ActionScript 3.0 :: Triggering Enter Frame Event Only Once?

Jun 28, 2009

the code below is placed on one frame of the main timeline...it works, but apparently continually triggers the "gotoAndPlay" action over and over again. How can an ENTER_FRAME event be made to play a moive clip such as "staged_kiss_mc" only once? 
 
The playhead on the main timeline rests in this single frame for a while; it would be great if "staged_kiss_mc" were to only play once, when the playhead first enters this frame, rather than apparently repeating continually...is there code to stop this repetition?

[Code]...

View 4 Replies


Similar Posts:


Actionscript 3 :: ENTER FRAME Event Still Firing When Frame Changed

Oct 26, 2010

Why won't this ENTER_FRAME event stop firing when I call view_stats_exit before going to view_start? public function view_start [code]

View 1 Replies

ActionScript 3.0 :: 'on Enter Frame Event'

Oct 14, 2009

what I'm trying to do: I have an animation thats 173 frames long - an intro to a html based website. This swf file is embedded in the index.html, and is to load my "main-html", when the animation is complete.To try and do this iv'e tried with the following code in a blank keyframe in my as3 code layer on the last frame of the animation: [code]Upon completed animation it just goes into a frantic loop which seems to be trying to connect to my "main.html", but never have a chance to completely connect before it tires again.I have used similar code for my buttons, inside the page itself, which works just fine.

View 3 Replies

ActionScript 3.0 :: New Tutorial On Enter Frame Event

Jun 1, 2008

I have added a new tutorial on the EnterFrame event in ActionScript 3. This tutorial is almost 40 minutes in length and goes into the syntax of using the EnterFrame event and as an added feature there is a discussion on adding filters to a Sprite in
ActionScript 3.

I have also completed the polling system on the website. There are now three active polls asking the users of the site for their opinions on the tutorials, the website itself and what they would like to see developed in the way of future tutorials. Users can vote more than once, but I am tracking the user IP so that when it comes time to slice the data I can gather accurate information. Just thought I would announce that up front.

The next group of tutorials under development will be the conditional statements used in ActionScript. The IF, ELSE IF and SWITCH statements. I am looking forward to those tutorials as we can now start making the tutorials much more interesting putting
all we have learned together.

View 1 Replies

ActionScript 3.0 :: Enter Frame Event Goes To Every Instance Why

Apr 24, 2009

i created couple instances of movieclip with some simple animation inside, want it to animate when mouse is over, and animate backwards when mouse is out.[code]it works better, only one instance move, but if i move mouse over second instance before first one finish moving back to the first frame (and remove listener), again both instances animate together, like they are using the same timeline.

View 3 Replies

ActionScript 2.0 :: On Clip Event Enter Frame?

Mar 21, 2011

I have two buttons and a light blue circle. When you press the second button from the left, it changes the variable name to "boxTwo".In the circle video clip I have a enterframe with a condition to say, if the name is "boxTwo" play an animation, but it doesn't work.

Button:

Code:

on(release){
var name = "boxTwo";
_root[name].gotoAndStop(12);
trace(name);
}

On the circle MC that contains the animation

Code:

onClipEvent(enterFrame){
trace(_root.name);
if(_root.name == "boxTwo"){
circle.gotoAndPlay("loop");
}
}

View 1 Replies

ActionScript 3.0 :: Enter Key Triggering My Buttons?

Oct 16, 2009

what i've done is made an application where when you click on a "Proceed" button i've placed on stage said button is removed using removeChild() and more input fields are made available.a new button named "nextbutton" is also created at the same time to run a function which, when clicked, will check the input for validity and then advance the movie to the next frame if it all checks out.assuming the data does check out then the last command of the function (of the newly created "nextbutton" button) is to gotoAndStop(2); to advance the movie to the next frame.

i'm using the mouse_down mouseevent listener on both buttons to run my functions ie:

proceedbutton.addEventListener(MouseEvent.Mouse_Do wn, proceedbuttonCLICK);
nextbutton.addEventListener(MouseEvent.Mouse_Down, nextbuttonCLICK);

the problem i'm having is that if i tab thru my input textfields to enter data (and who doesn't) i end up tabbing to my "Proceed" button and then hitting the enter key. but if i hit enter on the button istead of clicking it then none of my if/else statements written into the nextbuttonCLICK function execute. even worse somehow the gotoAndStop(2); command somehow DOES execute (at least i think it does) because the movie advances to the next frame in my timeline. so now i'm at the next frame but my variables have not even been calculated ....what i don't get is the gotoAndStop(2); statement is written into the function for the "nextbuttonCLICK" so how the heck can hitting enter on a highlighted "Proceed" button have the effect it does? is it something built into the button class itself? i did choose to make my buttons "buttons" and not movie clips so the user would see the little hand cursor when mousing over them.

View 3 Replies

ActionScript 3.0 :: Stop ENTER-FRAME Event After Two TWEENS?

Apr 21, 2010

How do you stop an ENTER_FRAME event after two tweens have executed?I have an AS3 package-based-classes Flash website loading nicely. The very last effect is the hover or active state for the button for the current page to tell the user what page they're on. I want the button's active state to execute using an ENTER_FRAME event and NOT using a Timer method. Mainly because I'd simply like to know how it's done and also because I've already used several timers to load the API. But, using the code below, I can't stop the ENTER_FRAME precisely after two tweens have fired - the Alpha tween and the Tweener that pulls the a blur effect into focus.[code]

I've tried several IF and ELSE IF conditions to tell Home.removeEventListener(Event. ENTER_ FRAME, OverState); exactly when to occur but the IF conditions either removeEventListener too soon, before the two tweens have fired, or the IF conditions just don't execute at all and the ENTER_FRAME trace continues on ad infinitum. You can use IF conditions that precisely operate on stage X and Y positions. But I can't figure out how to make an IF condition execute precisely after the two Tweens.How do you stop an ENTER_FRAME event PRECISELY after two tweens have executed so that Home.removeEventListener( Event.ENTER_ FRAME,OverState); executes at exactly the right point?

View 3 Replies

ActionScript 3.0 :: Event.Enter Frame Causes Button To Float?

Aug 23, 2011

The problem is that when I Rollover on the buttons it changes the position and floats.
 
I've attached the FLA and SWF files below to explain it in a better way.[URL]..

View 3 Replies

ActionScript 3.0 :: Get Arguments To Work With Enter Frame Event?

May 3, 2010

ActionScript Code:
water.addEventListener(Event.ENTER_FRAME,waterfalling(water,placey,placex))
waterfalling(event:Event,movie:MovieClip,wgy:Number,wgx:Number):void  {
}

how do I get arguments to work with Enter frame event in as3?

View 9 Replies

ActionScript 3.0 :: Enter And Exit Frame Event Types

Oct 17, 2009

I frequently see the usage of ENTER_FRAME and EXIT_FRAME event types in AS3 code. I can even use the first event type just blindly to get certain things done. But I want to clear my concepts on these very fundamental things. My qeries are as below:When do the above 2 event types take place - I mean what triggers them?Does ENTER_FRAME trigger at the rate of FPS? If a MovieClip spans over 48 frames and the FPS = 24 - does this mean the ENTER_FRAME will occur 48 times for the full life-span of the MovieClip?Regarding the EXIT_FRAME, I could not find any example or description yet.

View 2 Replies

ActionScript 3.0 :: UILoader On Main Timeline - Enter Frame Event

Nov 30, 2009

I have a UILoader on the main timeline, then I have to load an external mc with a ENTER_FRAME event in it. When I load something else, I found the ENTER_FRAME event is still working. Why doesn't it unload with the mc?

View 2 Replies

ActionScript 3.0 :: Video Freezes If Enter Frame Event Listener Is Added?

Oct 2, 2009

I'm having trouble getting the Video class to work.. Everything works fine until I try to add an on enter frame event listener to the movie. I basically want to overlay an effect that gets updated every frame but adding the event listener causes the movie to freeze before it loads or on the first frame or just shortly after starting play back.. Check out the source code at [URL]

It freezes even if the enter frame method body is commented out so I don't think it's because of extra overhead..

