ActionScript 3.0 :: Cleaning Up Junk (garbage Collector)?

Nov 14, 2011

Lets say a scene started off around 70-80mb, it loaded a swf in, and by removing the event listener and setting objects to null and numbers to 0 before unloading the swf,and went back to the original scene, the memory stack up till like 80mb++, and every time I repeats the same process the memory goes up higher,is that normal? or its a memory leaking issue?

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I have ship game that i create using falsh as3. but i have the problem with memory usage. the memory usage still increase when game played. whereas the System.gc was called, but the memory still increase.

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ActionScript 3.0 :: Garbage Collector Question

Sep 11, 2010

I am creating a bunch of movieclips when I first start the flash movie.I then put them into an array and use functions to add and remove them by selecting a random index in the array.When they are removed are they marked for garbage collection?Or can I just keep creating them.Might be hard to understand so code is below


var mc1:mov1 = new mov1();
var mc2:mov2 = mov2();
var mc3:mov3 = mov3();
var mc4:mov4 = mov4();

var theRandomClip:Number;
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function remove():void{
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getRandom();
remove();
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//etc do I need to worry about them getting garbage collected and no
//longer being available?


Hope that makes sense

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Flash - Garbage Collector Can Run During Or Between 2 Statements?

Aug 30, 2010

Here's my question. Suppose I've written some AS3 code like:
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ActionScript 3.0 :: Memory And Garbage Collector?

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fully removing objects from memory, but I still think I'm not getting it. I've written a test script that looks the following:The stage has is of class MemTest

Code:
package
{
import flash.display.*
import flash.events.*

[code]...

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Looks like the garbage collector is not removing movieclips that have textfields set to TLF. I'm using Flash Builder's profile inspector and TLF brings in a bunch of objects and prevents the clip from being removed by the garbage collector (including all the objects that TLF put in memory). How could Adobe release CS5 with such a crappy implementation of text? If there is no solution I will have to avoid using TLF text for all my projects.

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ActionScript 3.0 :: Identify Memory Leakage - Garbage Collector?

Jul 3, 2011

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Then removed the object from the array.
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Actionscript 3 :: Flash Garbage Collector And Handling Events?

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take a look at the following code

var a = new View();
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....
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[Code]...

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ActionScript 3.0 :: Garbage Collector - How To Dispose Off Unneeded Objects

Mar 18, 2010

I'm forgetting now exactly how I should dispose of unneeded objects. In the past, every object/class I created had a public dispose() function which removes all added listeners inside it and called the kill/dispose function on any children of it that may need the same (so it worked its way down the tree, as this process can continue for as many children/grandchildren there are in the list). So basically, the code in the parent class would look like this:

Code:
childObj.removeEventListener(MouseEvent.MOUSE_DOWN, anotherHandler);
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[Code] .....

Do I need to set any variables/objects defined in the child class's class scope to null prior to setting the class itself to null? Or is this handled automatically when I set the class itself to null from the parent (assuming these class-scope-defined variables/objects have no listeners or child objects which need to be disposed themselves)?

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ActionScript Code:
package  {
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[Code]....

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Code:
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Code:
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Cleaning Up Installs On My Computer To Free Space?

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ActionScript 2.0 :: Cleaning Empty Array Elements?

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I have an array that when traced, lets say looks like

Code:
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ActionScript 3.0 :: RemoveChild() And Cleaning Up Objects Properly?

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I'm a relatively experienced programmer, but I'm completely new to as3my question is how can I remove one object and subsequently all it's child objects and their listeners?I need to remove all objects from a certain object called "world". My objects are all on top of this "world" object. the game has a level object which is on top of this "world" object and it produces enemies among other things on an enter frame event.To remove this from the stage I call the world.destroy() method from the main timeline.

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[code].....

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Php :: Cleaning Up HTML Formatted Content For Display Within Flash?

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I want to display HTML formatted content from various sources inside a Flash Flex application. Flash supports HTML formatting in its text fields, however it is very limited compared to a web browser. Are there any scripts out there that will convert common HTML formatted text into a format that Flash can handle? My particular use cases are:Displaying HTML formatted emails inside FlashDisplaying RTF files inside Flash (after running an RTF2HTML conversion on the server)Displaying random HTML content copied and pasted from other sources into Flash

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ActionScript 2.0 :: Cleaning Stage Filled With Isometric Objects

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I have a stage that's filled with dynamically generated isometric objects [ in the shape of a smiley, placed according to an array ], and when I click a button, I would like the stage to be cleared, then another frame with another isometric code and another array to load. The problem I am facing now is that the items positioned from the smiley are still on the stage if the next array is smaller than the previous one. Any way I could clear the stage before going on the next frame? Currently, I tried unloadMovieNum(depth) in between with this code:

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ActionScript 3.0 :: Cleaning Up Code That Calls A Custom Class That Made In Flash

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[Code]...

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Nov 14, 2011

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Garbage Collection In Flash

Oct 16, 2010

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Component Can't Get Garbage Collected

Oct 18, 2010

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