Actionscript 3 :: Flash Triggering Code On A Frame?
May 24, 2011
I'm trying to attach this action on the first frame of the movie that I'm planning play.When I play the movie for the first time, the code executes as expected. However, when I restart or rewind to the first frame of the movie, the code no longer executes. I'm not sure why this is happening, as it seemed added actionscript code to a frame seems pretty straight forward.
import flash.utils.Timer;
import flash.net.URLLoader;
import flash.net.URLRequest;
[code]......
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Mar 27, 2011
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
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Jun 28, 2009
the code below is placed on one frame of the main timeline...it works, but apparently continually triggers the "gotoAndPlay" action over and over again. How can an ENTER_FRAME event be made to play a moive clip such as "staged_kiss_mc" only once?
The playhead on the main timeline rests in this single frame for a while; it would be great if "staged_kiss_mc" were to only play once, when the playhead first enters this frame, rather than apparently repeating continually...is there code to stop this repetition?
[Code]...
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Jan 6, 2010
I am All Programmer when it comes to anything including flash. I got into making games not to long ago and some people use frames to navigate from the main menu to the game screen and so on (which I have no idea how to do). and some people encapsulate the game inside of a class and call it from the document class and add and remove it when please
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Mar 19, 2009
converting the following code (i got from some site, i can't remember which) to on-frame code:
Code:
onClipEvent (enterFrame) {
with (_root.player) {
// Controls Player Speed
[Code].....
Basically its a movement and hittest script for a maze. It works great but I need it running within an onEnterFrame in the frame code.
Currently the code is on a clip which contains the clip "walls". and player is on the _root timeline.
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Jun 5, 2007
I have a button with the following code attached to it:
[Code]....
I want to use this code on a frame. Is it onLoad I need to use??
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Mar 21, 2011
I am coding a simple movie timeline in Flash CS5 actionscript 3.0. I have all my buttons working except for the Play button which I would like to code to say "go to next frame and play". Here is my current actionscript:
fastforwardBtn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void {
gotoAndStop(4025);
} stop();
gotoStopBtn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_2);
function fl_ClickToGoToAndStopAtFrame_2(event:MouseEvent):void {
[Code] .....
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Dec 23, 2007
Here i'm actually not talking about a problem but rather wanted to raise a discussion thread. (Kirupa you may also move this thread to some other more relevant section. Few of my good colleagues till prefer writing code on the Flash timeline, on the frames (code as bigh as 100-150 lines), rather than using external AS files, when rest of the world has reached to AS 3.0 which is close to Java (OOP).I'm just wanted to know the big benefit of writing the code on the frames. I know that it is highly un-manageable and I have personally faced many instances of code not initializing, or behaving strange on a frame.
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May 16, 2009
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
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May 15, 2010
i have As code with functions on frame 1-6 i want on frame 7 to have a clear code that will remove all the functions from frame 6. I need only the AS code to be cleared on frame 6 no where else... so the functions that are there no longer work in the rest of the animation.
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Nov 5, 2010
I have been searching for a resolution to this for weeks but to no avail. I have made a game already where I had a character names mainChar placed on the screen using the Flash IDE. With this method, i was able to access it's various nested movieclips such as mainChar.walk and mainChar.jump. The problem is that I am making a new game where the main character is loaded via external code using hero:mainChar = new mainChar(); in the external file. after this, i would like to check what the current frame of a nested movieclip is. for example, hero.walk.currentFrame. however, by initializing it using the external code, as opposed to my previous method of placing it right on the stage, the compiler is not picking up of hero.walk.currentFrame stating that "a term is undefined and has no properties (error type 1010)". Is there any way for me to let the compiler know that the nested movieclip is there. It's odd because i can state hero.gotoAndStop("walk"), but when i say hero.walk it gives an error, so i know it isnt spelling.
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Aug 5, 2009
a mouse click calls a function that fades out a textfield in a frame, go to another frame and fades in the textfield that is in that frame.
Code:
function changeFrame(e):void
{
[code].....
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Nov 13, 2011
I am still using Flash CS3.I have several buttons in frame one and used the following actionscript which works fine.[code]
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Aug 7, 2009
I have a timeline with a bunch of frames. At the beginning of my timeline (frame 2) I have actionscript that makes movieclips that are transparent (alpha 0) visible, and also some rollover and link/button code using a tween class. On frame 3 I have other movies that are visible etc. Frame 3 has stop code, and a frame anchor named "page2". For instance for the moviedclip "page_1" I have this code:
[Code]...
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May 30, 2009
Is there a way or some kind of magical button that lets you find all code in any frame in your time line or flash file? CS4
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Mar 16, 2011
I am trying to build a simple application. The first phase is selecting to upload a file from the user desktop or from the site's gallery.
The question is if the user chose to upload from the gallery, say, go to an PHP page gallery, choose a photo and then redirected to the Flash app. How would you trigger the Flash up to know there was an image chosen and it should load it?
Does PHP send a variable or create an XML based on a choice and pass it via Flash variable, or does it need JavaScript to tell Flash that if the Flash var is not empty run this function?
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Aug 8, 2005
I have a dynamic menu that I wish to be triggered by a flash button. The original graphic file had the following link on it:
<A onmouseover=navOn(1); onmouseout=navOff(1); href="link.html">
I wish to replace the graphic button with a flash one. I have tried this but it does not work:
on (rollOver)
{
("javascript:navOn(1)");
}
on (rollOut) {
[code]....
