Actionscript 3 :: Flash Garbage Collector And Handling Events?

Feb 20, 2012

take a look at the following code

var a = new View();
a = null;
....
class View {

[Code]...

will a be in memory after a = null? Does addEventListener adds a strong refernce?

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Here's my question. Suppose I've written some AS3 code like:
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I am creating a bunch of movieclips when I first start the flash movie.I then put them into an array and use functions to add and remove them by selecting a random index in the array.When they are removed are they marked for garbage collection?Or can I just keep creating them.Might be hard to understand so code is below


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Hope that makes sense

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fully removing objects from memory, but I still think I'm not getting it. I've written a test script that looks the following:The stage has is of class MemTest

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[code]...

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[Code]...

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TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.
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[code]....

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[code]....

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[Code]....

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[Code]...

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[code].....

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[Code]...

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