View 2 Replies

ActionScript 3.0 :: Flash Passing A Parameter To A Event Handler (Enter Frame)

Jun 27, 2010

Is this possible? I have looked around but I can't really find anything.

View 3 Replies

Professional :: Triggering Event When A Textfield Changes?

Apr 24, 2010

how to do this, but I was wondering if there is a way to do the following without setting up an event listener for each textfield...
  
I have a bunch of input textfields on the stage (50+).
 
I want flash to gotoAndStop at frame 5 whenever ANY of the text fields have something typed in them.
 
Possible to do without setting up 50 event listeners?  Is it possible to just set up one event listener that is trigerred when any input field on the stage is changed?

View 16 Replies

Php :: Triggering A FLASH Event Function?

Mar 16, 2011

I am trying to build a simple application. The first phase is selecting to upload a file from the user desktop or from the site's gallery.

The question is if the user chose to upload from the gallery, say, go to an PHP page gallery, choose a photo and then redirected to the Flash app. How would you trigger the Flash up to know there was an image chosen and it should load it?

Does PHP send a variable or create an XML based on a choice and pass it via Flash variable, or does it need JavaScript to tell Flash that if the Flash var is not empty run this function?

View 1 Replies

ActionScript 3.0 :: Event.COMPLETE Triggering Twice?

Nov 17, 2009

This code works fine in my IDE but when I test it in a browser, the Event.COMPLETE function appears to trigger twice. I put a throw error command in to make it show up in Flash debug Player and the error gets thrown twice. I've even done a string search through the code to see if I've added more than one listener but no luck.

ActionScript Code:
private function downloadCompleteHandler(event:Event):void {
_s.removeEventListener(Event.COMPLETE, downloadCompleteHandler); // Clean up
_s.removeEventListener(ProgressEvent.PROGRESS, preloaderBar); // Clean up

[Code]...

View 4 Replies

ActionScript 3.0 :: Timer Event Keeps Triggering?

Nov 9, 2009

My code is contained in a movie clip that plays an animation on roll over and reverses the animation on roll off. The reverse uses a timer that backs up a frame on the each time event. It works for the most part.

Problem: I tried to use watchTimer.stop(); to end the timer. But the eventListener that tracks timer events keeps triggering which I don't want.

Code:
var watchTimer:Timer = new Timer(30);
this.addEventListener(MouseEvent.MOUSE_OVER, foldUp);
this.addEventListener(MouseEvent.MOUSE_OUT, foldDown);[code]....

View 5 Replies

ActionScript 3.0 :: Event Triggering From A Class To Parent?

Dec 21, 2011

I am trying to write a custom class for image loading.
 
public function imageLoader(url:String, mc:MovieClip):void {
loader = new Loader();
loader.load(new URLRequest(url));

[Code]....

I ll get the events in these listeners in the loadImage class. But i want to trigger a function in the calling class or root or stage, when these loader events are fired.

View 2 Replies

ActionScript 3.0 :: Event Just Doesn't Seem To Be Either Triggering Or Received

Nov 25, 2009

I'm attempting to use a custom event and cant figure out what I'm doing wrong.The event just doesn't seem to be either triggering or received.I borrowed the code from the internet, but I only know enough about custom events to sort of figure out what the code is doing.I have a movieclip inside of another movieclip.I need to close the child movieclip when a button on the child mc is pressed.I'm attempting to listen for a custom "close button clicked" event on the parent mc.[code]again...the event just never happens.I never see the output of the trace in the parent movieclip.I do see the output of the trace "OK button pressed" from the child movieclip though.

View 1 Replies

ActionScript 3.0 :: Triggering An Event At The End Of A MovieClip's Timeline?

Oct 19, 2009

I've a MovieClip named "Player" that contains three MovieClips (one on each frame): "Idle", "Walk", and "Attack". Idle and Walk are working as intended�when Player is on the appropriate frame, the animation cycles constantly; however, I am having trouble with my Attack animation.I want the Attack animation to only play through completely one time then throw an event so I can resume either the Idle or Walk animation. Is there an event that fires at the end of a MovieClip's timeline, or is there a better way to do this?

