Cleaning Up Installs On My Computer To Free Space?
May 25, 2009
I had Flash 8 on my computer, and back when CS3 came out I purchased the full suite and installed that. Yesterday (years later, now) I was cleaning up installs on my computer to free space. I used Control Panel to remove Flash 8 from my PC.Now Flash CS3 still launches and works, but I cannot get .swf files to launch on their own at all. When I double-click them to open them, I get the message:
The file does not have a program associated with it for performing this action. Create an association in the Folder Options control panel. I've googled to figure out what that means or how to do it, but I haven't found a decent reply that's been effective. If I try to drag a .swf into a browser window (or just open it with a browser), it is also not recognized. Oddly enough, I can view Flash files on web pages no problem (when browsing online)...
Some necessary components must have been removed when Flash 8 was installed. I suppose I could try re-installing Flash CS3, but the problem with that is that I'm out of town on business for the next 10 days. My Studio install discs are back at home, and I need to get work done this week!.
If you use FMS 3.5 as a DVR to record the live streams, whether it can determine that the hard disk has 100 megabytes? It is necessary that I live streams redirected to another server.
I am writing a program that need to load photos. However, there is limitation in flex that users cannot load photos with pixel above 4069 x 4069 into a bitmapdata. How can I check photos pixel before running to error? Since some pictures are big nowadays, I would like to check the user's system memory and free harddisk space. See if the computer have enough space to load the photos.
I'm trying to create a simple 2D sliding puzzle in AS 3.0, but I haven't gotten further than splitting up the image and placing it into a grid. My main issue is to figure out how each panel will detect if there's a free space near it when you click them.
i am writing a program that need to load photoshowever, there is limitation in flex that users cannot load photos with pixel above 4069 x 4069 into a bitmapdata.how can i check photos pixel before running to error? since some pictures are big nowadays, i would llike to check the user`s system memory and free harddisk space. See if the computer have enough space to load the photos.
Is there way to bundle the adobe air application with a version of AIR that installs as a single executable? Or do I need to ask the users to go to Adobe to install AIR, then install our application?Bundle adobe air app with version of AIR that installs as a single executable?
I got a new computer several days ago and it doesn't have Flash 8 or Higher. how to transfer Flash 8 programs from my old computer to my new computer? where to find free downloads of Flash 8 or higher?
I'm not really good with AS3 yet so maybe somebody can help meI found a pong game tutorial and it works fine.[code]Now I want that two computers play against eachother.So no player input only two computer that play.I tried a lot with the script but it doesn't work.
I have a stage that's filled with dynamically generated isometric objects [ in the shape of a smiley, placed according to an array ], and when i click a button, i would like the stage to be cleared, then another frame with another isometric code and another array to load.The problem i am facing now is that the items positionned from the smiley are still on the stage if the next array is smaller than the previous one.Currenlty, i triedunloadMovieNum(depth) in between with this code:
I've created a map with the 50 states. I then hardcoded this so that when you hover over them the alpha is set to .5, and if you click on when it's ChildIndex is set to -1 and it plays the animation of the state growing to full size. I know there is a better way to do this, rather than how I wrote each line of code for each of the fifty states...
I'm also trying to play an outro animation "down" after the state is clicked while it is enlarged from the "up" animation.I also tried to create a var state so that when you mouse off of a state the state is no longer highlighted, but I ended up doing a work around using currentframe=.
Code: //import flash.events.MouseEvent; var small:int = 1; var big:int = 2;[code]....
if you have object inside of object inside of object ... etcwhen you want to completely remove it is it enough to just say:removeChild(topObject);or you need to go inside and start cleaning from there?
I'm trying to clean up my code for an animation I created. I'm hoping by doing this, my animation will stop being as buggy and/or I can more easily figure out why its being buggy. think that variables are the way to go so I read up on them and have a decent idea of what I need to do. But what sounds good in my head doesn't seem to work on screen.So basically I would like to take my three buttons called card1, card2 and card3 and combine their functions. All the code for each button looks exactly like the code below (except for the mc name of course)
Code: card1.addEventListener(MouseEvent.ROLL_OVER, overhandler); function overhandler(event:MouseEvent):void {
The navigation buttons in my .fla file are set to the font, Arial MT in Bold. It displays no problem on my desktop computer. However, when I view the website on my laptops, the font changes to what looks to be something like Times New Roman. The same thing happens with my "Read More" button text. It's also originally in Arial MT Bold. On my desktop it appears fine but on my 2 laptops it appears to be in Times New Roman. This is more of an issue because I have these buttons underlined. When viewing in my laptops, these underlines appear to be too long. If I shorten it, it'll probably appear to be too short when I view on my desktop. How can I get the font to be one consistent font for all computers?
The reason why I'm writting it's because I'm doing a website in Flash, and I don't know how to do one thing.I can create the TextArea, it's ok by now. But what I want to do now it's create 2 buttons. In the first, the "Clean" button, if I clicked on him, the TextArea delete everything it was written there, and in the "Send" button I send an e-mail to one e-mail, with what was written in the TextArea.
I got on stage a bunch of squares (sprites), so when the browser change size, I need to re-draw this squares and re-calculate max numbers of that can fit on the page, and so on..., my issue is I call three functions in the resizeListener
I'm a relatively experienced programmer, but I'm completely new to as3my question is how can I remove one object and subsequently all it's child objects and their listeners?I need to remove all objects from a certain object called "world". My objects are all on top of this "world" object. the game has a level object which is on top of this "world" object and it produces enemies among other things on an enter frame event.To remove this from the stage I call the world.destroy() method from the main timeline.
Code: // * Destroy the world public function destroy()
Lets say a scene started off around 70-80mb, it loaded a swf in, and by removing the event listener and setting objects to null and numbers to 0 before unloading the swf,and went back to the original scene, the memory stack up till like 80mb++, and every time I repeats the same process the memory goes up higher,is that normal? or its a memory leaking issue?
As a best practice should trace statements be removed form all AS once we're on the final files? Or does it not matter and therefore best for future reference to leave them be?
I have a working rotating menu that I have been changing to suite what I am trying to acheive. it all works apart from the distance between images which I can sort out later. At the moment the movie has a UI which I would rather remove including the script that makes it function just leaving the rotating menu, and the script to change the radius and size etc witin the main.as. I do not want the user to have the capabilities of the UI control panel. remove and clean up the script as everytime I remove related script the menu stops playing. I have uploaded files to here: [URL]
I want to display HTML formatted content from various sources inside a Flash Flex application. Flash supports HTML formatting in its text fields, however it is very limited compared to a web browser. Are there any scripts out there that will convert common HTML formatted text into a format that Flash can handle? My particular use cases are:Displaying HTML formatted emails inside FlashDisplaying RTF files inside Flash (after running an RTF2HTML conversion on the server)Displaying random HTML content copied and pasted from other sources into Flash
I have a stage that's filled with dynamically generated isometric objects [ in the shape of a smiley, placed according to an array ], and when I click a button, I would like the stage to be cleared, then another frame with another isometric code and another array to load. The problem I am facing now is that the items positioned from the smiley are still on the stage if the next array is smaller than the previous one. Any way I could clear the stage before going on the next frame? Currently, I tried unloadMovieNum(depth) in between with this code:
Code: n = 50; onEnterFrame = function(){ trace(n); n--; unloadMovieNum(n); if ( n<=0){ nextFrame(); } else { stop(); } } What happens is that it clears the stage, but doesn't load anything in the following frame.
I have a bit of code that calls a custom class that I made in flash. Basically when you roll over this logo I have a function that makes a new instance of a custom class and calls it to the stage like a little pop-up text when you roll over something. Then when you roll off of it I remove it from the stage. The following code is for the first pop-up text.
I have made a game that after you reached a certain object it will switch to the next level. The next level is in a new layer and in a new frame. Problem is I think all of the properties (speed, collions etc..) have been inherited... Meaning my charachter will move on his own and collisions will still apply for objects if the previus frame.
Is there some kind of way to clean all of the properties and have "fresh" start? I have tried to clean the Array that detects the collisions, the collisions work now. But the player now is 2x faster and also jumps 2x higher... I don't have the code to past in here right know, I will add it later. So, summing up. Is there some kind of way for me to clean the properties of objects from one frame to the other?
I'm trying to do a cleaning of some classes that is added into a MovieClip, but I can't seems to set the MovieClip(Class) to null. What is the proper way to do it?
private var mcHolder:MovieClip = new MovieClip()[code].................
Im Flash CS4 Professional user, but i wold like to learn ActionScript 3.0. I wonder how much is cost a book about AS3 Basics? or where i can get it for free for beginner? And do Adobe have it on Russion Language?
I am an Adobe Flex developer and I am sick of Eclipse. Is there an alternative (free) IDE for Flex? I am aware of Tofino, but I can't get that to work on my MSVS Express editions, and I don't want to buy the whole thing.