focus.[code]
I've tried several IF and ELSE IF conditions to tell Home.removeEventListener(Event. ENTER_ FRAME, OverState); exactly when to occur but the IF conditions either removeEventListener too soon, before the two tweens have fired, or the IF conditions just don't execute at all and the ENTER_FRAME trace continues on ad infinitum. You can use IF conditions that precisely operate on stage X and Y positions. But I can't figure out how to make an IF condition execute precisely after the two Tweens.How do you stop an ENTER_FRAME event PRECISELY after two tweens have executed so that Home.removeEventListener( Event.ENTER_ FRAME,OverState); executes at exactly the right point?
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Aug 23, 2011
The problem is that when I Rollover on the buttons it changes the position and floats.
I've attached the FLA and SWF files below to explain it in a better way.[URL]..
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May 3, 2010
ActionScript Code:
water.addEventListener(Event.ENTER_FRAME,waterfalling(water,placey,placex))
waterfalling(event:Event,movie:MovieClip,wgy:Number,wgx:Number):void {
}
how do I get arguments to work with Enter frame event in as3?
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Nov 30, 2009
I have a UILoader on the main timeline, then I have to load an external mc with a ENTER_FRAME event in it. When I load something else, I found the ENTER_FRAME event is still working. Why doesn't it unload with the mc?
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Oct 2, 2009
I'm having trouble getting the Video class to work.. Everything works fine until I try to add an on enter frame event listener to the movie. I basically want to overlay an effect that gets updated every frame but adding the event listener causes the movie to freeze before it loads or on the first frame or just shortly after starting play back.. Check out the source code at [URL]
It freezes even if the enter frame method body is commented out so I don't think it's because of extra overhead..
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Jun 27, 2010
Is this possible? I have looked around but I can't really find anything.
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Feb 3, 2010
I would like to have a sound file play when the playhead reaches a frame and then stop when the playhead moves to another frame.
This is the code I currrently have in the frame to play my sound (sound_1) - works fine, no problems.[code]...
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Dec 16, 2010
In all the ActionScript examples I come across, people write custom events with the types defined inside the custom event's class definition. But, in my experience, it makes more sense for the object dispatching an event to own its own definition of that event (which, in ActionScript 3, is a String).
[EDIT: After writing this question, I've found there to be cases for both positions -- in some situations, event types should be stored on the event object, and, in others, they should be stored on the object dispatching the event.]
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Dec 20, 2011
I would like to extends the Event class to add some events I am using in game. But I don't want the new Event Class to have the old public static types. For instance I don't want to have:
NewEventClass.ENTER_FRAME
How do you go about extending the Event class without getting the old types mixed in?
Is there any way to outsmart AS3 to leave out the uneeded types?
Or should I avoid creating a new Event type altogether and just add the new strings?
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Nov 18, 2011
This might be more of a subjective question, but is it generally best practice to have one dedicated method per event-types that you add an event-listener?
Such as:
myButton.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
myButton.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
//Somewhere else in the code...
[Code].....
And if you had a MouseEvent.MOUSE_UP, MouseEvent.MOUSE_DOWN and other relevant MouseEvents event-listeners to watch for, you could even set a switch statement to handle all the various MouseEvent types.
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Aug 11, 2009
Does flash dispatch any event just before it's closed?e.g. When the user closes the browser? searched the documentation and there's nothing. I thought the stage should dispatch an ventIf there isn't any can I make a custom one?
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Jan 27, 2010
how to get a child removed from the screen when exiting a frame (my homepage).
Help...
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Oct 6, 2010
In Flex, is it possible to listen to all event types of an object that's an IEventDispatcher? addEventListener's first parameter is the type, which is a string. In many cases the documentation is not clear what event type it fires. I'd like to attach a generic listener to inspect the events.
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Jun 9, 2010
i recently made a custom event and its easy.what i didnt find though was a way to add different types of events under the same category e.g
MouseEvent.CLICK
MouseEvent.MOUSE_DOWN
...
i know how to make CustomEvent.Type1. how to add other types.
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Feb 2, 2012
I have a Flash GUI...I need to produce a product for delivery on CD/DVD and one of the requirements is for the application to "resume" from the spot where the user quit the application.The fact is, I found a way to do it and it was working perfectly...but once I edited the FLA and republished, the SO only resumed up to a certain point...and the only thing I added to the file was AS to disable the primary navigation buttons at certain locations.[code]
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Feb 8, 2008
audio of a movie playing when I exit the frame - it's probably something simple that is yet evading me ...
The FLV works just fine, auto plays when entering the frame and uses a preset skin. The frame it's playing on has AS code stop(); on it.
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Mar 29, 2010
How can I play a play a different video when exiting a frame?
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May 9, 2010
Is it possible to pass parameters through for instance a MouseEvent.CLICK, or Event.ENTER_FRAME, if so then how?
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Jun 11, 2006
is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.
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Dec 14, 2011
I have a series of MCs in my root timeline. On each frame in the root, I am simply running 'stop();' to allow the MC within the frame to play through all the way. Once the timeline within the MC reaches the last frame, I have the following AS to go back to the root and play the next frame (each frame is labelled):
[Code]....
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Mar 8, 2009
I'm using Flash CS4, and all the actionscript so far has been Actionscript 3. I have some videos in my project -- this is being exported as an exe for cd distribution, rather than a website thing. So each video is wrapped inside a movie clip, which is wrapped inside another movie clip that deals with playing/pausing it, which is wrapped inside another movie clip that gives scrollbox functionality, which is placed on the stage. On the main timeline is a keyframe every frame, each of which has a stop() action, so that each frame is essentially a different "page" and you can navigate between these with menu buttons which call gotoAndStop().
The problem is, if the video is playing when you click a button to navigate to another frame, it continues playing even though it's no longer on the screen. You can hear the audio in the background. In addition to this, if you navigate to a frame four frames ahead, and each of the frames in between has a video, all those videos will start playing in the background as well.
I want to make sure that when you are on a particular frame the only video which will play is the video on that frame. If there is no video on that frame, no video should play. I was hoping that I could just catch the moment when you move away from the frame and call stop() on the video there, but I can't seem to catch that point. The FRAME_EXIT event seems to catch the end of the render loop or something so that it happens every time it draws the frame, rather than when you actually leave the frame and move to another one. In addition, I'm not sure catching the point where you move past a frame would help the problem with videos from in-between frames being started, as those frames are never entered so presumably never exited either.
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Jul 13, 2010
When a button is clicked on the flash site im creating, which links to the next page, ie about/contact/portfolio etc... I need the current frame movieclip to fadeout, then advance to the next page. This is my code so far
[Code]...
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