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Aug 13, 2005
how can i make a flash button perform this action
HTML Code:
<a href="javascript: void(0);" id="_ctl0_PageContent__ctl0_UserContactLinks1_MessageFriendLink" onclick="javascript: up_launchIC( '1459674', '876700', '', 0 ); return false;">
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Dec 23, 2011
I am using Google's Audio player to play an MP3 on a webpage. My issue is that I am overlaying an image on top of the the play/pause button. Yet when the image is clicked nothing happens. Here is the code:
<div class="center" style="width: 400px; z-index:1; visibility:hidden;">
<embed wmode="transparent" width="400" height="27"
type="application/x-shockwave-flash" flashvars="audioUrl=/sourcefile.mp3"
[Code]....
That did not work. One thing I noticed is if I have visibility:hidden; the flash player will not respoind to any clicks regardless of what is over it. With that said I attempted to overlay the image using <input> without the visibility:hidden; and it still did not work.
I need to get this fixed if at all possible. I am willing to use another flash player that is similar as long as it works correctly and will use an mp3 like above.
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Mar 25, 2011
in my Flash/CS3 game I want the user to hold down SHIFT key to make their character run instead of walking. However on Windows I keep getting the "do you want to enable stickykeys" popup as a result. Is there a way to avoid this in Flash, or should I just use a different key... if so are there other keys I should blacklist as well?
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Jul 21, 2011
Our testing department found that my flash menu sometimes doesnt work after going back to a page by clicking Back button in browser (Firefox).
It happens rarely and randomly, yet still it happens.
i cant see any pattern in its behavior and any reason in it.
[URL]
i've tested this in every way i could think of,
it gets ROLL_OVER event, but not CLICK event.
ive also tested it with hasEventListener and it always has. its just not triggering function.
BUT clicking anywhere on page outside flash makes it work again.
Question: whose fault is this? Flash? Drupal? Firefox? God?
UPDATE: it looks like its caused by <param name="wmode" value="transparent"/>.
Firefox seem to have problem with that.
[URL]
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Mar 17, 2010
I'm testing flash and decided to make an asteroids clone. It works well but all the code is loaded in the first, and only, frame.Now I want to add a preloader but I cant find the way to move the code to the second frame. I don't want to create a swf and embed it. Also there are no assets created in flash, it has been coded exclusively in flashdevelop (I find it easier to use).
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Jun 3, 2009
im trying to code a btn to got to a specific frame in another mc
my code is
stop();
gfhtml.addEventListener(MouseEvent.CLICK,gfclick);
[code].....
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Jul 22, 2009
Was testing out my movie and using the simulate download option. Bored while waiting I started to resize the movie. Then I got an error about over 256 levels of recursion. Intrigued I tried to simulate the error again. I realized that it would only happen when I resized the movie a bunch while it was doing simulate download. Sometimes I would also get an error "A with action canceled because object didn't exist".
Digging through the code I couldn't figure it out. On the first frame of my movie all I had was a setInterval that changes the loadbar display to show how much is loading. It also tells it to stop(). Once loaded it tells it to gotoAndPlay(5). Frame 5 is where all of my other code is at. This error was happening at Frame 1? Then I remembered I had used "with" in some code to realign stuff on resize. Like:
[Code]....
As soon as I commented out the stagelistener stuff the error stopped. The stage code is on frame 5. It should not start running until the movie has loaded as frame 1 stops the movie until it is loaded. It is running BEFORE the movie is loaded though because I get the "with action" error and the 256 levels of recursion error. If I put a trace in the listener function it doesn't trace back until it is at frame 5, but for some reason part of it still runs. Anyway, sorry for the long explain...just a strange, strange error. Now I don't know what to do about it. I want the stage listener, but I definitely don't want an endless loop or other errors occurring.
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Mar 8, 2011
I have 2 frames in my movie, 2 buttons and a video. On the first frame there is code for button #1. On the second frame i have code for button #2 but I'd also like to appear on the first frame. The problem is that when I put the code for the second button on the first frame, the video won't play. so I can only have it on the second frame. I can't figure out why the code, which works when its on frame 2, then won't work on frame 1. When I put the code on frame 1 it breaks the functionality and the video won't play.
[Code]...
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Apr 12, 2006
I'm putting all my code into one frame for organization. If a button named "dragger" originally has...
PHP Code:
on (press) {
startDrag (this, true, 30, 80, 140, 110);
}[code]....
How do move this code onto my one frame in root? I have to tweak some stuff, right?
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Feb 3, 2010
Inside a mc on the first frame I have put the following alpha AS fade in;
[Code]...
But this last bit of code gets totally ignored and it doesnt fade out. I know it works because I have tested it in the first frame. Does the last bit of code in the first frame set the alpha for the rest of the mc and override anything else?
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Nov 17, 2010
I am new in AS, anyways here is what i want. i have a button in Frame 4 which perform some function on frame on a specific area of movie. now i am on Frame 1, i want to make a button which 1st goto frame 4 then execute that button's code
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Jun 11, 2009
For some reason my buttons don't work when I stop on frame 34. Everything else works, but when I stop on 34 the button/actions won't work anymore. I have no idea why. I checked everything that I can think of. The buttons are labeled correctly on the frame.
Here is the code:
stop();
button01.onRelease = function() {
if (_root._currentframe == 1) {
gotoAndPlay(2);
[code]....
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Feb 4, 2010
i am trying to create 2 buttons...a next frame and a previous frame...The next frame works fine...but i just cant figure out how to make my previous frameThe code is on the main timeline and its as followsQuote:
next_btn.onRelease = function()
{
nextFrame(); // will gotoAndStop on next frame in timeline
[code].....
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