ActionScript 2.0 :: Placing All Code In One Frame?
Apr 12, 2006
I'm putting all my code into one frame for organization. If a button named "dragger" originally has...
PHP Code:
on (press) {
startDrag (this, true, 30, 80, 140, 110);
}[code]....
How do move this code onto my one frame in root? I have to tweak some stuff, right?
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Dec 11, 2007
I am relatively new to ActionScript using Flash Professional 8 and was wondering if I can implement the startFlag as used in the Sliding Menu tut into the Easing code found a this tut
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Apr 27, 2009
I've got a file that loads 4 external swf files. I've got everything correct as far as how it's listening for when each one is finished loading and then the next one knows to play. So I can get each one to play right after the other just fine. My problem is that they don't all have the same number of frames so in between the movies, there's a blip of a previous movie showing up (atleast I think it's due to varied movie length). I want to put in a removeChild function when it's listening for each movie to finish loading. But when I put in: removeChild(myLoader);, it says myLoader is undefined..
Code:
var a:Array = new Array("movie1.swf", "movie2.swf", "movie3.swf", "movie4.swf");
var iArray:Number = a.length; // number of movies
var iCount:Number = 0;
function manageMovies(){
loadMovie(a[0])
}
[Code] .....
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Jul 1, 2009
Ok so my button thing has nothing to do with this. Anyway, I have scene 1; Which has a stop(); And I have just created a new scene, Named scene 2. Anyway I put some writing on there. And added a action called stop(); And are receiving 2 errors.
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Mar 27, 2011
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
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Mar 19, 2009
converting the following code (i got from some site, i can't remember which) to on-frame code:
Code:
onClipEvent (enterFrame) {
with (_root.player) {
// Controls Player Speed
[Code].....
Basically its a movement and hittest script for a maze. It works great but I need it running within an onEnterFrame in the frame code.
Currently the code is on a clip which contains the clip "walls". and player is on the _root timeline.
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Jun 5, 2007
I have a button with the following code attached to it:
[Code]....
I want to use this code on a frame. Is it onLoad I need to use??
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May 16, 2009
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
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May 15, 2010
i have As code with functions on frame 1-6 i want on frame 7 to have a clear code that will remove all the functions from frame 6. I need only the AS code to be cleared on frame 6 no where else... so the functions that are there no longer work in the rest of the animation.
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Jan 6, 2010
I am All Programmer when it comes to anything including flash. I got into making games not to long ago and some people use frames to navigate from the main menu to the game screen and so on (which I have no idea how to do). and some people encapsulate the game inside of a class and call it from the document class and add and remove it when please
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Aug 5, 2009
a mouse click calls a function that fades out a textfield in a frame, go to another frame and fades in the textfield that is in that frame.
Code:
function changeFrame(e):void
{
[code].....
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Nov 13, 2011
I am still using Flash CS3.I have several buttons in frame one and used the following actionscript which works fine.[code]
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Aug 7, 2009
I have a timeline with a bunch of frames. At the beginning of my timeline (frame 2) I have actionscript that makes movieclips that are transparent (alpha 0) visible, and also some rollover and link/button code using a tween class. On frame 3 I have other movies that are visible etc. Frame 3 has stop code, and a frame anchor named "page2". For instance for the moviedclip "page_1" I have this code:
[Code]...
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Mar 17, 2010
I'm testing flash and decided to make an asteroids clone. It works well but all the code is loaded in the first, and only, frame.Now I want to add a preloader but I cant find the way to move the code to the second frame. I don't want to create a swf and embed it. Also there are no assets created in flash, it has been coded exclusively in flashdevelop (I find it easier to use).
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Jun 3, 2009
im trying to code a btn to got to a specific frame in another mc
my code is
stop();
gfhtml.addEventListener(MouseEvent.CLICK,gfclick);
[code].....
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Jul 22, 2009
Was testing out my movie and using the simulate download option. Bored while waiting I started to resize the movie. Then I got an error about over 256 levels of recursion. Intrigued I tried to simulate the error again. I realized that it would only happen when I resized the movie a bunch while it was doing simulate download. Sometimes I would also get an error "A with action canceled because object didn't exist".
Digging through the code I couldn't figure it out. On the first frame of my movie all I had was a setInterval that changes the loadbar display to show how much is loading. It also tells it to stop(). Once loaded it tells it to gotoAndPlay(5). Frame 5 is where all of my other code is at. This error was happening at Frame 1? Then I remembered I had used "with" in some code to realign stuff on resize. Like:
[Code]....
As soon as I commented out the stagelistener stuff the error stopped. The stage code is on frame 5. It should not start running until the movie has loaded as frame 1 stops the movie until it is loaded. It is running BEFORE the movie is loaded though because I get the "with action" error and the 256 levels of recursion error. If I put a trace in the listener function it doesn't trace back until it is at frame 5, but for some reason part of it still runs. Anyway, sorry for the long explain...just a strange, strange error. Now I don't know what to do about it. I want the stage listener, but I definitely don't want an endless loop or other errors occurring.
