ActionScript 3.0 :: Cleaning Up Code Using Variables?
Apr 16, 2011
I'm trying to clean up my code for an animation I created. I'm hoping by doing this, my animation will stop being as buggy and/or I can more easily figure out why its being buggy. think that variables are the way to go so I read up on them and have a decent idea of what I need to do. But what sounds good in my head doesn't seem to work on screen.So basically I would like to take my three buttons called card1, card2 and card3 and combine their functions. All the code for each button looks exactly like the code below (except for the mc name of course)
Code:
card1.addEventListener(MouseEvent.ROLL_OVER, overhandler);
function overhandler(event:MouseEvent):void {
[code]....
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Aug 19, 2009
I have a bit of code that calls a custom class that I made in flash. Basically when you roll over this logo I have a function that makes a new instance of a custom class and calls it to the stage like a little pop-up text when you roll over something. Then when you roll off of it I remove it from the stage. The following code is for the first pop-up text.
[Code]...
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Mar 2, 2005
I have a stage that's filled with dynamically generated isometric objects [ in the shape of a smiley, placed according to an array ], and when i click a button, i would like the stage to be cleared, then another frame with another isometric code and another array to load.The problem i am facing now is that the items positionned from the smiley are still on the stage if the next array is smaller than the previous one.Currenlty, i triedunloadMovieNum(depth) in between with this code:
Code:
n = 50;
onEnterFrame = function(){
[code].....
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Jun 8, 2009
I've created a map with the 50 states. I then hardcoded this so that when you hover over them the alpha is set to .5, and if you click on when it's ChildIndex is set to -1 and it plays the animation of the state growing to full size. I know there is a better way to do this, rather than how I wrote each line of code for each of the fifty states...
I'm also trying to play an outro animation "down" after the state is clicked while it is enlarged from the "up" animation.I also tried to create a var state so that when you mouse off of a state the state is no longer highlighted, but I ended up doing a work around using currentframe=.
Code:
//import flash.events.MouseEvent;
var small:int = 1;
var big:int = 2;[code]....
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Jul 29, 2009
if you have object inside of object inside of object ... etcwhen you want to completely remove it is it enough to just say:removeChild(topObject);or you need to go inside and start cleaning from there?
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May 8, 2009
The reason why I'm writting it's because I'm doing a website in Flash, and I don't know how to do one thing.I can create the TextArea, it's ok by now. But what I want to do now it's create 2 buttons. In the first, the "Clean" button, if I clicked on him, the TextArea delete everything it was written there, and in the "Send" button I send an e-mail to one e-mail, with what was written in the TextArea.
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May 11, 2009
I got on stage a bunch of squares (sprites), so when the browser change size, I need to re-draw this squares and re-calculate max numbers of that can fit on the page, and so on..., my issue is I call three functions in the resizeListener
clearPage();
setupPage();
drawSquares();
[code].....
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May 25, 2009
I had Flash 8 on my computer, and back when CS3 came out I purchased the full suite and installed that. Yesterday (years later, now) I was cleaning up installs on my computer to free space. I used Control Panel to remove Flash 8 from my PC.Now Flash CS3 still launches and works, but I cannot get .swf files to launch on their own at all. When I double-click them to open them, I get the message:
The file does not have a program associated with it for performing this action. Create an association in the Folder Options control panel. I've googled to figure out what that means or how to do it, but I haven't found a decent reply that's been effective. If I try to drag a .swf into a browser window (or just open it with a browser), it is also not recognized. Oddly enough, I can view Flash files on web pages no problem (when browsing online)...
Some necessary components must have been removed when Flash 8 was installed. I suppose I could try re-installing Flash CS3, but the problem with that is that I'm out of town on business for the next 10 days. My Studio install discs are back at home, and I need to get work done this week!.
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Oct 29, 2009
I have an array that when traced, lets say looks like
Code:
Carrot,Apple,Strawberry,,,Cantaloupe
I'm just wondering, what's the best way to tell if an element in an array is empty?
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Jun 26, 2011
I'm a relatively experienced programmer, but I'm completely new to as3my question is how can I remove one object and subsequently all it's child objects and their listeners?I need to remove all objects from a certain object called "world". My objects are all on top of this "world" object. the game has a level object which is on top of this "world" object and it produces enemies among other things on an enter frame event.To remove this from the stage I call the world.destroy() method from the main timeline.
Code:
// * Destroy the world
public function destroy()
[code].....
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Nov 14, 2011
Lets say a scene started off around 70-80mb, it loaded a swf in, and by removing the event listener and setting objects to null and numbers to 0 before unloading the swf,and went back to the original scene, the memory stack up till like 80mb++, and every time I repeats the same process the memory goes up higher,is that normal? or its a memory leaking issue?
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Mar 27, 2012
As a best practice should trace statements be removed form all AS once we're on the final files? Or does it not matter and therefore best for future reference to leave them be?
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Jul 21, 2009
I have a working rotating menu that I have been changing to suite what I am trying to acheive. it all works apart from the distance between images which I can sort out later. At the moment the movie has a UI which I would rather remove including the script that makes it function just leaving the rotating menu, and the script to change the radius and size etc witin the main.as. I do not want the user to have the capabilities of the UI control panel. remove and clean up the script as everytime I remove related script the menu stops playing. I have uploaded files to here: [URL]
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Feb 20, 2012
I want to display HTML formatted content from various sources inside a Flash Flex application. Flash supports HTML formatting in its text fields, however it is very limited compared to a web browser. Are there any scripts out there that will convert common HTML formatted text into a format that Flash can handle? My particular use cases are:Displaying HTML formatted emails inside FlashDisplaying RTF files inside Flash (after running an RTF2HTML conversion on the server)Displaying random HTML content copied and pasted from other sources into Flash
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Mar 2, 2005
I have a stage that's filled with dynamically generated isometric objects [ in the shape of a smiley, placed according to an array ], and when I click a button, I would like the stage to be cleared, then another frame with another isometric code and another array to load. The problem I am facing now is that the items positioned from the smiley are still on the stage if the next array is smaller than the previous one. Any way I could clear the stage before going on the next frame? Currently, I tried unloadMovieNum(depth) in between with this code:
Code:
n = 50;
onEnterFrame = function(){
trace(n);
n--;
unloadMovieNum(n);
if ( n<=0){
nextFrame();
} else { stop(); }
}
What happens is that it clears the stage, but doesn't load anything in the following frame.
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Apr 12, 2011
Im working on a small project for school and im drawing a stickfigure with action script by drawing a line from his body to a moving point which represents his hand. the line bends at the elbow when the arm comes close and keeps a steady length. I've got 1 arm working perfectly fine but for the other arm and legs i want to do the exact same thing but i dont want to copy/paste all the code and change all the variables for each arm. How can i get AS3 to use the same code but just change the input and output variables?
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Jun 7, 2010
I'm making a scripted animation in Flash CS4, basically it's made of various mc's that have alpha tweens assigned.The thing is I'm trying to make a FadeIn variable and then wait for "x" seconds then call a fadeOut variable.the thing is I can't find code for resting between variables so the closer I got was using set interval but that makes it hard to code.[code]
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Mar 10, 2011
what I need to do is have a flash movie jump to a set label in timeline according to which named variable I have defined in the embed HTML code.So, let's say I have a movie with two labeled frames ("shape1" and "shape2") and when the variable pagevar equals "one", the movie jumps to "shape1" while when the variable pagevar equals "two", the movie jumps to "shape2". If the variable is undefined or equals anything else, the movie simply stops.[code]
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Dec 22, 2011
i've a strange problem with ALL php code that i've tryed to call in AS3.When i attemp to read the variables generated from it, AS3 give me Error #2101: The String passed to URLVariables.decode() must be a URL-encoded I simple followed some tutorials and all of those give me error Error #2101.
PHP code is very simple
[Code]...
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Feb 4, 2012
I have got the sound functionality working for two sounds in my embedded movie clip, each controlled by their own on-off button.I need to add this for another 20 or 30 sounds in the movie clip.I have the feeling there is a way of reducing the amount of code here using variables and/or arrays.
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May 10, 2006
I'm loading an external XML file, obviously, and populating arrays with its data. There's also a variable that holds the total number of projects within the XML file because the menu they'll eventually inhabit requires the information for later "for loop" traversal. I can't seem to get globally declared variables to be visible in other code scopes.
Here's what I'm working with right now:
//global array loading...
_global.thumbs = [];
//_global.description = [];
//_global.tempClips = [];
//_global.totalProjects;
[Code] .....
That's just the most current incarnation. I've tried declaring the variables inside the loadXML function and outside, with later references made both omitting and maintaining the "_global" prefix all along the way.
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Nov 10, 2009
how to trace the elements in my code since my variables are populated dynamically. I have tried to use trace(cartOrder[0]); but when I do I just get the output [object movieclip]. I want it to give me the name of the handbag. My code is
var cartOrder:Array = [];
Code:
var cartOrder:Array = [];
[code]....
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Oct 13, 2003
could anyone help me modify the code for these checkbox components? right now, the SUBMIT button checks which ones of the checkboxes are checked and gets their label, then writes the appropriate labels in a dynamic text box.[code]For the program I am doing, I need to have a maximum of 6 checkmarks and each one of the checked label must go into its own variable. (see gray part of the swf) I would also like the labels to appear in the right order, right now it's inversed.
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Oct 13, 2003
right now, the SUBMIT button checks which ones of the checkboxes are checked and gets their label, then writes the appropriate labels in a dynamic text box.
// HERE IS THE CODE FOR THE Checkbox Components-----------
// Array of the instance names of the checkboxes
myCheck = [one,two,three,four,five,six,seven,eight,nine]; // Function
[code].....
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Mar 26, 2006
I have a bunch of thumbnails i'm getting from XML that have this code on them...
Code:
for (e = 0; e < total; e++) {
_root.web_thumbs.thumb_button.duplicateMovieClip("button" + e, e + 12);
_root.web_thumbs["button" + e].c = e;[code].....]);
It loads the XML variable fullimg into an empty movie clip on its own layer in the timeline.The movieclip, "container", is assigned this code, but the code isn't on the movieclip, it's on a frame designated for just actionscript.This is the code
Code:
container.onEnterFrame = function() {
this._x = int(content._x - (content._width / 2) + 30);
this._y = int(content._y - (content._height / 2) + 30);
}
The Problem Is...When there is no image loaded into the movie clip, it works fine, and shifts around depending on the location of the other movie clip, "content". But, once there is an image loaded into "container", it stops shifting around depending on the location of "content", and just sits in its last location.The only thing i can IMAGINE being problematic is, on another frame, where I have the XML being cut up and assigned to variables, at the end I have a remove _root.onEnterFrame, removing the onEnterFrame at the beginning of the XML to variables line of code, so that is stops running.
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Feb 6, 2011
I have a little problem in my game. I have a var coins:int = 0; on frame one, and I want to access it from frame 2. I'm not using a document class. Is it possible to make some kind of a global variable like in as2 without having to put all my code from the main timelime to a document class?
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May 12, 2011
I have made a game that after you reached a certain object it will switch to the next level. The next level is in a new layer and in a new frame. Problem is I think all of the properties (speed, collions etc..) have been inherited... Meaning my charachter will move on his own and collisions will still apply for objects if the previus frame.
Is there some kind of way to clean all of the properties and have "fresh" start? I have tried to clean the Array that detects the collisions, the collisions work now. But the player now is 2x faster and also jumps 2x higher... I don't have the code to past in here right know, I will add it later. So, summing up. Is there some kind of way for me to clean the properties of objects from one frame to the other?
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Nov 14, 2011
I'm trying to do a cleaning of some classes that is added into a MovieClip, but I can't seems to set the MovieClip(Class) to null. What is the proper way to do it?
private var mcHolder:MovieClip = new MovieClip()[code].................
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May 16, 2009
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
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Jan 12, 2011
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
[Code]...
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