ActionScript 3.0 :: Execute Same Code But With Different Variables?

Apr 12, 2011

Im working on a small project for school and im drawing a stickfigure with action script by drawing a line from his body to a moving point which represents his hand. the line bends at the elbow when the arm comes close and keeps a steady length. I've got 1 arm working perfectly fine but for the other arm and legs i want to do the exact same thing but i dont want to copy/paste all the code and change all the variables for each arm. How can i get AS3 to use the same code but just change the input and output variables?

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Execute My String As Code?

Mar 20, 2012

I have a for loop generating a string that needed to be executed as code.
 
var new_content_string:String = content_string.slice( 0, -1 ); // After generating my string, I slice the last letter.content_txt.htmlText = HERE // Here is the place I want to execute my string

View 8 Replies

Actionscript 3 :: Flash CS5 Won't Execute Code

Sep 29, 2011

I am getting a strange issue in Flash CS5. I have a .fla file that was working fine up until recently. Now, when I Ctrl-Enter to Test Movie...nothing happens.

I have a Document Class set up (and when I click the pencil button, it opens up the right script, so Flash knows where the code is) called Main. In the constructor, there is a trace('Main()') just so I know the constructor got called, but that trace isn't showing up. A few days ago this same code was working fine, so i'm guessing I knocked around a setting or two in the IDE (not sure which, since Flash has the classpath set correctly)[code]...

View 1 Replies

ActionScript 3.0 :: Execute Code From A String?

Mar 29, 2011

is there a way to execute code that is stored in a string?(i guess the operation would look something like this)

var myCode:String = "{trace('Hello');trace('World')}";
var myFunction = myCode as Function;
myFunction();

[code].....

View 4 Replies

ActionScript 2.0 :: When Does Flash Execute Code

Jan 16, 2008

i'm wondering how flash works when it comes to executing code. when exactly does it begin executing onEnterFrame actionscript, and what determines fps? for example, if you have your movie/game/whatever set to run at 60 frames per second, does flash wait 1/60th of a second before it begins executing code and determining how to draw everything, and then finally loads the frame when all the necessary code has been executed? or does it begin to do things in advance, before the frame is scheduled to be loaded?

View 1 Replies

ActionScript 2.0 :: Go To Next Frame And Execute The Code

Nov 17, 2010

I am new in AS, anyways here is what i want. i have a button in Frame 4 which perform some function on frame on a specific area of movie. now i am on Frame 1, i want to make a button which 1st goto frame 4 then execute that button's code

View 2 Replies

ActionScript 3.0 :: Doesnt Code Execute Outside Of The Function?

Jan 3, 2011

I have unfinished code I'm working on. It has a listener event and a function. I notice when I put the for loop outside the function (it would be below the last line) it doesnt execute. Why doesnt the code I type outside of the function execute? I need to know for future reference

[Code]...

View 4 Replies

ActionScript 3.0 :: Execute Code Upon Reaching Frame?

Aug 7, 2011

i have created a movieClip in the authoring enviornment. i dynamically get it to play and then it pauses at frame 20. how do i dynamically tell when frame 20 has been reached and then execute the next code?

View 4 Replies

ActionScript 3.0 :: Execute A Piece Of Code Once On A Frame?

Jan 2, 2011

How to execute a piece of code once a on a frame For Example I want to execute this code only once..

/**********************
var rand:Number = (Math.random())%70;
gotoAndPlay(rand);
/**********************

View 2 Replies

ActionScript 2.0 :: Execute This Code When A Movieclip Ends?

Dec 22, 2004

So I have a quick movie clip and when that clip finished I want to do the following:

Code:
_root.logo_top.attachMovie("sabotage_media_logo", "sabotage_media_logo_mc", _root.logo_top.getNextHighestDepth());
_root.logo_top.sabotage_media_logo_mc._x = 50;
_root.logo_top.sabotage_media_logo_mc._y = 50;

What do I need to do? I tried doing onClipEvent(load) but it loads it at the start of the clip.

View 3 Replies

IDE :: Execute Code Using ExternalInterface On Page Load?

