ActionScript 3.0 :: Execute Code Upon Reaching Frame?

Aug 7, 2011

i have created a movieClip in the authoring enviornment. i dynamically get it to play and then it pauses at frame 20. how do i dynamically tell when frame 20 has been reached and then execute the next code?

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ActionScript 2.0 :: Go To Next Frame And Execute The Code

Nov 17, 2010

I am new in AS, anyways here is what i want. i have a button in Frame 4 which perform some function on frame on a specific area of movie. now i am on Frame 1, i want to make a button which 1st goto frame 4 then execute that button's code

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ActionScript 3.0 :: Execute A Piece Of Code Once On A Frame?

Jan 2, 2011

How to execute a piece of code once a on a frame For Example I want to execute this code only once..

/**********************
var rand:Number = (Math.random())%70;
gotoAndPlay(rand);
/**********************

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Stop Automatically After Reaching The Last Frame?

Jun 4, 2011

I found this snow script on the web that I would like to use but I don't know how to turn it off.

It starts working when I load the script into frame 1. Then I would like for it to run 150 to 200 or so frames and then I would like for it to stop without using any type of button. I would like for it to just stop automatically after reaching the last frame. A simple stop(); in the last frame doesn't work.

Code:
// max number of snow flakes on screen at once
var nMaxFlakes = 100;
// fastest speed that the snow flakes fall

[Code].....

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ActionScript 3.0 :: Load Movie - The Last Frame Of The Movie Code Execute And Second Movie File Open Up And Start

Dec 3, 2009

I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.

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ActionScript 1/2 :: GotoAndPlay Playing Two Frames When Reaching A Certain Frame?

Jan 29, 2011

Basically I have a MC called 'plane3.' Inside that MC is another MC called 'plane2.' Inside 'plane2' is an animation on frame 5.(inside the MC 'plane3' the MC 'plane2' is on a classic tween going side-to-side from frame 1 to 99, once it gets to frame 99 the code gotoAndPlay(1); makes it go on loop back to the beginning)My question is how would I go about: when you click 'plane3' it lets the tween continue playing until frame 10, then on frame 10, it gotoAndPlay (100); in the same MC and ALSO plays frame 5 from inside 'plane2'

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ActionScript 3.0 :: GotoAndPlay Then Stop Reaching Specific Frame In Animation

Feb 18, 2010

I am new to ActionScript 3.0. I am trying to create a button that will jump ahead to a specific frame, let the animation run, and then stop before reaching a specific frame. I have the first part working:

button1.addEventListener(MouseEvent.CLICK, buttonHandler);function buttonHandler(event:MouseEvent):void { gotoAndPlay("25");}

Once I get to frame 25, the animation will start. But I want to stop the animation at frame 49. How would I do this?

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ActionScript 2.0 :: Does Flash Execute Codes Only In The Keyframe Or It Execute Whatever Is In The Frame Regardless Whether Its A Keyframe Or Not

Mar 16, 2005

When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?

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ActionScript 3.0 :: Execute My String As Code?

Mar 20, 2012

I have a for loop generating a string that needed to be executed as code.
 
var new_content_string:String = content_string.slice( 0, -1 ); // After generating my string, I slice the last letter.content_txt.htmlText = HERE // Here is the place I want to execute my string

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Actionscript 3 :: Flash CS5 Won't Execute Code

Sep 29, 2011

I am getting a strange issue in Flash CS5. I have a .fla file that was working fine up until recently. Now, when I Ctrl-Enter to Test Movie...nothing happens.

I have a Document Class set up (and when I click the pencil button, it opens up the right script, so Flash knows where the code is) called Main. In the constructor, there is a trace('Main()') just so I know the constructor got called, but that trace isn't showing up. A few days ago this same code was working fine, so i'm guessing I knocked around a setting or two in the IDE (not sure which, since Flash has the classpath set correctly)[code]...

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ActionScript 3.0 :: Execute Code From A String?

Mar 29, 2011

is there a way to execute code that is stored in a string?(i guess the operation would look something like this)

var myCode:String = "{trace('Hello');trace('World')}";
var myFunction = myCode as Function;
myFunction();

[code].....

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ActionScript 3.0 :: Execute Same Code But With Different Variables?

Apr 12, 2011

Im working on a small project for school and im drawing a stickfigure with action script by drawing a line from his body to a moving point which represents his hand. the line bends at the elbow when the arm comes close and keeps a steady length. I've got 1 arm working perfectly fine but for the other arm and legs i want to do the exact same thing but i dont want to copy/paste all the code and change all the variables for each arm. How can i get AS3 to use the same code but just change the input and output variables?

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ActionScript 2.0 :: When Does Flash Execute Code

Jan 16, 2008

i'm wondering how flash works when it comes to executing code. when exactly does it begin executing onEnterFrame actionscript, and what determines fps? for example, if you have your movie/game/whatever set to run at 60 frames per second, does flash wait 1/60th of a second before it begins executing code and determining how to draw everything, and then finally loads the frame when all the necessary code has been executed? or does it begin to do things in advance, before the frame is scheduled to be loaded?

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ActionScript 3.0 :: Doesnt Code Execute Outside Of The Function?

Jan 3, 2011

I have unfinished code I'm working on. It has a listener event and a function. I notice when I put the for loop outside the function (it would be below the last line) it doesnt execute. Why doesnt the code I type outside of the function execute? I need to know for future reference

[Code]...

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ActionScript 2.0 :: Execute This Code When A Movieclip Ends?

Dec 22, 2004

So I have a quick movie clip and when that clip finished I want to do the following:

Code:
_root.logo_top.attachMovie("sabotage_media_logo", "sabotage_media_logo_mc", _root.logo_top.getNextHighestDepth());
_root.logo_top.sabotage_media_logo_mc._x = 50;
_root.logo_top.sabotage_media_logo_mc._y = 50;

What do I need to do? I tried doing onClipEvent(load) but it loads it at the start of the clip.

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IDE :: Execute Code Using ExternalInterface On Page Load?

Feb 19, 2008

I have been trying everything I can find to have code start on the window.onload event that uses callbacks exposed via the ExternalInterface. I've had many of the attempts working in IE, but Firefox is causing me grief.I tried simply calling the code via an "onload=" statement in the body tag for starters, but that didn't work because (I'm assuming) the Flash piece wasn't loaded when onload was called. So I tried putting a line in the Flash that calls a javascript function once it's loaded up. I tried this both by putting the ExternalInterface.call statement in a "this.onLoad=function(){" block as well as just putting the call at the end of the statements on frame 1 of my presentation (with a stop() on the frame) - either way it isn't happening in Firefox.I also tried using a setInterval in Javascript to test to see if one of the methods exposed via the ExternalInterface is an object (or not undefined). Once again, it's working in IE, but not in Firefox.[code]

The only other thing I can think of at the moment is using the swfObject for writing the flash tags to the page, but I'm already writing them from an external file (and removing the IE "Click to activate this control" issue in the process). All these methods work fine after the initial load (although I also had issues with Firefox when I simply try to call the onload instructions after a setTimeout command as well).

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Professional :: Execute Certain Code Once The Button On Stake Is Hit At Runtime?

Feb 25, 2010

I am trying to figure out how to execute code once a button_btn is hit on stage at runtime.

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ActionScript 3.0 :: Execute Code Before Main Class Constructor?

Sep 7, 2010

I have flash application with main document class, components which are on the scene are instancied at runtime, contrustor of these components are call before main class, but i'd like to execute code before main class and components instanciation, how can i do this ? i  tried to create an actionscript layer at frame 1 but still not work.

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ActionScript 3.0 :: Html Page To Execute Some Code Which Uses An External Library

Apr 28, 2011

I have embedded an swf into my html.  This swf allows a user to send an email to someone.  When the email is sent, I need the html page to execute some code which uses an external library (Not load a new page).  Is it possible for my html page to know when an email has been sent?

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Actionscript 3 :: Execute Arbitrary Code In Flash Like Javascript's Eval()?

Apr 1, 2010

Is there any way to execute arbitrary code in Flash, like javascript's eval()? I'd like to take some code as a string and execute it, if possible

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Actionscript 3 :: Add A Listener To Execute Code And Extract The Position Of The Selected Row?

Jan 26, 2011

In ActionScript 3.0, I have code that displays a list. When a row is selected, how do I add a listener to execute code and how do I extract the position of the selected row

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ActionScript 3.0 :: MOUSE_LEAVE - Swf File Will Execute Code When The Mouse Leaves The Swf On Screen

Apr 29, 2010

I have a swf file that will execute code when the mouse leaves the swf on screen. Everything works fine on a pc and a mac. But on a pc that has player 10.0.32.18 installed throws the error below. TypeError: Error #1009: Cannot access a property or method of a null object reference. at main_fla::MainTimeline/mouseLeave() This error is thrown out only when I try to call a function inside of loaded swf that is on the stage.

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Professional :: MouseEvents In Flash CS4 - Execute Code If The Mouse Is On A Certain Position In The Stage

Mar 17, 2010

I am trying to execute code if the mouse is on a certain position in the stage, but the code should stop as soon as the mouse is pressed and then start again as soon as the mouse is released.Here is my code:

stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePos);
function mousePos( e:MouseEvent ):void{[code].........

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ActionScript 1/2 :: Loop Fails To Execute Code But List Of Commands Works - Baffled?

Jan 19, 2011

I've got 13 movieclips that all run a function (setNames) contained in a child object (namer) it contains. The function displays text in a dynamic text boxI've set them up with the instance names mark0 > mark12 so I can target them with a loop and array notation which is something I often use. But the loop sometimes doesn't work, however a list of 13 separate lines of code works fine. Am I overloading Flash with too much code commands at once, and is there a way around this?This doesn't work...

for(i = 0; i<13; i++) {
//sets names
this["mark"+i].namer.setNames();

[code]......

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ActionScript 3.0 :: Execute External Javascript On Last Frame?

Mar 29, 2010

I'm authoring in Flash CS4 using Motion Tweens.
 
Here is the situation.  I have a JavaScript that closes the DIV containing my flash object.  It currently closes after 15 seconds. That is supposed to be how long the Flash movie lasts.  however, slower machines run the movie longer.  this means the flash object closes too quickly and they don't see the entire movie. . . if I increase the time, the users of fast machines have to wait around awhile for the movie to disappear.

So, I would like the movie to execute the javaScript when it gets to the last frame.

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Actionscript 3.0 :: Execute Actions That Were Happening In Frame 1?

Apr 29, 2009

I have a movie clip in frame 1 that skips to frame 2, contained in this function:

Code: Select allskipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
function introClick(pEvent:MouseEvent):void{
if(skipIntro_MC.visible == true && pEvent.target == skipIntro_MC)
{

[Code].....

Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?

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ActionScript 3.0 :: Track Frame On Movieclip To Execute Different Commands?

Feb 5, 2010

Im doing a movieclip that is an empty square. On the first frame of the movieclip i have this empty square, and on the second i have a square with a cross in the center.What im trying to do is when i click on the square the cross happears, and when i click with the cross, this cross dissapears and the movieclip returns to the frame 1.

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ActionScript 3.0 :: Track Frame On Movieclip To Execute Different Commands

Feb 5, 2010

Im doing a movieclip that is an empty square. On the first frame of the movieclip i have this empty square, and on the second i have a square with a cross in the center.

What im trying to do is when i click on the square the cross happears, and when i click with the cross, this cross dissapears and the movieclip returns to the frame 1.

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ActionScript 2.0 :: Gettomg Frame To Attach 2 Conditions Which An Action Has To Fulfill Before It Can Execute Something?

Sep 9, 2003

to a frame I want to attach 2 conditions which an action has to fulfill before it can execute something.

so:

if (particularVar == Yes AND anotherniceVar == 25) {
thisfunkyMC.gotoandStop(49);
}

but obviously, this doesn't work.How do I have to correctly formulate it so I can put two conditions side an If statement, before something will be executed?

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ActionScript 3.0 :: Execute Functions In Document Class When Main Timeline Reaches A Frame

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments

[Code]...

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