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Mar 8, 2011
I have 2 frames in my movie, 2 buttons and a video. On the first frame there is code for button #1. On the second frame i have code for button #2 but I'd also like to appear on the first frame. The problem is that when I put the code for the second button on the first frame, the video won't play. so I can only have it on the second frame. I can't figure out why the code, which works when its on frame 2, then won't work on frame 1. When I put the code on frame 1 it breaks the functionality and the video won't play.
[Code]...
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Feb 3, 2010
Inside a mc on the first frame I have put the following alpha AS fade in;
[Code]...
But this last bit of code gets totally ignored and it doesnt fade out. I know it works because I have tested it in the first frame. Does the last bit of code in the first frame set the alpha for the rest of the mc and override anything else?
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Nov 17, 2010
I am new in AS, anyways here is what i want. i have a button in Frame 4 which perform some function on frame on a specific area of movie. now i am on Frame 1, i want to make a button which 1st goto frame 4 then execute that button's code
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Jun 11, 2009
For some reason my buttons don't work when I stop on frame 34. Everything else works, but when I stop on 34 the button/actions won't work anymore. I have no idea why. I checked everything that I can think of. The buttons are labeled correctly on the frame.
Here is the code:
stop();
button01.onRelease = function() {
if (_root._currentframe == 1) {
gotoAndPlay(2);
[code]....
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Feb 4, 2010
i am trying to create 2 buttons...a next frame and a previous frame...The next frame works fine...but i just cant figure out how to make my previous frameThe code is on the main timeline and its as followsQuote:
next_btn.onRelease = function()
{
nextFrame(); // will gotoAndStop on next frame in timeline
[code].....
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Jul 25, 2011
I have a button that I want to work on multiple frames. Currently, I have a scene that automatically starts to play when the playhead enters the first frame (no stop command). I have an event listener in the first frame that listens for a click. After the click the user is supposed to go to another scene.
The problem is that the button is not working. I am assuming that the code in the first frame only applies to the first frame and I need to add additional code that applies as the playhead is playing across the multiple frames.
[Code]....
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Aug 7, 2011
i have created a movieClip in the authoring enviornment. i dynamically get it to play and then it pauses at frame 20. how do i dynamically tell when frame 20 has been reached and then execute the next code?
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Mar 21, 2011
I am coding a simple movie timeline in Flash CS5 actionscript 3.0. I have all my buttons working except for the Play button which I would like to code to say "go to next frame and play". Here is my current actionscript:
fastforwardBtn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void {
gotoAndStop(4025);
} stop();
gotoStopBtn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_2);
function fl_ClickToGoToAndStopAtFrame_2(event:MouseEvent):void {
[Code] .....
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May 24, 2011
I'm trying to attach this action on the first frame of the movie that I'm planning play.When I play the movie for the first time, the code executes as expected. However, when I restart or rewind to the first frame of the movie, the code no longer executes. I'm not sure why this is happening, as it seemed added actionscript code to a frame seems pretty straight forward.
import flash.utils.Timer;
import flash.net.URLLoader;
import flash.net.URLRequest;
[code]......
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Feb 20, 2009
I'm trying to create a site based on flash.I have 5 frames that correspond to different links and then buttons created with functions to move to each frame using gotoAndStop. On one of those frames i'm loading an image gallery (which seems to be working); however when I click on another button to go to a new frame the images from the gallery stay.I would like for them to disappear when I go to a new frame.I think this is an easy fix but i've been stuck on it for three days.[code]
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Oct 27, 2010
I am working on a project and I have a bunch of AS3 code where it makes an image flip to a second image and then back to the first image. this code is all on frame 1 in the timeline. I want to put some tweens on following frames and then have the image link to certain points on the timeline. however i cannot get it to stop when i play it. it plays all the AS3 code and all of the tweens.below is my code: so how do i get frame 2 and up to not play unless directed to.
import fl.transitions.easing.Strong;
import fl.transitions.TweenEvent;
con.sidea.flip.addEventListener (MouseEvent.CLICK,onflip);[code]...
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Jan 2, 2011
How to execute a piece of code once a on a frame For Example I want to execute this code only once..
/**********************
var rand:Number = (Math.random())%70;
gotoAndPlay(rand);
/**********************
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Feb 15, 2011
Is it possible to make a code like this[code]..
In to the frame?
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Mar 12, 2005
this seems so simple but i cant figure out the logic or commands to do it.Q. How would i make a movieclip with a text box inside called FrameRate show the frame rate.To make it easy im just going to put the code on the movieclip itself.
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