Feb 19, 2008

I have been trying everything I can find to have code start on the window.onload event that uses callbacks exposed via the ExternalInterface. I've had many of the attempts working in IE, but Firefox is causing me grief.I tried simply calling the code via an "onload=" statement in the body tag for starters, but that didn't work because (I'm assuming) the Flash piece wasn't loaded when onload was called. So I tried putting a line in the Flash that calls a javascript function once it's loaded up. I tried this both by putting the ExternalInterface.call statement in a "this.onLoad=function(){" block as well as just putting the call at the end of the statements on frame 1 of my presentation (with a stop() on the frame) - either way it isn't happening in Firefox.I also tried using a setInterval in Javascript to test to see if one of the methods exposed via the ExternalInterface is an object (or not undefined). Once again, it's working in IE, but not in Firefox.[code]

The only other thing I can think of at the moment is using the swfObject for writing the flash tags to the page, but I'm already writing them from an external file (and removing the IE "Click to activate this control" issue in the process). All these methods work fine after the initial load (although I also had issues with Firefox when I simply try to call the onload instructions after a setTimeout command as well).

View 4 Replies

Professional :: Execute Certain Code Once The Button On Stake Is Hit At Runtime?

Feb 25, 2010

I am trying to figure out how to execute code once a button_btn is hit on stage at runtime.

View 3 Replies

ActionScript 3.0 :: Execute Code Before Main Class Constructor?

Sep 7, 2010

I have flash application with main document class, components which are on the scene are instancied at runtime, contrustor of these components are call before main class, but i'd like to execute code before main class and components instanciation, how can i do this ? i  tried to create an actionscript layer at frame 1 but still not work.

View 4 Replies

ActionScript 3.0 :: Html Page To Execute Some Code Which Uses An External Library

Apr 28, 2011

I have embedded an swf into my html.  This swf allows a user to send an email to someone.  When the email is sent, I need the html page to execute some code which uses an external library (Not load a new page).  Is it possible for my html page to know when an email has been sent?

View 5 Replies

Actionscript 3 :: Execute Arbitrary Code In Flash Like Javascript's Eval()?

Apr 1, 2010

Is there any way to execute arbitrary code in Flash, like javascript's eval()? I'd like to take some code as a string and execute it, if possible

View 2 Replies

Actionscript 3 :: Add A Listener To Execute Code And Extract The Position Of The Selected Row?

Jan 26, 2011

In ActionScript 3.0, I have code that displays a list. When a row is selected, how do I add a listener to execute code and how do I extract the position of the selected row

View 2 Replies

ActionScript 3.0 :: MOUSE_LEAVE - Swf File Will Execute Code When The Mouse Leaves The Swf On Screen

Apr 29, 2010

I have a swf file that will execute code when the mouse leaves the swf on screen. Everything works fine on a pc and a mac. But on a pc that has player 10.0.32.18 installed throws the error below. TypeError: Error #1009: Cannot access a property or method of a null object reference. at main_fla::MainTimeline/mouseLeave() This error is thrown out only when I try to call a function inside of loaded swf that is on the stage.

View 2 Replies

Professional :: MouseEvents In Flash CS4 - Execute Code If The Mouse Is On A Certain Position In The Stage

Mar 17, 2010

I am trying to execute code if the mouse is on a certain position in the stage, but the code should stop as soon as the mouse is pressed and then start again as soon as the mouse is released.Here is my code:

stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePos);
function mousePos( e:MouseEvent ):void{[code].........

View 2 Replies

ActionScript 1/2 :: Loop Fails To Execute Code But List Of Commands Works - Baffled?

Jan 19, 2011

I've got 13 movieclips that all run a function (setNames) contained in a child object (namer) it contains. The function displays text in a dynamic text boxI've set them up with the instance names mark0 > mark12 so I can target them with a loop and array notation which is something I often use. But the loop sometimes doesn't work, however a list of 13 separate lines of code works fine. Am I overloading Flash with too much code commands at once, and is there a way around this?This doesn't work...

for(i = 0; i<13; i++) {
//sets names
this["mark"+i].namer.setNames();

[code]......

View 4 Replies

ActionScript 3.0 :: Can Not Execute Code From Nested Movie Inside Of Main Movie

Mar 7, 2010

I can not execute a code from nested movie inside of my main movie when I declare import like that:[code]I get these errors: 1172: Definition com.greensock:easing could not be found.

View 8 Replies

ActionScript 1/2 :: Execute Code In Previous If Statement If Second If Statement Is Executed?

Aug 31, 2011

if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code

[Code]...
 
I dont want to copy the code from the first into the second and the first and second into the third.
 
My mind isn't working and there is probably an extremelly simple way to get this working.
 
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.

View 7 Replies

ActionScript 3.0 :: Flash With Compiling No Errors But Flash Won't Execute The Code

Apr 24, 2012

I have an weird issue with a fla file. I've worked on a big project for a long time ago. I use cs4 to compile the fla and Flash Develop for the classes. Yesterday I compiled many times and suddenly CS3 stopped executing actionscript. There is no compile errors, nothing. Just doesn't execute the code. I typed a simple trace in the first frame and deleted the symbols on the stage - it didn't trace nothing.When trying to compile this file I noticed that the size of the compiled swf cut down in the end of compiling - in decreases from 700KB to 300KB. I made a size report - it is strange that action script bytes is only 6, but I have many (about 100) classes:

ActionScript Bytes: 6
Location: ActionScript 3.0 Classes

It doesn't run any action script no matter whether it is in classes or directly in timeline frames.

The problem is not with CS3 because it compiles perfect other flash files. Do you have ideas why it happens? I've never seen such problem before?

View 2 Replies

ActionScript 3.0 :: Load Movie - The Last Frame Of The Movie Code Execute And Second Movie File Open Up And Start

Dec 3, 2009

I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.

View 1 Replies

ActionScript 2.0 :: Does Flash Execute Codes Only In The Keyframe Or It Execute Whatever Is In The Frame Regardless Whether Its A Keyframe Or Not

Mar 16, 2005

When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?

View 1 Replies

ActionScript 3.0 :: Cleaning Up Code Using Variables?

Apr 16, 2011

I'm trying to clean up my code for an animation I created. I'm hoping by doing this, my animation will stop being as buggy and/or I can more easily figure out why its being buggy. think that variables are the way to go so I read up on them and have a decent idea of what I need to do. But what sounds good in my head doesn't seem to work on screen.So basically I would like to take my three buttons called card1, card2 and card3 and combine their functions. All the code for each button looks exactly like the code below (except for the mc name of course)

Code:
card1.addEventListener(MouseEvent.ROLL_OVER, overhandler);
function overhandler(event:MouseEvent):void {

[code]....

View 8 Replies

ActionScript 2.0 :: Can't Find Code For Resting Between Variables

Jun 7, 2010

I'm making a scripted animation in Flash CS4, basically it's made of various mc's that have alpha tweens assigned.The thing is I'm trying to make a FadeIn variable and then wait for "x" seconds then call a fadeOut variable.the thing is I can't find code for resting between variables so the closer I got was using set interval but that makes it hard to code.[code]

View 5 Replies

ActionScript 2.0 :: Passing Variables In Embed Code

Mar 10, 2011

what I need to do is have a flash movie jump to a set label in timeline according to which named variable I have defined in the embed HTML code.So, let's say I have a movie with two labeled frames ("shape1" and "shape2") and when the variable pagevar equals "one", the movie jumps to "shape1" while when the variable pagevar equals "two", the movie jumps to "shape2". If the variable is undefined or equals anything else, the movie simply stops.[code]

View 1 Replies

ActionScript 3.0 :: Error #2101 Loading Variables From PHP Code?

Dec 22, 2011

i've a strange problem with ALL php code that i've tryed to call in AS3.When i attemp to read the variables generated from it, AS3 give me Error #2101: The String passed to URLVariables.decode() must be a URL-encoded I simple followed some tutorials and all of those give me error Error #2101.

PHP code is very simple

[Code]...

View 3 Replies

ActionScript 3.0 :: Way Of Reducing Amount Of Code / Using Variables And / Or Arrays

Feb 4, 2012

I have got the sound functionality working for two sounds in my embedded movie clip, each controlled by their own on-off button.I need to add this for another 20 or 30 sounds in the movie clip.I have the feeling there is a way of reducing the amount of code here using variables and/or arrays.

View 1 Replies

ActionScript 2.0 :: Cannot Get Global Variables Visible In Code Scopes

May 10, 2006

I'm loading an external XML file, obviously, and populating arrays with its data. There's also a variable that holds the total number of projects within the XML file because the menu they'll eventually inhabit requires the information for later "for loop" traversal. I can't seem to get globally declared variables to be visible in other code scopes.

Here's what I'm working with right now:
//global array loading...
_global.thumbs = [];
//_global.description = [];
//_global.tempClips = [];
//_global.totalProjects;
[Code] .....

That's just the most current incarnation. I've tried declaring the variables inside the loadXML function and outside, with later references made both omitting and maintaining the "_global" prefix all along the way.

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved