Flash :: Code On Timeline's Frame Vs AS File?
Dec 23, 2007
Here i'm actually not talking about a problem but rather wanted to raise a discussion thread. (Kirupa you may also move this thread to some other more relevant section. Few of my good colleagues till prefer writing code on the Flash timeline, on the frames (code as bigh as 100-150 lines), rather than using external AS files, when rest of the world has reached to AS 3.0 which is close to Java (OOP).I'm just wanted to know the big benefit of writing the code on the frames. I know that it is highly un-manageable and I have personally faced many instances of code not initializing, or behaving strange on a frame.
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Dec 27, 2010
Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?
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May 11, 2011
ive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?
[Code]...
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May 30, 2009
Is there a way or some kind of magical button that lets you find all code in any frame in your time line or flash file? CS4
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Jan 12, 2011
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
[Code]...
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Feb 9, 2009
I'm trying to move my code from thetimeline to an .as file. I have been doing pretty well for a fewmonths jumping in and learning AS3 in a professional, need to getthis online and working type environment, but I have yet to workwith .as files. One thing I'm wondering is: I have 61 lines of code for oneapp and they do a few different things. Do I put these all in thesame package? If I don't, how do I tell my .fla to load more thanone class? The examples of .as files I have found have beenhelpful, but they are all very rudimentary.As you can see from my questions I'm kind of in the dark hereand Ohe yeah - my timeline coderesides in it's own "actions" layer.
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Nov 22, 2011
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
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Mar 27, 2011
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
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Jan 6, 2010
I am All Programmer when it comes to anything including flash. I got into making games not to long ago and some people use frames to navigate from the main menu to the game screen and so on (which I have no idea how to do). and some people encapsulate the game inside of a class and call it from the document class and add and remove it when please
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Jan 21, 2010
How do i tell the playhead to gotoAndStop(); on frame 2 of the main timeline from a class file?....I'm trying to oop this program.
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Jan 29, 2012
I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.
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Mar 9, 2011
I had some code directly in the timeline that accessed/modified properties of some movie clips.
I then did the proper thing and moved the code to a Document class. I put the code that was formerly in the timeline into the document class constructor.
The issue I'm having is that if I access the movie clip properties "too soon" it reports that they are null. If I put the code in a timer event callback for half a second or so, or put an addFrameScript call with a frame of around 8 or higher, the movie clip references are valid and it all works.
So for some reason by the time the code in the timeline gets called all of the movie clip instances are valid. However, when inside of a document class constructor, they are not. I've tried using the ENTER_FRAME event callback but the movieclips still aren't ready.
The code is supposed to change some movie clip properties based on some loaderinfo parameters, so I do kind of need to set those properties before anything starts animating.
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Nov 21, 2011
Is there any method with which I can get to know which of the two movieclips I'm using is lying above or below in the timeline 'layer' arrangement in flash.
what I'm asking is if have two movieclips 'a' and 'b'. One in layer 10 of timeline of flash professional and 'b' on layer 1. Will be able to change the index order using pure as3 code to visually keep the movieclip on the 10th layer on top of the movieclip on 1st layer?
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Mar 16, 2007
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
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Apr 26, 2011
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
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Oct 2, 2011
I have 3 layers in the timeline, and I want to make a new layer, and then use the new layer to be my first frame (like a startpage).
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Mar 1, 2012
I have a simple slideshow that has 70 slides. Each slide is on a frame in the main timeline and I have the following AS 2:
loadMovie("Data/5.swf", "container");
stop();
There will be 70 SWF files in that Data folder. Instead of having to manually type in 1, 2, 3, 4, 5...in that "Data/5.swf" attribute, is there a way to just tell it to load the SWF number based on the current frame? Frame 1 in the timeline loads 1.swf, frame 2 loads 2.swf, etc.
That way I can just put the same AS on each frame instead of having to manually go in and type each one.
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Mar 19, 2009
converting the following code (i got from some site, i can't remember which) to on-frame code:
Code:
onClipEvent (enterFrame) {
with (_root.player) {
// Controls Player Speed
[Code].....
Basically its a movement and hittest script for a maze. It works great but I need it running within an onEnterFrame in the frame code.
Currently the code is on a clip which contains the clip "walls". and player is on the _root timeline.
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Jun 5, 2007
I have a button with the following code attached to it:
[Code]....
I want to use this code on a frame. Is it onLoad I need to use??
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Aug 22, 2011
There must be an easier way to add frames at the start of a flash timeline?
I want to insert a few frames before frame one, but I can not find a simple way to do so in Flash CS5.
I have tried to use insert, it will place them to the right (frame2..). I have tried to drag all the frames of the movie over to the right, but it creates strange problems with the tweens (some even go away).
The only way I have found to do it, is create a new movie, insert frames, and then copy/paste the entire movie from the original flash in to this flash, is there a better way?
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Jan 30, 2012
I would like to store the value from combobox or text area-MovieClip in MyClass and then I'd like to read this from another frame in *.fla file only this :) have you another code? what can I write in frame 2 Miclass and frame 3
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Mar 16, 2010
I am trying to find out how to make one .as file code interact with another .as file's code.like, if I had one .as file that specified options of movies and then when the user clicks on a movie (loaded through xml) it uses code from another .as file to load the correct movie.
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Oct 26, 2009
Can the clickTAG code in a flash banner be changed if you only have the .swf file and not the .fla file?
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Apr 3, 2011
I try to create a tab interface: So on each layer in frame 1 I added
this.stop();
but when running it says: 1180: Call to a possibly undefined method addFrameScript. main.as is currently useless but I can show it in case it would have impact:
[CODE]....
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Mar 21, 2011
I am coding a simple movie timeline in Flash CS5 actionscript 3.0. I have all my buttons working except for the Play button which I would like to code to say "go to next frame and play". Here is my current actionscript:
fastforwardBtn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void {
gotoAndStop(4025);
} stop();
gotoStopBtn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_2);
function fl_ClickToGoToAndStopAtFrame_2(event:MouseEvent):void {
[Code] .....
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May 24, 2011
I'm trying to attach this action on the first frame of the movie that I'm planning play.When I play the movie for the first time, the code executes as expected. However, when I restart or rewind to the first frame of the movie, the code no longer executes. I'm not sure why this is happening, as it seemed added actionscript code to a frame seems pretty straight forward.
import flash.utils.Timer;
import flash.net.URLLoader;
import flash.net.URLRequest;
[code]......
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Jun 11, 2006
is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.
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May 16, 2009
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
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Jul 16, 2010
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
[Code]....
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Jan 17, 2011
I'm using Flash Professional cs5/AS3 I'll try and describe this the best I can. I'm new to ActionScript. So, in my timeline I have a var on a frame that represents "lives" and i have some code in the timeline that takes down the number of lives depending on certain events, which all works great.
so, now i wanted to make a constructor class that I could reuse for a bunch of movie clip objects and I only want these objects to be able to move if the lives variable is greater than certain number. So now, building my constructor class for these objects i just wanted put an if statement that is looking to see if the lives are greater than a certain number, which if it is then should make these objects do what i want...But, when i run the project I get "1120: Access of undefined property lives."
lives is the var I made obviously like I said, and it works fine being referenced everyone else except when I make a new .as file for these objects then try and reference it. I get the same error when I try and establish "lives" in the main project class too. I'm not sure where I should put this var or how I can make it so i can reference it from an object class. I'm not really sure how to word or describe my issue which has made it hard to search for a tutorial.
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