ActionScript 3.0 :: Handling Keyboard Events In Classes?
Nov 18, 2009
I'm trying to handle movement of my Hero Class by adding event listeners in my constructor. I'm trying to move my Hero object.Inside my hero constructor, I have:
Code:
//Adding Event listeners
this.addEventListener(KeyboardEvent.KEY_UP, reportKeyUp);
this.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown);
this.addEventListener(Event.ENTER_FRAME, EnterFrame);
And then I have functions for each of the events above. For some reason,the event listeners for key up and key down are never being triggered.
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Aug 19, 2010
Is there any cross-platform-safe method for dealing with keyboard shortcuts in Flash? For example, on my Mac, pressing ctrl+f results in a KeyboardEvent where the keyCode is 6, but on Windows, the keyCode is 70.
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Nov 7, 2009
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
[Code]...
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Jul 31, 2009
I'd like to arrange things so that I have a chain of keyboard event handlers in my flex application, all of whom are queried when key down events occur. Basically, when a visual component is on screen, it is a candidate for handling a key press event. Something like this (clearly this is pseudocode):
<application handles_keys="F5, F6">
<tabGroup>
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[code]...
I have a class written that will respond to the key events the way I want it to, so how do I register one or more instances of this class to have the results I want? Also, note that there are some situations where this class should receive events that would ordinarily be handled by a UI component. The TAB key is the main example; I have a few cases where I want my key down event handler to fire even when the focus is on a text field.
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Apr 13, 2010
I'm trying to get familiar with the whole keyboard event detection thing.Here's my sample code.
<fx:Script>
<![CDATA[
import flash.events.KeyboardEvent;
[code].....
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Nov 11, 2009
I am trying to use Javascript to intercept keyboard events, so I can do CMD-W for "close-window" and whatnot, inside a Flash application, so the Browser doesn't get to use them. Well, I am able to listen for ALT, CTRL, and CMD onKeyDown/onKeyPress events, but I am not able to listen to anything else...
Here is the code, in the index.html file from a Flex Project:
<script language="JavaScript" type="text/javascript">
document.onkeydown = function(event) {applicationKeyboardHandler(event)}
document.onkeypress = function(event) {applicationKeyboardHandler(event)}
function applicationKeyboardHandler(event) {
alert("Key Pressed")
} </script>
I would like to make it so it could listen to any key press, not just alt/ctrl/cmd.
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Oct 23, 2010
In the attached code sample, keyboard events just don't work. The control never reaches handleKeyDown, no matter which key I press.
[Code]...
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Oct 1, 2009
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[code].....
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May 13, 2009
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In flex, I am handling event like this,
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Aug 18, 2011
I want to have a single event listener for multiple events and depending on the type of event i want to handle them separately.Something similar to Swiz framework see: 'Handling Multiple Events from a Single Method'.i have a piece of code like
var toolOptions:UIComponent=ToolOptions.createToolOptions(type);
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{[code]....
In above toolOptions is a mxml component which get dynamically created based on 'type'.Also which type of event should be dispatch the event from the component? eg: Event.SELECT. To be more precise the above is basically required for a toolbar.When user selects a tool,he is shown options for a tool and when he selects options,tool should apply them to object on the view.
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Feb 20, 2012
take a look at the following code
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a = null;
....
class View {
[Code]...
will a be in memory after a = null? Does addEventListener adds a strong refernce?
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Dec 4, 2009
I need to do something and I don't know if it's possible... in a proper way.
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[Code]...
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Seems to work fine on the local machine using Safari 3.2.3
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import flash.display.StageDisplayState;
import flash.events.KeyboardEvent;
var chickCount = 0;[code]..........
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I was looking at this game called "Tsunami Fighter" (if you google it, it'll be the first thing that pops up�I can't post links sadly) which is a keyboard mashing game. Basically you have to mash a certain keyboard button as fast as possible to stop the rage bar from reaching the top. I tried some things that I thought would work,
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I created an E-learning project for a customer that has pages that require the user to make keyboard entries. When the user enters a specific letter, the page progresses. The pages work as expected until the customer places the project in a 'wrapper' that controls the navigation. When this is done, the user can make the keyboard entries, but now the page will not progress to the next section. It seems that the wrapper is stopping the system from detecting that the specific letter is pressed.
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I am adding a key listener to my AIR application like so:
<mx:WindowedApplication
xmlns:mx="http://www.adobe.com/2006/mxml"
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Jun 23, 2011
is it true that keyboard events can not be accessed outside of the stage on non display objects?
example:
package
{
//Imports
import flash.events.EventDispatcher;
import flash.events.KeyboardEvent;
[Code].....
here i would like to initialize a new TestClass() then press a on the keyboard to receive the output Test Class: a.
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Jul 16, 2009
I have a key.addlistener setup to listen to key events.What I want to be able to do is to dispatch key events by for example a mouse click or just on load. I've tried a lot of possible solutions such as dispatchEvent with type as "onKeyDown" and "keyDown" etc.... but key listener simply do not treat it as a keyboard event.
Code: Select allvar eventObj = new Object();
eventObj.type = "keyDown";
eventObj.code = 13;
eventObj.ascii = 'e';
dispatchEvent(eventObj);
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Jun 6, 2009
seem to have trouble getting a keyboard event within a class to work, I have an ENTER_FRAME event which works fine, but the keyboard event never gets called.[code]
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Aug 9, 2010
Is there way to navigate to various buttons on a stage using only the keyboard? I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.
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I finally found a way to exactly position my External SWF on the main stage. Here is the Actionscript I placed on an empty layer:
Code:
this.createEmptyMovieClip("externalSWF",1);
externalSWF._x=550;
[code].....
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Jan 15, 2011
currently learning AS3 and having a bit of trouble with keyboard events. I feel like I understand how they work, but something about my implementation is faulty. This is basically the code I currently have, and I can't find an error in it based on tutorials and such that I've looked up:
Code:
package {
import flash.events.KeyboardEvent
[code]....
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Feb 2, 2010
I want my animation to STOP when I press SPACE, and then PLAY when I press SHIFT. This needs to be in AS3. The only catch is that my whole animation is composed of 5 Scenes. Would this be a problem? Also, I'm confused as to where I should add the code. I have it in a class and it still doesnt work. I tried putting it on the 1st frame on Scene 1.
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Aug 7, 2010
Here is my code:
[Code]...
The code for KEY_UP and KEY_DOWN seems to work fine. But, the rest of it returns the error "1119: Access of possibly undefined property Key through a reference with static type Class." How do you call a function for Right, Left, Enter, and Escape Keys?
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