View 5 Replies

ActionScript 3.0 :: Triggering A Simple Action With An Enter_frame Event

Sep 9, 2009

I'm struggling to move from AS2 to AS3 and trying to mimic an old AS2 trick. When the playhead hits a frame on my mc's timeline with this code:

_root.gotoAndPlay("3");

the main/root/parent timeline would go to frame 3. Clean, short, simple. How can I do this in AS3?I've tried this code but it didn't work:
 
this.addEventListener(Event.ENTER_FRAME, proceedNow);
function proceedNow(event:Event){
//parent.nextFrame();
parent.gotoAndPlay("3");
}

View 1 Replies

Actionscript 3 :: Flex SWFLoader Event.COMPLETE Not Triggering?

Aug 31, 2009

While trying to load a Bitmap onto a SWFLoader the Event.COMPLETE event is not being triggered

mySWFLoader.source = new Bitmap(Bitmap(someEvent.content).bitmapData);

but if I use a URL as source the complete event is triggered:

mySWFLoader.source = "http://example.com/123.jpg";

Is there some kind of restriction while using Bitmap as source?

View 1 Replies

ActionScript 3.0 :: Triggering An Event At A Specific Point Of An FLV File?

Jun 30, 2009

I have a file that loads in several flvs.At certain points during the flvs, I need to trigger events on other timelines.Right now, I have them set up as listeners using enterFrame to detect playheadTime.This works, but is too hard on the CPU that is running the file.Is there something similar to VideoEvent.COMPLETE that could trigger events at other specific points in the flv?

View 2 Replies

ActionScript 3.0 :: Triggering Javascript On Page Load Event From A Swf

Sep 22, 2009

I am trying to make a link from a SWF open an html page and trigger an event to bring up another SWF within a Shadowbox javascript application. My code is as follows: truth is the instance of the button.

[Code]...

View 1 Replies

ActionScript 2.0 :: Event Triggering Within Dynamic Text Fields?

Jan 27, 2005

i have some dynamic text fields getting data from XML. I can hilite their links with rendering as html and using css without a problem. What I want to do ise, triggering some events with them in rollover states, such as popping small information windows... I've made a thorough search for asfunction on the net & kirupa, but asfunction triggers on click, which doesn't really help. Another solution i have in mind is detecting what word is cursor on and taking acting through this, and found a .fla file mentioned in forums that does this, but again, it needed to click on the word (it used selection method, therefore textfield needed to be selectable). Yet another approach could be dynamically creating transparent buttons over the links, but i don't have the slightest idea how to get the x & y coordinates of a text string on screen. It's easy to get the location of the text field, but how can we get the exact loc of string in it? It was possible in director as far as i remember, but don't know about flash..

View 1 Replies

ActionScript 2.0 :: Enable The Timeline To Automatically Enter A Frame Label On Entering A Certain Frame

Jun 11, 2006

is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.

View 1 Replies

Actionscript 3 :: Flash Triggering Code On A Frame?

May 24, 2011

I'm trying to attach this action on the first frame of the movie that I'm planning play.When I play the movie for the first time, the code executes as expected. However, when I restart or rewind to the first frame of the movie, the code no longer executes. I'm not sure why this is happening, as it seemed added actionscript code to a frame seems pretty straight forward.

import flash.utils.Timer;
import flash.net.URLLoader;
import flash.net.URLRequest;

[code]......

View 2 Replies

Actionscript 3 :: Stop Triggering Two Event At A Time In Spark Textarea?

Oct 12, 2011

textChanged and valueCommit both event listener are attached with a spark textarea as follows:

addEventListener("textChanged",
function(event:Event):void {
colorize();

[Code]....

if I type any thing in textarea, then this colorize() function is called twice. How can I stop this one that both event should not be triggered together.

View 1 Replies

Actionscript 3 :: Flash - MC Enter Frame And Advance To Next Frame Of Root

Dec 14, 2011

I have a series of MCs in my root timeline. On each frame in the root, I am simply running 'stop();' to allow the MC within the frame to play through all the way. Once the timeline within the MC reaches the last frame, I have the following AS to go back to the root and play the next frame (each frame is labelled):

[Code]....

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved