ActionScript 3.0 :: Memory And Garbage Collector?

Sep 23, 2010

fully removing objects from memory, but I still think I'm not getting it. I've written a test script that looks the following:The stage has is of class MemTest

Code:
package
{
import flash.display.*
import flash.events.*

[code]...

There is approximately a 3x difference in the rate of gain of memory usage between simply letting the movieclips accumulate or running removeChildforever() in the enterframe. There doesn't seem to be a difference between using the "killme = null;" line or not.However, I am still seeing an constant rate of increase in memory usage of about 3 megs over the course of a minute, running at 120 fps. why is the memory usage still going up? Is garbage collector run so infrequently that it hasn't happened after 7200 frames?

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